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1. Introducing the GDI Orbital Antimatter Railgun Superweapon - The Orbital Antimatter Railgun is the Apex of GDI Technology, Utilising Antimatter with a loaded Uranium Orbital Railgun. It is the ultimate destructive weapon
2. Introducing the NOD MIG Airstrike - Call in the MIG Strike AirForce, for a strategic strike against your enemy
3. Introducing the NOD C17 Napalm Airstrike - Nod decided to match fire with fire to conteract GDI's A10
4. Introducing the GDI Orca Airstrike - Call in an Orca Strike Team from a nearby GDI Airbase to help secure your airspace.
5. Introducing the NOD Overload Ion Cannon Superweapon - Our Temple NOD Brothers have compromised GDI's Firewalls and stolen the ION Cannon, Overload it past its limits and engage!
6. Introducing the GDI Advanced Guard Tower MKII - The MKII Advanced Tower is the next generation of Guard Tower Armed with Rockets and a chain gun, it is also has advanced radar to call in ORCA Air Support
7. Introducing the NOD Stealth Harvester - Stealth Harvester equipped with the latest NOD Technology, and is faster and better equipped than standard.
8. Introducing the NOD Chemical Tank - A face-melting alternative to the Flame Tank.
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1. Shocktrooper Enabled in Game and is in GDI's techtree, You need to build a Barracks and GDI Tech Center to build.
2. NOD Shocktrooper Enabled in Game and is in NOD's Techtree, Uses a Portable Laser Instead of Tesla. You need to build a Hand of Nod and the Nod Tech Center to Build.
3. NOD Bunker has been introduced as a counter to GDI's Guard Tower.
4. Lightning Pylon has been introduced for GDI as a counter to NOD's obelisk.
5. GDI now has a tech center with the capability to launch a GPS Spy Satellite and unlock Technology
6. NOD Has its own Tech Center to unlock Technology.
7. NOD Has access to Heavy tanks.
8. NOD has stolen the Tech to Retrofit Mammoth Tanks - However they are not as resiliant and cost more to build.
9. GDI Has access to the GDI Scud Rocket Launcher.
Changelog v0.4
1.NOD Bunkers and GDI Guard Towers Garrisonable
2.Introduction of "Megan" to the Battlefield
3.Introduction of "General Sheppard" to the Battlefield
4.Introduction of GDI's "SSM" to the Battlefield
5.Introduction of GDI's "Ion Tank" to the Battlefield
6.Introduction of NOD's "Flametongue Tower" to the battlefield
7.Introduction of NOD's "M.O.P" Mobile Obelisk Platform to the battlefield
8.Introduction of GDI's "Phase Tank Transport" to the battlefield
9.Introduction of NOD's "Blackhawk" Helicopter to the battlefield
10.Various Stat changes and adjustments
Changelog v0.41 Incremental Update
1.Added TibDawnExpansionSFXEvents for Sound events and updated Veterancy.XML
2.Renamed UNITS.XML to TibDawnExpansionUNITS.XML and updated Veterancy.XML - REVERTED DUE TO ERROR
3.Most New units have correct ShapeSize Data - Credit to Dontcryjustdie for providing
4.Adjusted Mobile Obelisk Platform (M.O.P) so that its "Turret" is positioned correctly
5.Couple of oversights adjusted including a "Blank line" that I removed from the rules.ini accidental (Dont do this!)
Changelog v0.42 Incremental Update
1.Introduced NOD and GDI Nuclear Power Plant
To Do :-
1.Revise/Improve Entries in Rules (Ongoing)
2.Introduce a new Superweapon
3.Adjust and Balance Units (Ongoing)
4.Improve AI integration
5.Improve Custom WeaponTypes/Projectiles for Megan and General Sheppard
6.Convert more Megamaps from Original C&C Sole Survivor Maps
7.Adjust ShapeSize for New Assets to correct dimensions