Door Kickers 2

Door Kickers 2

United States Armed Forces
Chad di Urbino  [developer] 15 Jun, 2024 @ 2:11pm
Patch note for 1.0
- All of faction options, Back to old days addon are now integrated into Base mod.
- Trooper Toolbox allows you to use more Camoflage and decorations. Camoflage Selector is no longer supported. (There is no problem with playing the game even if you use it together. It's just that you can't change Camoflage anymore through it.)

- The types of ammunitions available to LMG and DMR using 7.62 mm ammunition have expanded.
- M21A5 rifle is a little heavier than before. also, it got a penalty for Shooting ready time because it don't use Flexible Buttstock. It's worse to use inside the building.
- Army's M110A1 and XM7 now have 1-6x LPVO available and army's DMR can use more magnified optics.
- USMC's VCOG optic now has a unique appearance. no longer sharing models of vanilla LPVO.
- The Army M240's magazine capacity is now 50 bullets instead of 100 bullets. Belt Variation now has 100 bullets instead of 200. instead, weight is decreased and reload time is increased.
- Army Squad leader, Fireteam leader can attach AN/PAS-13 LTWS thermal optic on rifle. It functions like NVG when aiming. There's also a bonus for aiming speed. But it's very heavy. Also it can be used on a secondary weapon slot as a Standalone. It has no attack capabilities and only offers NVG view.
- All Army's machine guns and USMC's M240 are now can attach AN/PAS-13 MTWS thermal optics on weapon. It functions like NVG when aiming. There's also a bonus for aiming speed. But it's very heavy. and USMC gunner's 3.4x optic for M240 is not avaliable.
- Army Engineer's Rifle squad is now can use M240 and Javeline AT missile. It uses the irl Stryker Plateon as a reference, and within the game, because there was a lack of Heavy weapon to maximize Engineer's Fortification ability.
- Recon scout sniper now can attach AN/PVS-10 night vision scope to DMR and sniper rifle.
- Force recon's MK18 mod.0 was replaced by MK.18 CQBR. M203 Variation is no longer avaliable.
- Force recon now can use long barrel variation of M249 PIP
- Force recon no longer can use Spycam.
- FGM-148 Direct attack mode has been added. (sepatate item from Top attack) use direct mode for generic target, use top attack mode to Armored units. Top attack mode has higher penetration and damage.
- Change SMAW explosion sound effect, reduce time required to explode. Decreased SMAW to 15m range of loud.
- SMAW-HEAA is added. it's less than HEDP when used for Anti-Person, but stronger for Armored units.
- reloadable rocket launchers's conversion speed of RPG to Primary weapon was significantly reduced.
- SRAW is now used by SMAW Gunner, not Rifle squad. and any Fireteam can now use DMR and RPG to cope with casualty in the campaign.
- Marine's M16s and M4s and M27s now can attach bayonet. It dramatically increases the damage of close attacks and reduces the speed of attacks, and increasing the reach. It can be strengthened through doctrine.
- Army Rifles(include reinforcement for Engineers), and USMC Rifles no longer can use 2x Frag and Explosive Grenade, they use single frag now. squad leader now can carry 2x Smoke.
- Army Grenadier no longer can use two grenade launcher as primary weapon slot and secondary weapon slot.
- USMC Squad leader is now can bring M32 Grenade Launcher from platoon.
- Now it costs to deploy the M240 Gunner. But the M240 Gunner can now build a very small Cover.
- Now USAF's PVS-14 does not penalize FOV Radius.
- US Army now can use ENVG-B instead of PVS-31. It didn't make a difference in performance.
- The M240 Gunners, AT-Specialists, SMAW Gunners, and Recon scout sniper are no longer NVG available.
- Now M26 MASS Shotgun that used the Straight-Pull Bolt-action mechanism will shoots faster than the other Shotguns! Instead, reloading speed has slowed down. And fixed the issue of Recon's M500 Shorty shooting too slowly.
- Army engineers and Force recon now can use AN-M14 Incendiary Grenade. It can be used to destroy something or to block the movement of enemies.
- Squad leader and Force recon can use Flaregun. It provides a light source at night.

- All Fire support items are now avaliable in the support gear slot (big equipment slot).
- Fireteam Leader and Squad Leader provide buff to the trooper around them. and Squad leader can raise a incapabled trooper in campaign.
- The transition delay of the UBGLed Rifle used by the Force recon leader has been removed for using ability
- Army, Engineer, and USMC squad leader can request a white phosphorus smoke barrage.
- Now when request fire support, trooper will make a 3m noise radius.
- Forward Observer has been added to the Army Rifle Platoon. FO can request a variety of Artillery barrages and can reduce the time it takes for the Squad leader to request Fire support.

- Now Force recon radiomans can't request Fire support. Team leader and Assistant team leader will do it instead. Instead, Radioman reduces the time it takes to request Fire support.
- Force recon's 155mm Barrage will make unthroughable terrain
- Force recon Spotter now provide buff for Sniper when using Range finder.
- Force recon can now request two Harrier CAS and two AH-1Z CAS.
- Except for Force recon, the experience requirement for level-up of Factions has increased. because the more trooper you deploy at once, the more experience you get.

- Add various animations and SFX.

- Armory Surplus : M16A2 is no longer avaliable (because NWS M16A4)
Last edited by Chad di Urbino; 9 Feb @ 1:41am