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No, there were no names at all. But since I killed the first collector, another one hasn't shown up.
I think I may have learned the real culprit; Performance Fish. I had a setting to "Mothball everything". Because when I checked the game save file the two pawns who were kidnapped were entirely removed. Their names only showed in the "tale manager".
I do really enjoy the idea of the collector, it's like a more dangerous Revenant. Though if I may suggest, I think it could do with a little tweak to make it a bit more manageable, because when it yoinked my second pawn who was out hunting, I didn't realise until I tried to draft them and couldn't. By which point they'd already been carried off the map.
Perhaps if they had to down the pawn first to capture them, it would feel a little more fair. Especially if you're playing a tribe, it's really hard to knock down. I only managed to kill it the first time through massive spamming of the Stun psypower.
But
Clotted pain should not be able to transform things inside the home zone, for example.
Its really not fun to have 2000 HP walls and nice sculptures i got as mission rewards turn to clotted pain.
Still cool though well done
Anyway pain clots and stuff won't be removed entirely, but remade as regular anomalous materal