Slay the Spire

Slay the Spire

The Ancient One
kuchoniku  [developer] 12 Jul, 2024 @ 10:37pm
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Any feedback, bugs, or suggestions! Post them here or the "The Ancient One Feedback" Forum post in the slay the spire discords modding-forum channel.
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Showing 1-6 of 6 comments
Sagil 17 Jul, 2024 @ 6:47pm 
Combination Lock as a Neow reward is a death sentence, as after a few round you'll be unable to play any cards. Maybe tweak the drawback to only lock a random card if you have more unlocked than locked cards in your hand.
InkSams 18 Jul, 2024 @ 4:06pm 
Overall a pretty neat character,kinda weak,but also has really coll cards like Padlock,that have made for some cool runs.
I think (regular) key being slightly buffed and the Key that also draws on use being removed would ease the feeling of underpowerement of this character.The rare that applies damage equal to bleed is also extremely useless in most cases,completely outclassed by Splatter,and literally unpickable if you have no bleed.Skeleton Key is other rare that it's really,really weak for it's inmense 2 cost.Those being either removed or buffed would really help.It would also love some tiny buffs here and there,but that's all I can say from the top of my head
kuchoniku  [developer] 19 Jul, 2024 @ 10:33pm 
Originally posted by Sagil:
Combination Lock as a Neow reward is a death sentence, as after a few round you'll be unable to play any cards. Maybe tweak the drawback to only lock a random card if you have more unlocked than locked cards in your hand.
I have been trying to figure out the power for Combination Lock for a while and do agree with you, so don't worry, it will be changed soon, likely with a similar idea to this suggestion.
kuchoniku  [developer] 19 Jul, 2024 @ 10:35pm 
Originally posted by InkSams:
Overall a pretty neat character,kinda weak,but also has really coll cards like Padlock,that have made for some cool runs.
I think (regular) key being slightly buffed and the Key that also draws on use being removed would ease the feeling of underpowerement of this character.The rare that applies damage equal to bleed is also extremely useless in most cases,completely outclassed by Splatter,and literally unpickable if you have no bleed.Skeleton Key is other rare that it's really,really weak for it's inmense 2 cost.Those being either removed or buffed would really help.It would also love some tiny buffs here and there,but that's all I can say from the top of my head
I have actually found Key and Shiny Key to be some of the cards that felt pretty balanced in my play. I do agree with Exsanguinate and Skeleton Key being extremely week and they will be getting buffs. I'll probably wait for more feedback and play more before rebalancing the other two Key cards.
Taril 20 Jul, 2024 @ 7:44pm 
From my play, I feel it would be nice if the basic Key had Unlockable.

Ideally, I'd find it nice if the basic Key cost 0 by default and the upgrade was to grant it Unlockable.

This is because, unlike other unlock cards, Key doesn't provide any other effects. So it costing 1 energy before upgrading makes the early game awkward.

In addition to that, the various mass locking (Such as the rare that gives you Intangible) and random locking effects can lead to situations where all your Unlocking cards are themselves locked and thus unusable (Meaning, unless you have the power that unlocks a random card you can get screwed over)

Having that starting Key be able to become Unlockable can allow you to always be able to unlock cards.
kuchoniku  [developer] 20 Jul, 2024 @ 9:49pm 
Originally posted by Taril:
From my play, I feel it would be nice if the basic Key had Unlockable.

Ideally, I'd find it nice if the basic Key cost 0 by default and the upgrade was to grant it Unlockable.

This is because, unlike other unlock cards, Key doesn't provide any other effects. So it costing 1 energy before upgrading makes the early game awkward.

In addition to that, the various mass locking (Such as the rare that gives you Intangible) and random locking effects can lead to situations where all your Unlocking cards are themselves locked and thus unusable (Meaning, unless you have the power that unlocks a random card you can get screwed over)

Having that starting Key be able to become Unlockable can allow you to always be able to unlock cards.
I was playing a bunch today and do agree with giving Unlockable to more Keys, and most Key cards will be getting buffed in the next balance changes so check back sometime tomorrow.
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