Timberborn

Timberborn

TimberApi
Update 0.7 experimetell
the most important thing is that the comments would stop if (suggestion):
it would be easier to create a mod that only works for experimental for now. it won't work soon. but for a certain time because there are enough mods that build on your ingenious mod and work in experimental.
that's a pity can't you just make a TimberApi experimetel version?
so new app ctrl + c and ctrl + v experimetel version then it is clear for all the addon first work.
it was then also made clear to everyone that there is an addon for experimetel users and one for stable ones.
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Showing 1-9 of 9 comments
bkshaggy 10 Feb @ 7:53am 
My opinion would be not to bother with mods until the updates are out of experimental, specially with the change to modding in U7 and the frequency of updates/changes. It's too time consuming for modders as well as the constant badgering of inpatient users.
TheBloodEyes  [developer] 10 Feb @ 12:00pm 
The work to fix for experimental doesn't decrease with creating a new mod. That's not how programming works.

It should be common sense that a mod on experimental is likely not to work in general. So with that idea it already makes no sense for comments to say it doesn't work on a "experimental" branch. When there isn't anything saying it should.

Other problems that comes with an extra experimental mod:
- It takes actually more time
- The workshop will become more cluttered with broken mods
- With 2 mods if the game goes main branch and I already updated it an nothing broke. The main mod doesn't work and needs to be waiting for me to update.
- Dependent mods, now also require an experimental version or remove the dependencies. Which will break their mod if users won't manually download them without knowing which.
DracoDruid 17 Feb @ 12:01pm 
Sorry for chiming in, but just to tune in my hopes and expectations:
There won't be a TimberAPI mod fully compatible to U7?

I'm a professional developer myself and certainly won't put any undeserved pressure on someone who does all this in their free time.

As it currently stands, the missing BottomBar Feature seems to break with U7 and without TimberAPI, a whole bunch of other mods wont work either.

Out of curiousity, what exactly does the BottomBar Feature do and why is it so problematic?
TheBloodEyes  [developer] 20 Feb @ 1:03pm 
Originally posted by DracoDruid:
Sorry for chiming in, but just to tune in my hopes and expectations:
There won't be a TimberAPI mod fully compatible to U7?

I'm a professional developer myself and certainly won't put any undeserved pressure on someone who does all this in their free time.

As it currently stands, the missing BottomBar Feature seems to break with U7 and without TimberAPI, a whole bunch of other mods wont work either.

Out of curiousity, what exactly does the BottomBar Feature do and why is it so problematic?

SpecificationSystem became BlueprintSystem which operates on a more automated way. This broke some fundamental use cases how I used it. Some of it are just a bug that might be added in the feature of probably experimental. Others I don't think so but are less important.

Overall the bottombar rework isn't really the "broken" part as it's just visualization. But it requires the ToolSystem which has all the problem of the blueprints.

So it's a big problem, and I don't have much energy physically so trying to fix it takes a bit more time as I only have the weekends I can even try something for it.
TheBloodEyes  [developer] 20 Feb @ 11:00pm 
Post: The bottombar rework + Toolsytem. Splits the UI and code apart from each other. While also making use of the specification system so its editable with jsons.

The bottombat rework fixed uibpart also fixed.
- items centered in the middle without stretching
- no limit on how many sub groups
- duplicated order position does not lead to a crash
Thank you for the reply!
Hi, do you have a public repo I could fork and maybe contribute some changes? To help with updating it, I mean.
Last edited by Shimazu Yoshihiro; 24 Feb @ 11:33pm
TheBloodEyes  [developer] 25 Feb @ 5:56am 
https://github.com/Timberborn-Modding-Central/TimberAPI/tree/update_7

But setting it up isnt as straight foward anymore and need some setup. Due bepinex nuget not working on my pc anymore.
Cool, I'll see what I can do!
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