Timberborn

Timberborn

TimberApi
TimberApi ERROR.
Hello.

On Monday I was still playing normally, today I launched the game, a few mods were updated, and TimberApi started throwing errors.
After disabling TimberApi the game starts, but I can no longer load the saved game.
Below is the error log.

Originally posted by MacArni:
Mono path[0] = 'D:/Steam/steamapps/common/Timberborn/Timberborn_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/Timberborn/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.1.4f1 (03270eb687c6)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Timberborn/Timberborn_Data/UnitySubsystems
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12115 MB
Driver: 32.0.15.7652
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.561 seconds
- Finished resetting the current domain, in 0.002 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
ERROR: Shader Hidden/Universal Render Pipeline/DBufferClear shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
<RI> Initializing input.
Using Windows.Gaming.Input
<RI> Initialized touch support.
UnloadTime: 0.496300 ms
Starting game version 0.7.9.4-957f3c3-sw
System info:
System: Windows 11 (10.0.26100) 64bit
CPU: AMD Ryzen 7 5800X 8-Core Processor
CPU manufacturer: AuthenticAMD
CPU model: AMD Ryzen 7 5800X 8-Core Processor
CPU count: 16
CPU frequency: 3800
GPU: NVIDIA GeForce RTX 3060
GPU memory: 12115MB
RAM: 32666MB
Successfully connected to the Steam client.
RenderGraph is now enabled.
Successfully connected to the Steam client.
Modded: true, official
- Harmony (v2.3.6)
- Mod Settings (v0.7.2.0)
- 1x1x2Storage (v2.4.1)
- Bob Platforms Extended (v0.7.9.0)
- Bobingabout Script Pack (v0.7.9.2)
- Bob Storage (v0.7.9.0)
- Bobingabout's Housing Optimize (v0.7.1.1)
- Convenient Large Water Wheel (v0.7.9.0)
- Emberpelts (v0.7.9.4)
- Emberpelts: Food Extension (v0.7.8.0)
- Half Roofs (v0.3.1)
- KnatteMaterials (v2.1.0)
- Ladder (v3.0.4)
- Ladders for Emberpelts (v0.7.9.1)
- Logstairs (v2.1.7)
- Beaver's Ascent (v7.0.1)
- Minimap (v0.7.9.2)
- Moddable and Unlockable Recipe (v7.1.4)
- Moddable Bindito (v7.1.2)
- More Tunnels (v0.7)
- Overhang Levee (v0.4)
- Pipette Tool (v3.0.2)
- SmartPower (v1.13.3)
- Staircase (v7.0.0)
- Path Extention (v7.0.0)
- TimberUi (v7.7.3)
- TimberCommons (v1.12.1)
- TimberApi (v0.7.12.2)
- TimberApi UIBuilder (v1.0.2.0)
- SimpleFloodgateTriggers (v7.0.1)
- Flywheels (v3.1.0.61)
- Steam Update Buttons (v0.1.5)
- Buff & Debuff System (v7.1.1)
- Configurable Explosives (v7.0.1)
- Dev Mode Button (v7.0.0)
- Edit Save Difficulty (v7.0.0)
- Mechanical Filter Pump (v7.0.2)
- Scientific Projects (v7.3.1)
- Alternative Recipes Scientific Projects (v7.2.2)
- Brain-Power Scientific Projects (v7.2.2)
- TImprove - Various QoL Timberborn-Improvements (v7.4.0)
- TImprove 4 UI (v7.7.1)
- Tool Finder (v0.0.8)
- Tubeway Bridges (v0.7.9.0)
- Tubeway Levee (v0.7.9.0)
- Tubeway Top Connection (v0.7.7.0)
- Unstuckify (v2.0.2)
- Vertical Power Shaft (v2.0.4)
- Water Extention (v7.0.2)
- Weather Scientific Projects (v7.2.1)
- Zipline Levee (v0.7.9.0)
- MoreGroups (v7.0.0)
Bobingabout Script Pack
Bobingabout Housing Optimize mod loaded.
Spinning up Flywheels
Tubeway Levee Platform script
Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
UnloadTime: 7.183600 ms
Context changed: Bootstrapper
Context changed: MainMenu
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 5881.
Total: 9.133300 ms (FindLiveObjects: 0.217400 ms CreateObjectMapping: 0.212700 ms MarkObjects: 8.672500 ms DeleteObjects: 0.030300 ms)

Successfully connected to the Steam client.
Localization issues in enUS:

Missing or empty localization key Floodgates.Triggers.Empty in enUS

15:48:30 Steam Update Buttons: Refreshing workshop items
Previous resolution: 1920 x 1080
New resolution 1920 x 1080
Display resolution: 1920 x 1080
Full screen: True
Graphics quality: Ultra
Resolution scale: 1
Anti-aliasing: True
VSync count: 1
Frame rate limit:
First uncaught exception at 2025-06-18 15:48:30Z
Stopping all root objects in active scene
NullReferenceException: Object reference not set to an instance of an object
at TimberApi.SpecificationSystem.GeneratedSpecLoader.PostLoad () [0x00057] in <514fe957c82a4375b887fa4e42e2be35>:0
at TimberApi.SingletonSystem.SingletonLifecycleServicePatcher+<>c.<LoadAllPrefix>b__0_1 (TimberApi.SingletonSystem.ITimberApiPostLoadableSingleton singleton) [0x00000] in <0673fedbcca9497a90c561275f1aa775>:0
at TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadSingleton[T] (System.Collections.Generic.IEnumerable`1[T] singletons, System.Action`1[T] action) [0x00012] in <0673fedbcca9497a90c561275f1aa775>:0
at TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadAllPrefix (Timberborn.SingletonSystem.ISingletonRepository ____singletonRepository) [0x00032] in <0673fedbcca9497a90c561275f1aa775>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
at Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () [0x00000] in <9117b1294fcf4df390fc07f3eef2285e>:0

Unloading 5 Unused Serialized files (Serialized files now loaded: 26)
NullReferenceException: Object reference not set to an instance of an object
at Timberborn.SingletonSystem.SingletonLifecycleService.UnloadSingletons () [0x00019] in <9117b1294fcf4df390fc07f3eef2285e>:0
at Timberborn.SingletonSystem.SingletonLifecycleService.UnloadAll () [0x00000] in <9117b1294fcf4df390fc07f3eef2285e>:0
at Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.OnDestroy () [0x00000] in <9117b1294fcf4df390fc07f3eef2285e>:0

UnloadTime: 0.290500 ms
Creating an error report: C:\Users\thebu\Documents\Timberborn\Error reports\error-report-2025-06-18-15h48m30s.zip
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Showing 1-13 of 13 comments
Hello,
I too have issues with crashing games on init game start. Happens in both experimental and stable branch. Also error says NullReferenceException.

KR
Lareesha 18 Jun @ 12:10pm 
I have the crash as well, when i check the error report it says timber api.
Hi, I'm having the same problem. Tried disabling few mods that usually cause this but still getting the crash.
YemCilmaz 20 Jun @ 10:03am 
I am having the same problem with timber api
Scroller 20 Jun @ 11:11am 
As am I. I can't tell if the cause is a recent game update or if the mod is not clashing with another mod that was updated recently.
Scroller 20 Jun @ 11:16am 
It seems that there's a conflict with '[For Modders] Moddable Bindito [U7 ✅]'. The author of that mod has indicated that the author of the other mod will need to fix it at their end.
doobee426 25 Jun @ 11:41am 
Originally posted by Scroller:
It seems that there's a conflict with '[For Modders] Moddable Bindito [U7 ✅]'. The author of that mod has indicated that the author of the other mod will need to fix it at their end.
Do we know when this is happening? My game has been crashing for a week now :(
Scroller 25 Jun @ 12:08pm 
@doobee426 - Unfortunately, I've not seen any news on when or if the above update will happen.
doobee426 30 Jun @ 12:53pm 
Originally posted by Scroller:
@doobee426 - Unfortunately, I've not seen any news on when or if the above update will happen.
sad
TheBloodEyes  [developer] 3 Jul @ 1:52am 
Originally posted by doobee426:
Originally posted by Scroller:
It seems that there's a conflict with '[For Modders] Moddable Bindito [U7 ✅]'. The author of that mod has indicated that the author of the other mod will need to fix it at their end.
Do we know when this is happening? My game has been crashing for a week now :(

He fixed the issue, I didn't had to do anything. A bit more technical, he replaces a whole class where my mod expects something to be and isn't anymore. Now he added the part my mod looks for as it would be in base game.
@TheBloodEyes - That's great news. Thanks for letting us know.
Originally posted by TheBloodEyes:
Originally posted by doobee426:
Do we know when this is happening? My game has been crashing for a week now :(

He fixed the issue, I didn't had to do anything. A bit more technical, he replaces a whole class where my mod expects something to be and isn't anymore. Now he added the part my mod looks for as it would be in base game.


fantastic! my game has been running wonderfully since.
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