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Сообщить о проблеме с переводом
could you list them?
ive successfully played it an had testers play it, 0 clue what the cause is.
other mods wouldnt cause it, ill try an recreate it if i can
none of those are supposed to be in at all. are they in the new GC with empire?
any hero that has isnt space only, cant do orbital bombards or bombing runs. grab another separtist ship to have those.
The other issue is no bombing runs I have utilized every ship over orbit of a solid chunk of planets and not a single hyena bombing run going on. The orbital bombardment is more finicky although is fixable when right ship the munificent or some sort of capital ship doesn't matter what is in orbit. So not much different from vanilla or otherwise on that end.
Another issue although not major is I can only building a super ship [the one after Lucrehulk can't remember name] on Fondor tried making a capital ship yard on Yaga Minor which says it can make super ships but can't do it even with full upgrades.
The unit making buildings don't tell you what units you can get. On my first game I didn't realize I had to build old CIS factory to make B1's and thought light factories were where B1's were. I tried making it work but ground battles were brutal on my part so some UI corrections would be nice.
Otherwise love the mod and progress can't wait for more ships, missions, tech trees, and all that.
we found the issue with ithor, it was an invisibly dummy that GP left cause he thought it was important, gonna check with the aotr devs on if it is an then fix it or remove it.
also will look into bombing runs.
As for other things of note this is more along the lines of balance and fixing the difficulties of being separatist holdouts. The munificent should have 1 wing of vulture droid fighters somewhat like the dreadnoughts as it would be a huge help when fighting fighter heavy forces. The current rooster for them is good although lacking a great deal of anti fighter and smaller ships then a munificent. That role is filled in the empire by Lancers, Arquitens, and the like the Rebels have Nebulon b's, hammer heads, and a myriad of Corellian type ships. Even the pirates have Triremes, Coronas, and longhorns for these smaller roles.
The hold outs are lacking these smaller ship killers and often when I do a fight it's not the empire I fear enough munificent will take down any ship if given time. Rather it's the rebels my big ships can't hit them reliably and my only ships which can are the captor which isn't designed well for it and the hardcell transports whose weapons are too weak to fight anything larger then an arquitens at best. The separatists have ships for this the Diamond class cruiser for fighter, and munifex light cruisers for anti corvette capabilities.
If this isn't possible perhaps making variants as done with the providence to fight these smaller ships can be done perhaps the pinnance can have an anti fighter/corvette version. If making new ships takes to much time perhaps filling the ranks with some of those lighter rebel vessels as a way to mitigate the problem temporarily. Yet again the aforementioned addition of a squad of vulture droids on munificents would heavily mitigate this problem if nothing else can be done on your end. Otherwise thank you very much for the work you have done and am excited to see what comes next.
The CISR is still very much a work in progress so i ask that you refrain from posting balance and ideas here(since bugs take precedent) but otherwise there roster will expand with more heroes an more space+ground units .i beleive ive heard of the tagge bug an it might be linked to old HP code overwriting the base aotr stuff. so ill look into it.