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Sandbox_SunonWUM_UAW = "Weapons to add - Enhancements",
Sandbox_SunonWUM_UAW = "要添加的武器 - 增强",
Sandbox_SunonWUM_UAW_tooltip = "Weapons with the id value will be added to the enhancement.\n Rules -> WeaponID/MaterialCount/WeaponID/MaterialCount...",
Sandbox_SunonWUM_UAW_tooltip = "具有id值的武器将被添加到增强中。\n规则 -> 武器ID/材料数量/武器ID/材料数量...",
Sandbox_SunonWUM_DAW = "Weapons to add - Disassembly",
Sandbox_SunonWUM_DAW = "要添加的武器 - 拆解",
Sandbox_SunonWUM_DAW_tooltip = "Weapons with the id value will be added to the disassembly.\n Rules -> WeaponID/MaterialCount/WeaponID/MaterialCount...",
Sandbox_SunonWUM_DAW_tooltip = "具有id值的武器将被添加到拆解中。\n规则 -> 武器ID/材料数量/武器ID/材料数量...",
Sandbox_SunonWUM_UEW = "Weapons to exclude - Enhancement",
Sandbox_SunonWUM_UEW = "要排除的武器 - 增强",
Sandbox_SunonWUM_UEW_tooltip = "Weapons with the id value will be excluded to the enhancement.\n Rules -> WeaponID/WeaponID...",
Sandbox_SunonWUM_UEW_tooltip = "具有id值的武器将被排除在增强之外。\n规则 -> 武器ID/武器ID...",
Sandbox_SunonWUM_DEW = "Weapons to exclude - Disassemble",
Sandbox_SunonWUM_DEW = "要排除的武器 - 拆解",
Sandbox_SunonWUM_DEW_tooltip = "Weapons with the id value will be excluded to the disassembly.\n Rules -> WeaponID/WeaponID...",
Sandbox_SunonWUM_DEW_tooltip = "具有id值的武器将被排除在拆解之外。\n规则 -> 武器ID/武器ID...",
swumUP_Random = "B1 Base Upgrade (Random)",
swumUP_Random = "B1 基础升级(随机)",
swum_weaponToFragment = "B2 Disassemble weapon",
swum_weaponToFragment = "B2 拆解武器",
swum_repair = "B3 Repair Upgraded weapon",
swum_repair = "B3 修复升级后的武器",
swum_WeaponToFragment_buffed = "B4 Buffed weapon disassembly",
swum_WeaponToFragment_buffed = "B4 升级武器拆解",
swum_checkSwumWeapons = "B5 About Upgrade & Disassemble Weapons",
swum_checkSwumWeapons = "B5 关于升级和拆解武器",
swumUP_Normal_0 = "T5 Normal Upgrade (Zombie Damage)",
swumUP_Normal_0 = "T5 普通升级(僵尸伤害)",
swumUP_Normal_1 = "T5 Normal Upgrade (Door Damage)",
swumUP_Normal_1 = "T5 普通升级(门的伤害)",
swumUP_Normal_2 = "T5 Normal Upgrade (Tree Damage)",
swumUP_Normal_2 = "T5 普通升级(树木伤害)",
swumUP_Normal_3 = "T5 Normal Upgrade (Max Range)",
swumUP_Normal_3 = "T5 普通升级(最大射程)",
swumUP_Rare_0 = "T4 Rare Upgrade (Zombie Damage)",
swumUP_Rare_0 = "T4 稀有升级(僵尸伤害)",
swumUP_Rare_1 = "T4 Rare Upgrade (Min Range)",
swumUP_Rare_1 = "T4 稀有升级(最小射程)",
swumUP_Rare_2 = "T4 Rare Upgrade (Max Range)",
swumUP_Rare_2 = "T4 稀有升级(最大射程)",
swumUP_Rare_3 = "T4 Rare Upgrade (Durability)",
swumUP_Rare_3 = "T4 稀有升级(耐久度)",
swumUP_Epic_0 = "T3 Epic Upgrade (Multi Hit)",
swumUP_Epic_0 = "T3 史诗升级(多次攻击)",
swumUP_Epic_1 = "T3 Epic Upgrade (Max Range)",
swumUP_Epic_1 = "T3 史诗升级(最大射程)",
swumUP_Epic_2 = "T3 Epic Upgrade (Angle)",
swumUP_Epic_2 = "T3 史诗升级(角度)",
swumUP_Unique_0 = "T2 Unique Upgrade (Multiple Hits)",
swumUP_Unique_0 = "T2 独特升级(多次攻击)",
swumUP_Unique_1 = "T2 Unique Upgrade (Durability & Repair)",
swumUP_Unique_1 = "T2 独特升级(耐久度和修理)",
swumUP_Unique_2 = "T2 Unique Upgrade (Zombie Damage & Multi Hit)",
swumUP_Unique_2 = "T2 独特升级(僵尸伤害和多次攻击)",
swumUP_Hidden_0 = "T2 Hidden Upgrade (Attachment - back)",
swumUP_Hidden_0 = "T2 隐藏升级(附件 - 背部)",
swumUP_Hidden_1 = "T2 Hidden Upgrade (Attachment - Belt)",
swumUP_Hidden_1 = "T2 隐藏升级(附件 - 腰带)",
swumUP_Legendary_0 = "T1 Legendary Upgrade (Last Standing)",
swumUP_Legendary_0 = "T1 传奇升级(最后一击)",
swumUP_Legendary_1 = "T1 Legendary Upgrade (Starlight)",
swumUP_Legendary_1 = "T1 传奇升级(星光)",
swumUP_Legendary_2 = "T1 Legendary Upgrade (3rd charge)",
swumUP_Legendary_2 = "T1 传奇升级(第三次充能)",
swumUP_Legendary_3 = "T1 Legendary Upgrade (7th charge)",
swumUP_Legendary_3 = "T1 传奇升级(第七次充能)",
swumUP_Legendary_4 = "T1 Legendary Upgrade (Vitality)",
swumUP_Legendary_4 = "T1 传奇升级(活力)",
swumUP_Legendary_5 = "T1 Legendary Upgrade (Birth Change)",
swumUP_Legendary_5 = "T1 传奇升级(诞生变化)",
swumUP_Legendary_6 = "T1 Legendary Upgrade (Strength)",
swumUP_Legendary_6 = "T1 传奇升级(力量)",
swumUP_Legendary_7 = "T1 Legendary Upgrade (Unbreakable)",
swumUP_Legendary_7 = "T1 传奇升级(坚不可摧)",
swumUP_Legendary_8 = "T1 Legendary Upgrade (Gun Switch - Sniper)",
swumUP_Legendary_8 = "T1 传奇升级(枪械切换 - 狙击步枪)",
swumUP_Legendary_9 = "T1 Legendary Upgrade (Gun Switch - Shotgun)",
swumUP_Legendary_9 = "T1 传奇升级(枪械切换 - 霰弹枪)",
swumUP_Legendary_10 = "T1 Legendary Upgrade (Gun Switch - Rifle)",
swumUP_Legendary_10 = "T1 传奇升级(枪械切换 - 步枪)",
swumUP_Legendary_11 = "T1 Legendary Upgrade (Gun Switch - Pistol)",
swumUP_Legendary_11 = "T1 传奇升级(枪械切换 - 手枪)",
swumUP_Legendary_12 = "T1 Legendary Upgrade (Gun Switch - Minigun)",
swumUP_Legendary_12 = "T1 传奇升级(枪械切换 - 机枪)",
Sandbox_SunonWUM = "Sunon's Weapon Upgrade",
Sandbox_SunonWUM = "Sunon的武器升级|Sunon's WeaponUpgrade - Melee (Max +99 enchant weapon)",
ItemName_Base.swum_Ammo = "sunon's Infinite Ammo",
ItemName_Base.swum_Ammo = "Sunon的无限弹药",
ItemName_Base.swum_Clip = "sunon's Infinite clip",
ItemName_Base.swum_Clip = "Sunon的无限弹夹",
ItemName_Base.swum_checkSwumWeapons = "This changes based on sandbox settings.",
ItemName_Base.swum_checkSwumWeapons = "这取决于沙盒设置。",
ItemName_Base.Fragment_Axe = "Weapon Fragment (axe)",
ItemName_Base.Fragment_Axe = "武器碎片(斧头)",
ItemName_Base.Fragment_Blunt = "Weapon Fragment (long blunt)",
ItemName_Base.Fragment_Blunt = "武器碎片(长钝器)",
ItemName_Base.Fragment_SmallBlunt = "Weapon Fragment (short blunt)",
ItemName_Base.Fragment_SmallBlunt = "武器碎片(短钝器)",
ItemName_Base.Fragment_LongBlade = "Weapon Fragment (long blade)",
ItemName_Base.Fragment_LongBlade = "武器碎片(长刀)",
ItemName_Base.Fragment_SmallBlade = "Weapon Fragment (dagger)",
ItemName_Base.Fragment_SmallBlade = "武器碎片(匕首)",
ItemName_Base.Fragment_Spear = "Weapon Fragment (spear)",
ItemName_Base.Fragment_Spear = "武器碎片(长矛)",
ItemName_Base.example_fragment = "Do not disassemble items that have become favorites or have been upgrade",
ItemName_Base.example_fragment = "请不要拆解已收藏或已升级的物品",
ItemName_Base.example_fragment2 = "Can be disassembled by Item->Right-click",
ItemName_Base.example_fragment2 = "可通过物品->右键拆解",
ItemName_Base.example_repair = "Can be repair by Item->Right-click",
ItemName_Base.example_repair = "可通过物品->右键修复",
ItemName_Base.swumUP_Random = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Random = "针对您手持的武器。",
ItemName_Base.swumUP_Normal_0 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Normal_0 = "针对您手持的武器。",
ItemName_Base.swumUP_Normal_1 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Normal_1 = "针对您手持的武器。",
ItemName_Base.swumUP_Normal_2 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Normal_2 = "针对您手持的武器。",
ItemName_Base.swumUP_Normal_3 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Normal_3 = "针对您手持的武器。",
ItemName_Base.swumUP_Rare_0 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Rare_0 = "针对您手持的武器。",
ItemName_Base.swumUP_Rare_1 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Rare_1 = "针对您手持的武器。",
ItemName_Base.swumUP_Rare_2 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Rare_2 = "针对您手持的武器。",
ItemName_Base.swumUP_Rare_3 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Rare_3 = "针对您手持的武器。",
ItemName_Base.swumUP_Epic_0 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Epic_0 = "针对您手持的武器。",
ItemName_Base.swumUP_Epic_1 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Epic_1 = "针对您手持的武器。",
ItemName_Base.swumUP_Epic_2 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Epic_2 = "针对您手持的武器。",
ItemName_Base.swumUP_Unique_0 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Unique_0 = "针对您手持的武器。",
ItemName_Base.swumUP_Unique_1 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Unique_1 = "针对您手持的武器。",
ItemName_Base.swumUP_Unique_2 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Unique_2 = "针对您手持的武器。",
ItemName_Base.swumUP_Hidden_0 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Hidden_0 = "针对您手持的武器。",
ItemName_Base.swumUP_Hidden_1 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Hidden_1 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_0 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_0 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_1 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_1 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_2 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_2 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_3 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_3 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_4 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_4 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_5 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_5 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_6 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_6 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_7 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_7 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_8 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_8 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_9 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_9 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_10 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_10 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_11 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_11 = "针对您手持的武器。",
ItemName_Base.swumUP_Legendary_12 = "Targets the weapon you are holding.",
ItemName_Base.swumUP_Legendary_12 = "针对您手持的武器。",
IGUI_CraftCategory_WeaponUpgrade = "WeaponUpgrade",
IGUI_CraftCategory_WeaponUpgrade = "武器升级",
IGUI_ItemCat_SWUM = "WeaponUpgrade",
IGUI_ItemCat_SWUM = "武器升级",
IGUI_tooltip_SWUM_zombieDamage = "Zombie Damage:",
IGUI_tooltip_SWUM_zombieDamage = "僵尸伤害:",
IGUI_tooltip_SWUM_treeDamage = "Tree Damage:",
IGUI_tooltip_SWUM_treeDamage = "树木伤害:",
IGUI_tooltip_SWUM_doorDamage = "Door Damage:",
IGUI_tooltip_SWUM_doorDamage = "门的伤害:",
IGUI_tooltip_SWUM_range = "Range:",
IGUI_tooltip_SWUM_range = "射程:",
IGUI_tooltip_SWUM_angle = "Angle:",
IGUI_tooltip_SWUM_angle = "角度:",
IGUI_tooltip_SWUM_multiHit = "Multi Hit:",
IGUI_tooltip_SWUM_multiHit = "多次攻击:",
IGUI_tooltip_SWUM_durability = "Durability:",
IGUI_tooltip_SWUM_durability = "耐久度:",
IGUI_tooltip_SWUM_usedFragments = "Used Weapon Fragments:",
IGUI_tooltip_SWUM_usedFragments = "已使用的武器碎片:",
IGUI_swum_checkSwumWeapons = "About Weapon Upgrade Mod",
IGUI_swum_checkSwumWeapons = "关于武器升级模组",
IGUI_swum_upWeapons = "Upgradable Weapons",
IGUI_swum_upWeapons = "可升级武器",
IGUI_swum_disWeapons = "Disassemblable Weapons",
IGUI_swum_disWeapons = "可拆解武器",
IGUI_tooltip_SWUM_legendary_0 = "Last Standing: This weapon boosts zombie damage, maximum range, and multi Hit by 3x.After only 37 swings, its durability reaches 0.Each time you swing it, it appears overhead.",
IGUI_tooltip_SWUM_legendary_0 = "最后一击:该武器将僵尸伤害、最大射程和多次攻击提升3倍。仅经过37次挥舞,其耐久度将降为0。每次挥舞时,它会出现在头顶上方。",
IGUI_tooltip_SWUM_legendary_1 = "Starlight: Your surroundings are illuminated while wearing this weapon (including on your back and belt)",
IGUI_tooltip_SWUM_legendary_1 = "星光:佩戴该武器时,周围会被照亮(包括背部和腰带)。",
IGUI_tooltip_SWUM_legendary_2 = "3rd Charge: Charges up after 3 swings and appears overhead.Your next attack will have 1.5x zombie damage, max range, and multiple hits.",
IGUI_tooltip_SWUM_legendary_2 = "第三次攻击:经过3次挥舞后,它会充能并出现在头顶上方。你的下一次攻击将具有1.5倍的僵尸伤害、最大射程和多次攻击。",
IGUI_tooltip_SWUM_legendary_3 = "7th Charge: After 7 swings, it will charge and appear overhead.Your next attack will have 3x zombie damage, max range, and multiple hits.",
IGUI_tooltip_SWUM_legendary_3 = "第七次攻击:经过7次挥舞后,它会充能并出现在头顶上方。你的下一次攻击将具有3倍的僵尸伤害、最大射程和多次攻击。",
IGUI_tooltip_SWUM_legendary_4 = "Vitality: Swinging with this weapon restores your endurance, but halves your maximum range.",
IGUI_tooltip_SWUM_legendary_4 = "活力:挥舞这把武器可以恢复你的耐力,但最大射程减半。",
IGUI_tooltip_SWUM_legendary_5 = "Birth Change: Sets the weapon's default option of Zombie Damage, Max Range to 1. Enhancement options are then applied (but this option cannot exceed the threshold).",
IGUI_tooltip_SWUM_legendary_5 = "诞生变化:将武器的默认选项设置为僵尸伤害和最大射程为1。然后应用增强选项(但此选项不能超过阈值)。",
IGUI_tooltip_SWUM_legendary_6 = "Strength: Increases this weapon's zombie damage, tree damage, and door damage by 5x.",
IGUI_tooltip_SWUM_legendary_6 = "力量:将这把武器的僵尸伤害、树木伤害和门的伤害提高5倍。",
IGUI_tooltip_SWUM_legendary_7 = "Unbreakable: This weapon has no durability reduction.",
IGUI_tooltip_SWUM_legendary_7 = "坚不可摧:这把武器没有耐久度减少。",
IGUI_tooltip_SWUM_legendary_8 = "Sniper: Converts this weapon into a sniper rifle, with 5x minimum and maximum range and 1.5x multiple hits, but with a very slow rate of fire.",
IGUI_tooltip_SWUM_legendary_8 = "狙击手:将这把武器转换为狙击步枪,最小和最大射程增加5倍,多次攻击增加1.5倍,但射速非常慢。",
IGUI_tooltip_SWUM_legendary_9 = "Shotgun: Converts this weapon to a shotgun, with 2x multi hit.",
IGUI_tooltip_SWUM_legendary_9 = "霰弹枪:将这把武器转换为霰弹枪,多次攻击增加2倍。",
IGUI_tooltip_SWUM_legendary_10 = "Rifle: Converts this weapon to an automatic rifle, increasing its rate of fire, aiming speed, and doubling its maximum range, but fixing its multi-hit cap at 5.",
IGUI_tooltip_SWUM_legendary_10 = "步枪:将这把武器转换为自动步枪,增加射速、瞄准速度,并将最大射程加倍,但将多次攻击限制在5次。",
IGUI_tooltip_SWUM_legendary_11 = "Pistol: Converts this weapon into a pistol; increases rate of fire, maximum range, and aiming speed; attaches to a holster; however, halves multiple strikes.",
IGUI_tooltip_SWUM_legendary_11 = "手枪:将这把武器转换为手枪;增加射速、最大射程和瞄准速度;可以挂在腰带上;不过多次攻击减半。",
IGUI_tooltip_SWUM_legendary_12 = "Minigun: Converts this weapon into a minigun with 100 rounds of ammunition.Fires bullets at a very high rate, tripling the maximum range.Stopping mid-fire or using up all 100 rounds cuts durability by one-third and refills the 100 rounds.Caution! Very loud.",
IGUI_tooltip_SWUM_legendary_12 = "机枪:将这把武器转换为机枪,配备100发弹药。以非常高的速度发射子弹,将最大射程增加三倍。中途停火或用尽全部100发弹药会将耐久度减少三分之一,并重新装满100发弹药。注意!声音非常大。",
IGUI_swum_say_newVerCheck = "The new version has been verified and will automatically renew your options.",
IGUI_swum_say_newVerCheck = "新版本已验证,将自动更新您的选项。",
IGUI_swum_say_3xChance = "~3 level chances, 3 more options!",
IGUI_swum_say_3xChance = "约3级机会,多3个选项!",
IGUI_swum_say_7xChance = "~7 level chances, 7 more options!",
IGUI_swum_say_7xChance = "约7级机会,多7个选项!",
IGUI_swum_say_repairSuccess_0 = "Successful repair!",
IGUI_swum_say_repairSuccess_0 = "修复成功!",
IGUI_swum_say_repairFail_0 = "Repair Failed!",
IGUI_swum_say_repairFail_0 = "修复失败!",
IGUI_swum_say_upgradeFail_0 = "Upgrade Failed!",
IGUI_swum_say_upgradeFail_0 = "升级失败!",
IGUI_swum_say_upgradeFail_1 = "Upgrade Big-Failed, 1% Weapon Shattered!",
IGUI_swum_say_upgradeFail_1 = "升级大失败,1%的武器损坏!",
IGUI_swum_say_upgradeFail_2 = "Upgrade Legendary-Failed, 0.05% Weapon Destroyed!",
IGUI_swum_say_upgradeFail_2 = "升级传奇失败,0.05%的武器被摧毁!",
IGUI_swum_say_WeaponToFragment_buffed = "Upgraded Weapon, Disassembled into Fragments",
IGUI_swum_say_WeaponToFragment_buffed = "升级的武器,拆解为碎片",
swumV2ForMult_say_SunonTrust = "서논의 믿음과 약속",
swumV2ForMult_say_SunonTrust = "Sunon的信任和承诺",
swumV2ForMult_say_SunonTrustEx = "수리 시 대실패로 무기가 파괴 될때 보호됩니다.",
swumV2ForMult_say_SunonTrustEx = "当修理失败导致武器被摧毁时,将受到保护。",
IGUI_swum_say_buffCount25 = "Reached 25 level, 75% success, unlocked a unique!",
IGUI_swum_say_buffCount25 = "达到25级,75%的成功率,解锁一个独特的选项!",
IGUI_swum_say_buffCount50 = "Reached 50 level, 50% success, unlocks Legendary, adds 1 choice for every buff!",
IGUI_swum_say_buffCount50 = "达到50级,50%的成功率,解锁传奇,为每个增益添加1个选择!",
IGUI_swum_say_buffCount75 = "Reached 75 level, 25% success, increased chance of a high rating!",
IGUI_swum_say_buffCount75 = "达到75级,25%的成功率,增加高评级的机会!",
IGUI_swum_say_buffCount95 = "Reached 95 level, 15% success, greatly increased chance of a high rating!",
IGUI_swum_say_buffCount95 = "达到95级,15%的成功率,大大增加高评级的机会!",
IGUI_swum_say_buffCount99 = "Reached 99 level, Final upgrade complete!",
IGUI_swum_say_buffCount99 = "达到99级,最终升级完成!",
IGUI_swum_say_swumUP_Normal_0 = "Normal, zombie damage",
IGUI_swum_say_swumUP_Normal_0 = "普通,僵尸伤害",
IGUI_swum_say_swumUP_Normal_1 = "Normal, door damage",
IGUI_swum_say_swumUP_Normal_1 = "普通,门的伤害",
IGUI_swum_say_swumUP_Normal_2 = "Normal, tree damage",
IGUI_swum_say_swumUP_Normal_2 = "普通,树木伤害",
IGUI_swum_say_swumUP_Normal_3 = "Normal, max range",
IGUI_swum_say_swumUP_Normal_3 = "普通,最大射程",
IGUI_swum_say_swumUP_Rare_0 = "Rare, zombie damage",
IGUI_swum_say_swumUP_Rare_0 = "稀有,僵尸伤害",
IGUI_swum_say_swumUP_Rare_1 = "Rare, minimum range",
IGUI_swum_say_swumUP_Rare_1 = "稀有,最小射程",
IGUI_swum_say_swumUP_Rare_1_done = "Reached min range limit",
IGUI_swum_say_swumUP_Rare_1_done = "达到最小射程限制",
IGUI_swum_say_swumUP_Rare_2 = "Rare, maximum range",
IGUI_swum_say_swumUP_Rare_2 = "稀有,最大射程",
IGUI_swum_say_swumUP_maxRange_done = "Reached max range limit",
IGUI_swum_say_swumUP_maxRange_done = "达到最大射程限制",
IGUI_swum_say_swumUP_Rare_3 = "Rare, Endurance",
IGUI_swum_say_swumUP_Rare_3 = "稀有,耐久度",
IGUI_swum_say_swumUP_Epic_0 = "Epic, multiple hits",
IGUI_swum_say_swumUP_Epic_0 = "史诗,多次攻击",
IGUI_swum_say_swumUP_Epic_1 = "Epic, maximum range",
IGUI_swum_say_swumUP_Epic_1 = "史诗,最大射程",
IGUI_swum_say_swumUP_Epic_2 = "Epic, angle",
IGUI_swum_say_swumUP_Epic_2 = "史诗,角度",
IGUI_swum_say_swumUP_Epic_2_done = "Reached Angle limit",
IGUI_swum_say_swumUP_Epic_2_done = "达到角度限制",
IGUI_swum_say_swumUP_Unique_0 = "Unique, multiple hits",
IGUI_swum_say_swumUP_Unique_0 = "独特,多次攻击",
IGUI_swum_say_swumUP_Unique_1 = "Unique, Durability & Repair",
IGUI_swum_say_swumUP_Unique_1 = "独特,耐久度和修理",
IGUI_swum_say_swumUP_Unique_2 = "Unique, Zombie Damage & Multi-Hit",
IGUI_swum_say_swumUP_Unique_2 = "独特,僵尸伤害和多次攻击",
IGUI_swum_say_swumUP_Hidden_0 = "Hidden, attachment - back",
IGUI_swum_say_swumUP_Hidden_0 = "隐藏,附件 - 背部",
IGUI_swum_say_swumUP_Hidden_1 = "Hidden, Attachment - Belt",
IGUI_swum_say_swumUP_Hidden_1 = "隐藏,附件 - 腰带",
IGUI_swum_say_swumUP_Legendary_0 = "Legendary, last number",
IGUI_swum_say_swumUP_Legendary_0 = "传奇,最后一位数",
IGUI_swum_say_swumUP_Legendary_1 = "Legendary, Starlight",
IGUI_swum_say_swumUP_Legendary_1 = "传奇,星光",
IGUI_swum_say_swumUP_Legendary_2 = "Legendary, 3rd charge",
IGUI_swum_say_swumUP_Legendary_2 = "传奇,第三次充能",
IGUI_swum_say_swumUP_Legendary_3 = "Legendary, 7th charge",
IGUI_swum_say_swumUP_Legendary_3 = "传奇,第七次充能",
IGUI_swum_say_swumUP_Legendary_4 = "Legendary, Vitality",
IGUI_swum_say_swumUP_Legendary_4 = "传奇,活力",
IGUI_swum_say_swumUP_Legendary_5 = "Legendary, Birth Change",
IGUI_swum_say_swumUP_Legendary_5 = "传奇,诞生变化",
IGUI_swum_say_swumUP_Legendary_6 = "Legendary, Strength",
IGUI_swum_say_swumUP_Legendary_6 = "传奇,力量",
IGUI_swum_say_swumUP_Legendary_7 = "Legendary, Unbreakable",
IGUI_swum_say_swumUP_Legendary_7 = "传奇,坚不可摧",
IGUI_swum_say_swumUP_Legendary_8 = "Legendary, Gun Switch - Sniper",
IGUI_swum_say_swumUP_Legendary_8 = "传奇,枪械切换 - 狙击步枪",
IGUI_swum_say_swumUP_Legendary_9 = "Legendary, Gun Switch - Shotgun",
IGUI_swum_say_swumUP_Legendary_9 = "传奇,枪械切换 - 霰弹枪",
IGUI_swum_say_swumUP_Legendary_10 = "Legendary, Gun Switch - Rifle",
IGUI_swum_say_swumUP_Legendary_10 = "传奇,枪械切换 - 步枪",
IGUI_swum_say_swumUP_Legendary_11 = "Legendary, Gun Switch - Pistol",
IGUI_swum_say_swumUP_Legendary_11 = "传奇,枪械切换 - 手枪",
IGUI_swum_say_swumUP_Legendary_12 = "Legendary, Gun Switch - Minigun",
IGUI_swum_say_swumUP_Legendary_12 = "传奇,枪械切换 - 机枪",
IGUI_name_SWUM_legendary_0 = "Last",
IGUI_name_SWUM_legendary_0 = "最后",
IGUI_name_SWUM_legendary_1 = "Shining",
IGUI_name_SWUM_legendary_1 = "闪耀",
IGUI_name_SWUM_legendary_2 = "3rd",
IGUI_name_SWUM_legendary_2 = "第三",
IGUI_name_SWUM_legendary_3 = "7th",
IGUI_name_SWUM_legendary_3 = "第七",
IGUI_name_SWUM_legendary_4 = "vitality",
IGUI_name_SWUM_legendary_4 = "活力",
IGUI_name_SWUM_legendary_5 = "Transformed",
IGUI_name_SWUM_legendary_5 = "变形",
IGUI_name_SWUM_legendary_6 = "powerful",
IGUI_name_SWUM_legendary_6 = "强大",
IGUI_name_SWUM_legendary_7 = "solid",
IGUI_name_SWUM_legendary_7 = "坚固",
IGUI_name_SWUM_legendary_8 = "Sniper",
IGUI_name_SWUM_legendary_8 = "狙击手",
IGUI_name_SWUM_legendary_9 = "Shotgun",
IGUI_name_SWUM_legendary_9 = "霰弹枪",
IGUI_name_SWUM_legendary_10 = "Rifle",
IGUI_name_SWUM_legendary_10 = "步枪",
IGUI_name_SWUM_legendary_11 = "Pistol",
IGUI_name_SWUM_legendary_11 = "手枪",
IGUI_name_SWUM_legendary_12 = "minigun",
IGUI_name_SWUM_legendary_12 = "机枪",
IGUI_tooltip_SWUM_supporter = "[Supporter :",
IGUI_tooltip_SWUM_supporter = "[支持者:",