RimWorld

RimWorld

Android tiers (Unofficial 1.5 Update) [Unmaintained]
Lenny 5 Jul, 2024 @ 2:27pm
Micro-Scythers bugged
Hey, so I tried to use a swarm shell earlier, expecting to see a swarm of micro-scythers pop out and hunt down the raiders that were attacking. I was rather confused to see nothing pop out when the shell landed, and even more confused when the raiders started shooting at where the shell landed. when I started clicking around where the shell landed, I managed to select the 9 micro-scythers that had spawned. they did not have an image in game and when instead of moving towards the raiders, they moved toward the edge of the map.
I was running with various mods initially, but then I disabled all the mods besides android tiers and its dependencies and the bug is still there.
here is the error log:
Error while determining if MicroScyther46381 should have Need Chemical_Alcohol: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 54793565] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate_Patch2 (RimWorld.Pawn_NeedsTracker)
RimWorld.Pawn_NeedsTracker:.ctor (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnComponentsUtility.CreateInitialComponents_Patch1 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawn_Patch4 (Verse.PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn (Verse.PawnKindDef,RimWorld.Faction)
Verse.DebugToolsSpawning/<>c__DisplayClass0_0:<SpawnPawn>b__2 ()
LudeonTK.DebugTool:DebugToolOnGUI ()
LudeonTK.DebugTools:DebugToolsOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)
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Showing 1-6 of 6 comments
Lenny 5 Jul, 2024 @ 2:30pm 
Any possible insites on why this bug is happening would be appreciated, since the swarm-shells were one of my favorite additions from android tiers.
Thanks for your time
SeniorFight  [developer] 26 Jul, 2024 @ 12:56am 
Thanks for pointing it out, I admit I haven't looked much at scyther shells. I will try to fix it for the next update
Inkb0y 23 Aug, 2024 @ 8:05am 
Any news on this?
James Stone 25 Aug, 2024 @ 3:19am 
I can confirm they're still bugged
✪ Effectskaf 1 Nov, 2024 @ 1:11pm 
they still don't appear!!!
mrrastas 26 Dec, 2024 @ 4:56am 
Is there any chance somebody could update the mod at least to fix the micro sycthers as they are in fact spawned in the game they are just invisible and i really dont like that much as it lessons the experience of chaos when im trying to have fun with them
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Showing 1-6 of 6 comments
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