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The code is available on github for everyone to view and download, although currently it's not set up as a base. I literally just finished this project lol, I really want to see what the community response is before I start building development kits. So far it is looking good, and people really seem to like it so a base is definitely not out of the question.
1- Animations for soldiers after landing
2- Helicopter can be shot at tail rotor making he crash without loosing all the tail
3- after shot the body of the heli, he can crash spinning
4-options for crash spining
5-Heli don't turn down after lost tail rotor
6-Better heli crash (the recent one is great by the way)
7- When pilot get killed (by bullet or explosion) the heli could loose control and start crashing spining
PS: Yes i like when the heli crash spining
Deployment animations would be insanely hard to do given that I'm not experienced with making 3D models / animations, so I'm limited to the Half-Life 2 citizen/playermodel animations. It's technically possible, but the juice isn't really worth the squeeze, so to speak
What about the crashes sugestions?
That's a good idea, but I don't think it's worth it, mainly that they have to jump out of a helicopter with the propellers on lol
The combine NPC animations are, by default, not usable on human/playermodel models, so the author would have to manually hack them onto the models (I think, I'm not an animator nor modeller) before that can be done