STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Dark Times Aotr Submod 1.6.3 Release version
Grimley 18  [δημιουργός] 25 Ιουν 2024, 23:30
Bug Reports
please be in depth when reporting bugs, what faction, what GC, what week, an if your attacking or defending or even moving a stack of units, the composition of said armies/fleets. and if you can report it on discord an provide a save file.
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early weeks of the cis, was just scrolling around the gc map when the game just crashed and sent me back to steam
"cis" "week maybe in the 30" "i dont rember the gc but it was in the story one below the awaking of the rebel" I moved my troops to raxus prim and then it crashed (closed on me) all i had was b2 droids and someone else (i dont rember there name but they have stelth) all i did was take a planet above rax prime. i always move my ship first before i do land battle because i dont know if they have a station or something hidden evne tho i moved my stelth unit first to scout it. my ground unit never made it to rax prime before it closed on me im not sure if it has to do with so many mods i have but they are not actavated only 2 witch are this one and the one this need.
I only played it very briefly, but some stuff seems to have broken descriptions. Planets (Bracca at the very least), some units and some ships have missing text all over
I tried playing it, but it keeps crashing and sends me back to steam
Grimley 18  [δημιουργός] 28 Ιουν 2024, 0:58 
Αναρτήθηκε αρχικά από Dr.Vogel:
I only played it very briefly, but some stuff seems to have broken descriptions. Planets (Bracca at the very least), some units and some ships have missing text all over

could you list them?

Αναρτήθηκε αρχικά από gondorian562:
I tried playing it, but it keeps crashing and sends me back to steam

ive successfully played it an had testers play it, 0 clue what the cause is.

Αναρτήθηκε αρχικά από StarPatrol58:
"cis" "week maybe in the 30" "i dont rember the gc but it was in the story one below the awaking of the rebel" I moved my troops to raxus prim and then it crashed (closed on me) all i had was b2 droids and someone else (i dont rember there name but they have stelth) all i did was take a planet above rax prime. i always move my ship first before i do land battle because i dont know if they have a station or something hidden evne tho i moved my stelth unit first to scout it. my ground unit never made it to rax prime before it closed on me im not sure if it has to do with so many mods i have but they are not actavated only 2 witch are this one and the one this need.

other mods wouldnt cause it, ill try an recreate it if i can
Well, like I said, Bracca has missing/broken text description, Vigil, Predator SD, AT-XT and Praetor do too. That's just the ones I've managed to find.
Grimley 18  [δημιουργός] 3 Ιουλ 2024, 2:46 
oooooooh
none of those are supposed to be in at all. are they in the new GC with empire?
Grimley 18  [δημιουργός] 3 Ιουλ 2024, 2:47 
Bracca an everything from 1.4 is supposed to be removed/suspended for the new GC
Bombing runs and Orbital bombardments wotn work for the CIS holdouts. idk why the orbital was fine a moment ago but now neither will work idk if Hero CIS ships cant do either or if it is a bug please if it is fix it
Τελευταία επεξεργασία από MrfilipePT1; 5 Ιουλ 2024, 13:39
Grimley 18  [δημιουργός] 6 Ιουλ 2024, 1:37 
Αναρτήθηκε αρχικά από MrfilipePT1:
Bombing runs and Orbital bombardments wotn work for the CIS holdouts. idk why the orbital was fine a moment ago but now neither will work idk if Hero CIS ships cant do either or if it is a bug please if it is fix it

any hero that has isnt space only, cant do orbital bombards or bombing runs. grab another separtist ship to have those.
Have 2 major issues occurring. When I take over the planet of Ithor [before anyone else] the 1st space slot becomes a crash icon that when even moused over crashes the game. In addition to that even if ignoring the slot the space tab is blocked from any construction. Perhaps the game thinks a foreign space fleet is over it and since no enemy fleet crash I guess.

The other issue is no bombing runs I have utilized every ship over orbit of a solid chunk of planets and not a single hyena bombing run going on. The orbital bombardment is more finicky although is fixable when right ship the munificent or some sort of capital ship doesn't matter what is in orbit. So not much different from vanilla or otherwise on that end.

Another issue although not major is I can only building a super ship [the one after Lucrehulk can't remember name] on Fondor tried making a capital ship yard on Yaga Minor which says it can make super ships but can't do it even with full upgrades.

The unit making buildings don't tell you what units you can get. On my first game I didn't realize I had to build old CIS factory to make B1's and thought light factories were where B1's were. I tried making it work but ground battles were brutal on my part so some UI corrections would be nice.

Otherwise love the mod and progress can't wait for more ships, missions, tech trees, and all that.
Τελευταία επεξεργασία από Thias; 25 Ιουλ 2024, 15:41
Grimley 18  [δημιουργός] 27 Ιουλ 2024, 18:03 
Αναρτήθηκε αρχικά από Stryker:
Have 2 major issues occurring. When I take over the planet of Ithor [before anyone else] the 1st space slot becomes a crash icon that when even moused over crashes the game. In addition to that even if ignoring the slot the space tab is blocked from any construction. Perhaps the game thinks a foreign space fleet is over it and since no enemy fleet crash I guess.

The other issue is no bombing runs I have utilized every ship over orbit of a solid chunk of planets and not a single hyena bombing run going on. The orbital bombardment is more finicky although is fixable when right ship the munificent or some sort of capital ship doesn't matter what is in orbit. So not much different from vanilla or otherwise on that end.

Another issue although not major is I can only building a super ship [the one after Lucrehulk can't remember name] on Fondor tried making a capital ship yard on Yaga Minor which says it can make super ships but can't do it even with full upgrades.

The unit making buildings don't tell you what units you can get. On my first game I didn't realize I had to build old CIS factory to make B1's and thought light factories were where B1's were. I tried making it work but ground battles were brutal on my part so some UI corrections would be nice.

Otherwise love the mod and progress can't wait for more ships, missions, tech trees, and all that.


we found the issue with ithor, it was an invisibly dummy that GP left cause he thought it was important, gonna check with the aotr devs on if it is an then fix it or remove it.

also will look into bombing runs.
Mon Calarmi, Saleucami, and Nimban all don't seem to have working manufacturer bonuses.
This might make it harder for me to survive but this is a major bug the Tagge Battle-cruiser appears to be missing a whole bunch of it's heavier weapons I know they have turbo lasers and the like as their meant to be better star destroyers. The only other bug so far I've noticed in around 60 weeks of suffering although one that benefits me greatly. The Empire sent 2 of them at me in a battle but then they sat their and died so huge benefit for the wrong reasons. Best way to prove is invading Tepasi as they have 2 their to fight.

As for other things of note this is more along the lines of balance and fixing the difficulties of being separatist holdouts. The munificent should have 1 wing of vulture droid fighters somewhat like the dreadnoughts as it would be a huge help when fighting fighter heavy forces. The current rooster for them is good although lacking a great deal of anti fighter and smaller ships then a munificent. That role is filled in the empire by Lancers, Arquitens, and the like the Rebels have Nebulon b's, hammer heads, and a myriad of Corellian type ships. Even the pirates have Triremes, Coronas, and longhorns for these smaller roles.

The hold outs are lacking these smaller ship killers and often when I do a fight it's not the empire I fear enough munificent will take down any ship if given time. Rather it's the rebels my big ships can't hit them reliably and my only ships which can are the captor which isn't designed well for it and the hardcell transports whose weapons are too weak to fight anything larger then an arquitens at best. The separatists have ships for this the Diamond class cruiser for fighter, and munifex light cruisers for anti corvette capabilities.

If this isn't possible perhaps making variants as done with the providence to fight these smaller ships can be done perhaps the pinnance can have an anti fighter/corvette version. If making new ships takes to much time perhaps filling the ranks with some of those lighter rebel vessels as a way to mitigate the problem temporarily. Yet again the aforementioned addition of a squad of vulture droids on munificents would heavily mitigate this problem if nothing else can be done on your end. Otherwise thank you very much for the work you have done and am excited to see what comes next.
Τελευταία επεξεργασία από Thias; 28 Ιουλ 2024, 14:17
Grimley 18  [δημιουργός] 28 Ιουλ 2024, 16:51 
Αναρτήθηκε αρχικά από Stryker:
This might make it harder for me to survive but this is a major bug the Tagge Battle-cruiser appears to be missing a whole bunch of it's heavier weapons I know they have turbo lasers and the like as their meant to be better star destroyers. The only other bug so far I've noticed in around 60 weeks of suffering although one that benefits me greatly. The Empire sent 2 of them at me in a battle but then they sat their and died so huge benefit for the wrong reasons. Best way to prove is invading Tepasi as they have 2 their to fight.

As for other things of note this is more along the lines of balance and fixing the difficulties of being separatist holdouts. The munificent should have 1 wing of vulture droid fighters somewhat like the dreadnoughts as it would be a huge help when fighting fighter heavy forces. The current rooster for them is good although lacking a great deal of anti fighter and smaller ships then a munificent. That role is filled in the empire by Lancers, Arquitens, and the like the Rebels have Nebulon b's, hammer heads, and a myriad of Corellian type ships. Even the pirates have Triremes, Coronas, and longhorns for these smaller roles.

The hold outs are lacking these smaller ship killers and often when I do a fight it's not the empire I fear enough munificent will take down any ship if given time. Rather it's the rebels my big ships can't hit them reliably and my only ships which can are the captor which isn't designed well for it and the hardcell transports whose weapons are too weak to fight anything larger then an arquitens at best. The separatists have ships for this the Diamond class cruiser for fighter, and munifex light cruisers for anti corvette capabilities.

If this isn't possible perhaps making variants as done with the providence to fight these smaller ships can be done perhaps the pinnance can have an anti fighter/corvette version. If making new ships takes to much time perhaps filling the ranks with some of those lighter rebel vessels as a way to mitigate the problem temporarily. Yet again the aforementioned addition of a squad of vulture droids on munificents would heavily mitigate this problem if nothing else can be done on your end. Otherwise thank you very much for the work you have done and am excited to see what comes next.


The CISR is still very much a work in progress so i ask that you refrain from posting balance and ideas here(since bugs take precedent) but otherwise there roster will expand with more heroes an more space+ground units .i beleive ive heard of the tagge bug an it might be linked to old HP code overwriting the base aotr stuff. so ill look into it.
Τελευταία επεξεργασία από Grimley 18; 28 Ιουλ 2024, 16:51
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