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Damage: 3.5 base, 0.75x multiplier (like eve, t. magdalene)
Tears: -0.5, x1 multiplier (like t apollyon or eve's minimum possible firerate)
Range: 4.5 (like cain, t.cain, t.judas)
Speed 0.9 (like keeper)
Luck: 0
Starting items: 1 key (regular), 1 blue key
In case you didn't know, your minions become flying if you have flight.
I'll look into rebalancing starting stats without making them vanilla.
Flies spawn about 33% more often than gapers. There is also a hidden mechanic in place (for all summons) that enablces a chance to spawn mutliple minions at once if your capacity is high enough and it depends on your regen(intentisty) stat.
I wanted to use blue boils, but there is a lot of coding related issues with it. I might give it another go and overcome it.
Head appearing briefly before the body is a side effect of me using a custom anm2 file for hush to facilitate his custom death animation, and there is no way that I'm aware of to make body not dissapear when loading it.
Like: Red hearts can heal and overheal your units, bone hearts spawns minions imediatly, rotten hearts spawn a bunch of flies (how original)
Sorry if it already does that