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If it's not being added to the array make sure to double-check you have "fl_planetsearch" in your metadata's "includes" and that your patch is like this:
Specifically that its not being added to the array.
When I mean specifically, its that none of them are counting, and I wonder if its because of the code not working, as things such as "oceanfloor" are still showing up within the planet search, and when I do something like this, even without a testing operation to make sure it works, they all still show up.
As well, I have a lot of biomes that I want to add in, but it seems that only a select few show up, like the rest don't even show up. They're still patched in, but only a select few show up for seemingly no reason. I am worried that the sheer scale of the biomes is overloading the mod somehow.
They generate, and they exist, but it seems like they won't show up to the list at all. Even if they're not excluded, but those I am trying to exclude show up. Its wierd.
Hmm, yeah that is weird. You're sure you're not in admin mode when you open the navigation console? It only checks player.isAdmin() once when the interface is first opened so if you toggle while it's open it won't update. I made a quick patch file that adds every pf_*underground biome that exists in the workshop version of Starburst to the ignore list and it works fine for me.
If it's not related to being in admin can you send me the output this command puts into your log file:
/eval sb.logInfo("%s", sb.printJson(root.assetJson("/interface/cockpit/cockpit.config")))
You can DM me on Discord if it'd be easier to send, I think we have the Starbound server in common so my DMs should be open. (my username is floydinator)
As for the biomes that won't show up I'm not entirely sure what would cause that if they're generating in the world. I have an updated version of Planet Search that I've been holding off on uploading because I haven't done a lot of testing; I could send that to you over Discord if you want to try seeing if it works in that version.
If they're spawning in the universe then I'm not sure what's causing them to not show up in the menu, but 42 shouldn't be enough to overload it (from my testing FU adds around ~200 and still works fine). I'm not sure what the upper limit actually is but if it was being overloaded I believe it would freeze the whole interface and put a "LuaInstructionLimitReached" error in your log.
Would you mind sending me your terrestrial_worlds.config.patch? Or the output this command puts in your log file:
/eval sb.logInfo("%s", sb.printJson(root.assetJson("/terrestrial_worlds.config")))
It'll also help to specify a few of the biomes that aren't appearing so I know where to start looking.
I'm not super familiar with how Starbound determines what biomes can spawn so I may have missed something when I was writing the code that verifies a biome can appear in the universe before adding it to the menu.
I will send you the whole file over discord. We can figure it out from there.
The only issues remaining from what I can tell are that "pf_industrialtoxic" and "pf_urbantoxic" weren't added to "displayBiomes", and the Planet Search section of your cockpit patch won't apply if More Planet Info isn't installed because the dungeons aren't added to "displayDungeons" without it: