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If you do want to do that, the class is Squad_Hireling. Within that, there's a function called RandomHireling. I've got a line of code in there that says "if (SwainM.RandomChance(0.99f))", which basically dictates that there's a 99% chance for it to be a regular Hireling. If you want to change the chance of that, change the "0.99f" to a different value. So, for a 5% chance for a special hire, you'd set it to "0.95f".
I'm not really very good at explaining things, so if you need a more in-depth explanation, I recommend looking up a dnSpy tutorial online.