The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

D!Edith
Kerkel  [developer] 13 Jan @ 8:55pm
Bug Reports (v2)
Before reporting:
- Confirm that you are on the Repentance DLC and that REPENTOGON is installed (https://repentogon.com/)
- Confirm that the mod is installed. If you are unable to install the mod, clear your Steam download cache and verify the integrity of your game files.
- Confirm that you are on the latest version of the mod by comparing the first version listed under the in-game Dead Sea Scrolls menu changelogs with the first version listed under the Workshop page's Change Notes tab.
When reporting:
- Provide a detailed explanation of the issue
- Provide a log file and/or error message when possible
Last edited by Kerkel; 22 Mar @ 11:30am
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Showing 1-15 of 30 comments
i can confirm i have all of the above, i have REPENTOGON, it is installed, and i am on the latest version.

It doesn't matter what character is used, whenever i enter a boss room in Mausoleum and it has the FF boss Warp Zone, the game just crashes and it kicks me back to Mines/Caves 1, i'm not sure if its something witin D!Edith's code, or FF's code, but regardless, it is an issue that needs to be brought up. (i have no log file, unfortunately)
Kerkel  [developer] 20 Jan @ 12:54pm 
@LavTheQuad Thank you for the report and sorry for the inconvenience, we've found the issue and the fix will be a part of the next patch. In the time being, you can exit and continue before a boss room to create a save point in case of a crash
Aeronaut 20 Jan @ 6:26pm 
Got this error, I think it's likely due to me having the Mom's Lock trinket:

"MC_POST_PLAYER_UPDATE" from "D!Edith" failed: ...th_3281491787/scripts_dedith/edith/synergies/momseye.lua:18: attempt to call a nil value (method 'GetLuckChance')
Stack Traceback:
...th_3281491787/scripts_dedith/edith/synergies/momseye.lua:18: in function 'Function'
...ds/d!edith_3281491787/scripts_dedith/lib/koi/jumplib.lua:550: in function 'RunCallbackWithParam'
...th/mods/d!edith_3281491787/scripts_dedith/edith/jump.lua:224: in function 'Function'
...ds/d!edith_3281491787/scripts_dedith/lib/koi/jumplib.lua:550: in function 'RunCallbackWithParam'
...ds/d!edith_3281491787/scripts_dedith/lib/koi/jumplib.lua:663: in function 'Jump'
...th/mods/d!edith_3281491787/scripts_dedith/edith/jump.lua:33: in function 'EdithJump'
...th/mods/d!edith_3281491787/scripts_dedith/edith/main.lua:67: in function at line 31
Kerkel  [developer] 21 Jan @ 12:28pm 
@Aeronaut Thank you for the report, this has been fixed as of the latest version (2.0.1), make sure your mod is fully updated. Stay salty and keep on hopping D!Edithers! :steamsalty:
d!edith is not unlocked for me, is it normal?
june 11 Feb @ 5:11am 
bindle works by temporarily smelting all of its stored trinkets (that's what it seems like, anyway) but picking up another active item unsmelts and drops all its trinkets except the first one. it's still smelted and you can pick up another trinket
Last edited by june; 11 Feb @ 5:11am
Kerkel  [developer] 11 Feb @ 9:35am 
@Grozeillabriko(FR)
Edith is unlocked by defeating the Beast. This can be bypassed with the `achievement` console command if wanted
Kerkel  [developer] 11 Feb @ 9:35am 
@june Thank you for the report, this has now been resolved and the fix will be a part of the next update
batbrain55 13 Feb @ 12:29am 
Technology slam laser can kill shopkeepers.
Got this when I used the soul of the forgotten on a maggy run. Game crashed shortly after.
[INFO] - [warn] no animation named
[INFO] - Adding trinket 128 (Finger Bone) to player 1 (The Forgotten)
[INFO] - [warn] no animation named
[INFO] - Lua stack trace:
[INFO] - [C](-1): GetCollectibleNum
[INFO] - ...81491787/scripts_dedith/items/collectibles/blueberry.lua(14): Fn
[INFO] - .../mods/d!edith_3281491787/scripts_dedith/lib/koi/ksil.lua(1496): ?
[INFO] - [C](-1): xpcall
[INFO] - resources/scripts/main_ex.lua(1226): RunCallbackInternal
[INFO] - resources/scripts/main_ex.lua(1247): ?
[INFO] - Caught exception, writing minidump...
Kerkel  [developer] 19 Feb @ 1:10pm 
@Guineatown20806 Hi, can you confirm the version of the mod you are on? This can be done by opening the in-game Dead Sea Scrolls menu, going to the changelogs for D!Edith, and looking at the top-most version listed
Originally posted by Guineatown20806:
Got this when I used the soul of the forgotten on a maggy run. Game crashed shortly after.
[INFO] - [warn] no animation named
[INFO] - Adding trinket 128 (Finger Bone) to player 1 (The Forgotten)
[INFO] - [warn] no animation named
[INFO] - Lua stack trace:
[INFO] - [C](-1): GetCollectibleNum
[INFO] - ...81491787/scripts_dedith/items/collectibles/blueberry.lua(14): Fn
[INFO] - .../mods/d!edith_3281491787/scripts_dedith/lib/koi/ksil.lua(1496): ?
[INFO] - [C](-1): xpcall
[INFO] - resources/scripts/main_ex.lua(1226): RunCallbackInternal
[INFO] - resources/scripts/main_ex.lua(1247): ?
[INFO] - Caught exception, writing minidump...

Same here, my game crashed instantly after using a soul of the forgotten as Edith. I just downloaded the mod 1 hour ago (this is my first run in fact), so in my case it is the latest version available of this mod.

Edit: I exited the run in the same room where I used soul of the forgotten and now the run is completely bricked, but I can confirm the error is being caused by this mod, as the repentogon console says so.
Last edited by Alex Stargazer; 24 Feb @ 9:27am
Kerkel  [developer] 24 Feb @ 6:06pm 
I HATE THIS GAME I HATE THIS GHi, thank you for the report! The issue has been resolved and the fix will be available in the next update coming very soon
Originally posted by Kerkel:
I HATE THIS GAME I HATE THIS GHi, thank you for the report! The issue has been resolved and the fix will be available in the next update coming very soon

Thank you for adressing the issue so fast! And thank you for making this mod, I do absolutely love both the character and the unlocks! You modders really are the best this game has
june 26 Feb @ 12:42am 
not exactly a bug, but cool aid makes death's touch tears really really big. even with just those 2 items they cover most of the screen. guess tear size is multiplicative or something. anyway imo it's really annoying and makes dodging impossible
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