Left 4 Dead 2

Left 4 Dead 2

sfproject (San Francisco Campaign) (Alpha M1V38-M2V21)
 This topic has been pinned, so it's probably important
GamerKM  [developer] 23 Jun, 2024 @ 2:23am
(FAQ) Frequently asked questions as of June 23, 2024
Thank you all so much for taking interest in our little project. We wanted to create a post to better clarify and answer some frequently asked questions surrounding the project.


Q: I have experience creating content! Is there a way to join the development of the project?
A: This project is still at a very early stage of development where we're more focused on hammering (pun intended) out the general layout/gameplay before bringing on more help. Basically getting out the general idea out first. Feedback and ideas are still incredibly welcome though, since it's perfect to hear that during designing. You can leave feedback on the steam community workshop page, or with in our community discord for play testers!

Q: How will this project be different from a previous left 4 dead 2 community map named daybreak (another sf based map)?
A: Originally this project was envisioned and started before the awareness that others have created San Francisco before with in Left 4 Dead. We feel as if our projects goals and vision are different enough from day break for both to exist. Its a big city after all!

Q: Will you be taking inspiration from projects such as watch dogs 2 or the community created Day Break campaign to help recreate this version San Francisco?
A: The lead level designer, has grown up in the city of San Francisco. Much of their knowledge of the city comes from real lived in world experience.

Q: How accurate will the recreation be? Will the city be to scale?
A: The project is being built to as close of a real world scale as possible. We hope that players will be able to understand and better navigate the city in real life from experiencing this map to some degree. Some elements will be shrunken down to save on size or scale, but street names as well as solid gameplay events are a key focus for sure.

Q: Will the crew be the original cast or the left 4 dead 2 cast?
A: The original cast fits better as their voice lines are created for a similar urban city environment. However, its possible that this could change to be the Left 4 dead 2 cast instead, only time will tell.

Q: How can i find out more about this project?
A: If you are interested in the close development of this project, discussions and posts are often shared with in the discord linked in the description of the workshop page.

Q: Will you be porting the map over to Left 4 Dead 1?
A: We do not have any plans to port the map over to l4d1

Q: How many acts will this campaign have?
A: We are aiming for a 5 act campaign.

Q: Is PVP or survival modes a focus at all?
A: Yes, Jaka is doing their best to consider gameplay correct and fair gameplay balance is considered for pvp, story, and possibly survival in the future.

Q: When will the map be released?
A: All good things come in time, hopefully as of writing this the map will come out before the end of the year, but life does happen.

Q: What is your previous experience making projects? Is this your first project using the source engine?
A: Both Jaka and GamerKM have been working with in the source engine for over 4 years. The most recent of which was a published Mann Vs Machine community map named Wharf or the game named Team Fortress 2 among many other projects.

Q: What is the plan for the layout of the Campaign? Is there a story in mind?
A: As of right now we hope to take guests from the San Francisco Bay Bridge through market street, and extract at Pier 39. Many other details are still being worked out, changed, developed and experimented. As far as story goes, its not a major element we are focusing on at the moment due to our priorities being other more fundamental game structure related solutions.

Q: How long will the Campaign be?
A: We are working very hard on making sure the gameplay loop is fun to play multiple times over. One big objective is making sure maps dont drag on too long between safe rooms. The goal at the moment is to make areas slightly bigger then valve maps, but not so big that sessions drag on. The goal is to not have a good match last longer then an hour.

Q: How active will development of this project be?
A: Both of us are workaholics with a tendency of burning out. When we work on the project, we tend to do so for 8 hours straight, often quitting at 4 am. To avoid burn out we dont want to over extend our selves, however communication is key and when ever a major change is created we will do our best to post it here. It is very likely to see day to day progress posted with in our discord created specifically for this map.

Thanks for taking the time to read all this and taking interest in our little goofy project. If you have any other questions feel free to ask!!
Last edited by GamerKM; 23 Jun, 2024 @ 2:32am