Project Zomboid

Project Zomboid

Act Undead
 This topic has been pinned, so it's probably important
Burryaga  [developer] 15 Jun, 2024 @ 7:58am
Feedback & Requests
Want to tell the world how much you love this mod? Have suggestions for something that might improve this mod? Have a request for something you personally believe sounds cool? If so, then you are in the right place! Please leave comments below and be nice to each other.

I obviously cannot promise to implement every suggestion, but I do appreciate everyone who tries to share good ideas, even if they don't make the cut or I don't have time to manifest them.

Please remember to contact me on Discord[discord.gg] if you are struggling to set up your server. This discussion is not intended for bug reports or modded server support, but I will help you if you contact me directly. Messages that are inappropriate for this discussion will be deleted shortly after they are addressed, but no hard feelings! I really am happy to help.
Last edited by Burryaga; 15 Jun, 2024 @ 3:16pm
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Showing 1-15 of 19 comments
Princ_homosexualu 16 Jun, 2024 @ 11:55am 
could make a whisperer mod please been dying for one but im ♥♥♥♥ at codeing
Burryaga  [developer] 16 Jun, 2024 @ 1:09pm 
I'm reluctant to try to compete directly with the other person who already made a Whisperer mod because I don't like to compete so directly with other modders... But I will try to get in contact with them and see if we can work together on upgrading that mod to use my framework for animations, and just use their mod for the masks and the item creation functions.

Of course, this mod is a public framework, so anyone who wants to redo the Whisperer mod using this as the dependency for animations and sounds is absolutely welcome to make an expansion mod!
ProjectServoid 19 Jun, 2024 @ 12:45am 
Should make it so you need bloody clothes equipped to properly blend in. Or perhaps a custom "zombie guts" item that you could wear.
Burryaga  [developer] 19 Jun, 2024 @ 3:04am 
I am going to try to make sure this is compatible with Braven's Camouflage as long as Braven keeps that mod bug free. I don't like to redo what other modders have done and compete with them. I'll only try replacing a mod if its original creator is gone.

I will look into adding an integration option that requires Braven's Camouflage state for this mod's powers to function.

UPDATE:

I have officially tested Braven's Camouflage with this mod and they DO work together.

HOWEVER, Braven's mod is gamepad incompatible. I will look into fixing that and share the solution with Braven. I will patch it through Wookiee Gamepad Support if necessary.
Last edited by Burryaga; 20 Jun, 2024 @ 4:47am
tylobite 20 Jun, 2024 @ 3:40am 
would it be possible to make the disguise wheel part of the original (Q) gesture wheel instead? Nearly all of my left-hand keys are bound to something already, so it'd be quite handy to have access to this mechanic right under something that works about the same way anyway
Burryaga  [developer] 20 Jun, 2024 @ 4:21am 
Originally posted by goontrooper:
would it be possible to make the disguise wheel part of the original (Q) gesture wheel instead? Nearly all of my left-hand keys are bound to something already, so it'd be quite handy to have access to this mechanic right under something that works about the same way anyway

100% possible. I actually ruled against adding to the emote wheel originally because I personally have a lot of mods that already use it, and I didn't want to further crowd that wheel.

I could add an option to the current wheel that says, "Add/Remove Emote Menu" when I have time, which would just add an emote submenu including these options to the emote menu. Keep an eye out for that in a future update.

Alternatively I could let hosts enable an option in the sandbox that says, Enable Act Undead in Emote Submenu.

Not sure which would be better...

In the meantime, I recommend rebinding something (this or another thing) to the other side of the old keyboard and making sure you use Keys Stay Bound so that your rebinding doesn't get erased by vanilla Project Zomboid.
Last edited by Burryaga; 20 Jun, 2024 @ 4:23am
tylobite 20 Jun, 2024 @ 6:58am 
There could be an option to let player pick the type of wheel via Mod Options. One more mod requirement, sure, but I doubt anyone's playing modded Zomboid without that one anyway.
Excited for the future update, keep up the good work!
Burryaga  [developer] 20 Jun, 2024 @ 7:22am 
Originally posted by goontrooper:
There could be an option to let player pick the type of wheel via Mod Options. One more mod requirement, sure, but I doubt anyone's playing modded Zomboid without that one anyway.
Excited for the future update, keep up the good work!

It can also be done without Mod Options but thank you for the suggestion. :)

I am inclined to add a sandbox option that simply duplicates the menu to the emote wheel. Then hosts can enable or disable the ability to use it both ways.
Burryaga  [developer] 20 Jun, 2024 @ 7:26am 
Originally posted by ProjectServoid:
Should make it so you need bloody clothes equipped to properly blend in. Or perhaps a custom "zombie guts" item that you could wear.

Okay, I just published an update to Wookiee Gamepad Support that allows you to use Braven's Camo with a controller if anyone needs that. With that, this mod can 100% be used alongside Braven's Camo for the full guts and shambling experience.

Link to Wookiee Gamepad Support is at the bottom of the Act Undead page description.
Burryaga  [developer] 20 Jun, 2024 @ 7:32pm 
Originally posted by goontrooper:
There could be an option to let player pick the type of wheel via Mod Options. One more mod requirement, sure, but I doubt anyone's playing modded Zomboid without that one anyway.
Excited for the future update, keep up the good work!

In the next update, both menus will be usable by default, and sandbox options can be used to disable the one in the emote radial for anyone who finds that menu crowded.
Burryaga  [developer] 21 Jun, 2024 @ 2:16am 
Alrighty, fellow zeds, that update is undead. Check out the Change Notes if you want details, or just dive into the latest sandbox options and start reading tooltips!
Navalha 25 Jul, 2024 @ 4:13am 
Hello, first of all, thank you for creating and making your mod available!

I have a server and I play with some friends. What would be the ideal percentage in the mod configuration so that the zombies don't notice my presence at first, but I also don't become completely invisible to them?

(Currently, the zombies detect our presence almost instantly. Cheat 12 is marked as false on the server)
Burryaga  [developer] 25 Jul, 2024 @ 5:43am 
I can probably work on that in a future update, but meanwhile you should try turning down frequency of the events when zombies can spot you. That should let you get away with more "mistakes" around zombies so that they don't spot you almost as soon as you do anything human. Have you tried various combinations of sandbox options?
Navalha 25 Jul, 2024 @ 5:17pm 
Originally posted by Burryaga:
I can probably work on that in a future update, but meanwhile you should try turning down frequency of the events when zombies can spot you. That should let you get away with more "mistakes" around zombies so that they don't spot you almost as soon as you do anything human. Have you tried various combinations of sandbox options?


I think I've found a balance by significantly increasing the delay in the error "calculation", but I'm still noticed frequently. When I check the option to trick zombies easily, I don't have any problems because I'm not detected, but it becomes unbalanced.

Still, your Mod is currently my favorite on Steam
Thank you for your initiative, the mod is fantastic!
Burryaga  [developer] 3 Oct, 2024 @ 2:04am 
A new strike system is officially live. You'll be able to set "strikes" in sandbox options, and if the player is not yet "out", it'll generate a (silent) sound effect that attracts zeds without explicitly giving up the player until they strike out.
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