Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Antumbra Saga
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cirion  [developer] 19 Oct, 2014 @ 9:19am
Bug Report Party!
This thread is archived for informational purposes; most of these issues have been fixed as of version 0.6.8. Please head over to the current bug thread for the most up-to-date info. Cheers!
Last edited by cirion; 24 Mar, 2015 @ 10:18am
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Showing 1-15 of 144 comments
UHDNRT 19 Oct, 2014 @ 9:09pm 
Ok, I am COMPLETELY stuck in the 5. After dealing with the gang leader and ending the conversation, I can't click on anything. I get no movement from my character or my party. Help! I can't proceed.
cirion  [developer] 19 Oct, 2014 @ 10:42pm 
Wow, you're fast!

I just attempted re-playing The Five a few times, and haven't been able to reproduce the problem you describe. However, from looking through the code I saw a potential problem: if the gang leader was terrified, he might have fled in the wrong direction, which would keep the scene from proceeding. I just published an update to version 0.4.1 which attempts to fix this problem.

When you have a chance, would you mind restarting that scene, playing through it again, and see if it's fixed or not? If it's still happening, please let me know whether you decided to spare or kill the gang leader, and whether you're using the Steam Public Beta of Dragonfall (version 2.0.6) or the current release version (2.0.5). You can see the version by opening your PDA in the game.

Thanks for the report!
UHDNRT 20 Oct, 2014 @ 12:05am 
Still getting the error. Using version 2.0.0, and your version 0.4.1. Doesn't matter if I kill him or don't kill him. Even tried going in without a crew - nothing works. If it helps, I am getting a blue message on the debug screen:

[LOCK] Rick calms down

Even typing unlock doesn't fix this issue.
cirion  [developer] 20 Oct, 2014 @ 8:26am 
Hm, are you sure you're using version 2.0.0? Have you turned off auto-update for Dragonfall: Director's Cut? In Steam, right-click on Dragonfall: Director's Cut and select Properties. Then click the "Updates" tab and make sure that "Automatic updates" is set to "Always keep this game up to date". You can also click on the "Betas" tab and opt in to the current beta.

You might need to restart Steam for it to take effect, but it should eventually download the update. You should end up on version 2.0.6 (if you're on the Beta) or 2.0.5 (if you aren't).

For what it's worth, I've been doing my own testing on the public beta (2.0.6). I'll try rolling back to 2.0.5 to see if I can reproduce the problem on that version.
UHDNRT 20 Oct, 2014 @ 6:45pm 
sorry, I meant 2.0.5 - That was a typo. x_X

EDIT: Ok, some more info. I am getting a UI warning. Set Item with not enough abilities. As well as a Nullreference when I attempted a hard save.
Last edited by UHDNRT; 20 Oct, 2014 @ 7:12pm
StepJ 20 Oct, 2014 @ 10:58pm 
I've faced some bug. in colma, Norton's soldiers regard as enemies, but they didn't attack PC. also, at the harbor after meet Norton, I'm stuck. PC must be pass through gate, but I can't pass without decking or academic/security etiquette. Lonstar officer just saying 'yes?'
cirion  [developer] 20 Oct, 2014 @ 11:05pm 
@stepj88gwy : Thanks for the report! The Colma thing is actually intentional: you have the option of attacking Norton's soldiers, but they won't attack you. Depending on who you side with in the argument between Norton and Shavarus, any survivors might join your side.

Regarding the gate: If you don't have the required decking or etiquette, you can still cross to the pier by doing some extra legwork. Explore the pier to the north until you find a broken rowboat. This will start a new mission to repair the boat. Backtrack towards the beginning of the map until you find a crate of fresh lumber. Take some of the planks to repair the boat.

@UHDNRT: Thanks again for your patience. I downgraded to 2.0.5 and was able to reproduce the problem, though not as consistently as you; I've only been able to make it happen about 10% of the time, and so far I've only noticed it when I defeat the leader while controlling one of the drones. It's starting to feel like a timing-related issue to me: a bunch of stuff happens behind the scenes at that point of the game (characters switching teams, being added or deleted, different teams being frozen and unfrozen), and it's possible that stuff is happening in a bad order. I'll keep trying to pin down the root cause and will update this thread once I get a handle on what's happening and release a fix.
MathBlade 20 Oct, 2014 @ 11:15pm 
I ended up with a problem in Colma after defeating the enemies. The game moved out of turnbased mode and assumed my drone was the PC.

I followed the Ctrl+F1 guidelines and took a screenshot of the error message. A link to the image is below.

http://i1180.photobucket.com/albums/x401/MathBlade/ErrorinAsaga_zps8b780d6b.png

End turn did not alleviate the problem. I am unable to save either. Or I'd give you the save game to play around with. If it matters I took Hailey on the mission and her drone did the last kill shot.
bearcanrun 21 Oct, 2014 @ 1:36am 
Just wanted to confirm that I'm having the same problem as UHDNRT on the 5 near the stuffer shack. I released the gang leader and one of his men ran east through a fence, while the leader ran west, then north up the main road. He stopped just at the edge of the FOW black and nothing proceeded to happen further. I'm also using ver SRD 2.0.5. Thought whole game up to this point has been awesome though! So thank you for all the work. Cheers!
cirion  [developer] 21 Oct, 2014 @ 7:54am 
Thanks, everyone! Hm, I'm now wondering if the problem @jesusfreakmcd found might be related to the bug @stepj88gwy and @bearcanrun are running into: Rick has drones, and it looks like the engine might have a problem if a drone takes a turn when a fight ends. That gives me some ideas on how to track this down. Thanks again!
cirion  [developer] 21 Oct, 2014 @ 3:56pm 
@UHDNRT and @bearcanrun: I've published an update to version 0.4.2. I'm not 100% sure if it fixes the problem, but since making these changes I haven't gotten stuck in ~15 attempts at running through that mission. The update changes a few minor things at the end of the map, notably getting rid of Rick's drones after defeating the leader, changing the way the gang leader will run away, and re-ordering some scripting commands. When you get a chance, I'd appreciate it if you could update to 0.4.2, restart that scene, and let me know if it works or not! If it doesn't, it would be great if you could take a screenshot or something at the point where it gets stuck, and let me know the archetype of your main character, just in case there's some other factor I've overlooked.

I haven't been able to fix the Colma thing yet, but there's a chance that the 2.0.6 engine patch will help address it, since it has some updates to how drones and free spirits are handled. I'll keep an eye on it and will comment here when any updates occur.
Karisse 21 Oct, 2014 @ 8:41pm 
After the graveyard fight, I can't move my character or interact with the game world. Help!
bearcanrun 21 Oct, 2014 @ 9:42pm 
@cirion: You're latest update worked fine for me. I ran through the 5 twice ending the fight with and w/o a drone and it went through smoothly. Thanks for the quick work! Cheers!
cirion  [developer] 21 Oct, 2014 @ 10:33pm 
@bearcanrun : Awesome, glad to hear it! Thanks for testing it out!

@jesusfreakmcd and @Karisse: I've published an update to version 0.4.3, which I think should fix the problem you encountered. You will need to restart the Colma mission for it to take effect. Please let me know if you still notice any issues with that, and I will re-open the investigation!
steelcoresoviet 21 Oct, 2014 @ 11:27pm 
Companion portraits do not always switch in conversation. Observed with Dalmin in Kali's office, and again in Colma.

This might not be fixable, but you still hear screams if you push the pillers AFTER the spirit fight.
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