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Great to hear some appreciation for my mod, Inspires me to return - Taking a break from modding here currently but I will be returning, There is always additions and changes I would like to make!
@DontCryJustDie - Some appreciation for you too here, I have noticed you helping out as you always do with support across all the mods - Thank you for you that and of course you continuing work on Veterancy and more! When I do return I will be updating any possible new features you've unlocked - Your work is invaluable - Without which none of this would be possible.
See you on the battlefield Commander
I gave a thumbs up for your mod when I downloaded this. Just to show some appreciation for it. I should probably toss an award for your mod as well, since I already gave one for this mod (credit where it's due, I'll get on that brb).
I sincerely mean it, a simple yet highly effective idea that adds so much to the game.
Also, thanks for the megamap links. I appreciate it. They're not easy to unearth and I spent over an hour looking for some.
Note: Been a long time since I saw that avatar. I mean that in a good way (i.e nostalgic) :D
Goodluck!
I also uploaded 2 mega maps, which I converted from RA.
The Veterancy mod really mesh's well with the new units you've added to both Nod and GDI. I spend half my time just trying to max ranks to see what ability they gain (I really like the 3-barrage ability for Artillery). You also really feel it when you lose that elite unit.
I also appreciate you including the 3 megamaps (128x128 maps) in the mod. Would be nice to have a few more, I can't seem to find any on workshop or internet. Except for the Sole Survivor ones, but I'm not sure if those old maps would work with this mod.
Anyway, just wanted to show some appreciation.
Best of luck in your endeavours.
As for Megan (Who is using a recoloured "Tanya" SHP) I thought a nice link would be do Megan as she was cut from the Red Alert demo as Tanyas Red-Haired partner.
Thanks for the suggestion though, its a possibility for the future to bring in more specialised infantry perhaps with that Lore.
I would also like to add that I am no artist and my graphical skills are limited. I do what I can if anyone would like to donate a SHP/TGA Unit or structure file please feel free to contact! ;)
Open %UserProfile%\Documents\CnCRemastered\Mods\Tiberian_Dawn\Veterancy\Rules\rules_mod.ini and add the following. Maybe you need to change the 50% to something else if it doesn't match the 50% from the other mod.
[RAMEDI]
ShapeScale=50%
[RAMECH]
ShapeScale=50%
[RASHOK]
ShapeScale=50%
[RASHOKNOD]
ShapeScale=50%
[MEGAN]
ShapeScale=50%
[RAGNRLSHP]
ShapeScale=50%
I've been personally pleased with that however I'm still trying to understand the metadata part of the TGA files. I've used the TGAUTIL.py and I hoped it would generate the meta from that.
However I am not getting the expected results in generating the meta. In the case of the "Nuclear power plant" I used the original metadata from the Advanced Power Plant buildup. Not too much info out there on that one. (Or I'm looking in the wrong place) More of an issue if creating a "New" unit from scratch IMO.
The performance would be like a guard tower with an additional machine gun and detection capability.
2. Subscribe to RA-Assets - that mod adds most assets from Red Alert.
3. Subscribe to Tiberian Dawn Expansion Pack - this mod makes several Red Alert objects available ingame along with other changes.
Then start the game, go into options menu, click on Mods and activate the 3 mods, then restart the game.
Now start a mission or skirmish, when you get the message "Veterancy: XML files were modified, please restart the game." restart the game again.
After that the white squares should be gone. If the game crashes now add the NOSPLASHPRELOAD start option as described on the RA-Assets mods page.