tModLoader

tModLoader

Kirby Transformation Mod (v0.5 Beta)
Dunno 30 Jul, 2024 @ 3:43am
Bugs and errors here
i was able to swallow npcs and poison them with the secondary attack, does this feel familier?
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Showing 1-15 of 17 comments
Jetc  [developer] 30 Jul, 2024 @ 8:53pm 
some people commented about this, in next update the poison cloud would be fixed, and swallowing friendly npcs will no longer be the default (since its kinda anoying)
Jetc  [developer] 30 Jul, 2024 @ 8:55pm 
im coding so you only inhale friendly npcs if you are also holding the up key
Dunno 31 Jul, 2024 @ 2:29am 
thanks, because i just inhaled all of my npcs and needed to use cheat sheet because it would take too long for them to respawn
Derp Boi 31 Jul, 2024 @ 6:10pm 
I'll add this here too, if you use Ice on the Queen Bee, her AI completely breaks. If you use the Ice breath (or the LMB), after she's out of the frozen state, she completely stays still and slowly descends down.
Derp Boi 31 Jul, 2024 @ 7:31pm 
I'll also add something about Ice that's probably unintentional, if you use the Ice breath (or LMB) on a few bosses, they'll stop in place like normal enemies until they're back to normal.

The list includes:

Eater of Worlds (Once the segment fully frozen is killed, the newest head is not frozen, though can easily be frozen in place again.)

Queen Bee (I already discussed how broken she gets if you tap her ONCE with Ice LMB.)

Skeletron (hands only) (The head can't be frozen, and I found out the Dungeon Guardian can't be frozen, either. Got nothing to say about the hands being frozen besides the fact that it only makes the head the threat of that fight.)

Queen Slime (She doesn't get fully frozen but she does get slowed down a significant amount.)

Skeletron Prime (hands only) (Despite the hands being frozen in place, the ranged attack hands can still fire their projectiles at you.)

Golem (Both fists AND head) (Only unfreezable part is the body. The head spins in a weird way when the body jumps around.

The other bosses could also be affected, but it's only their minions (that ARE hittable in the first place.)

Examples being King Slime, EoC, BoC, WoF, Queen Slime, etc.
mario 4 Aug, 2024 @ 2:55pm 
cant go through 2 blocks tall gaps as kirby
mario 4 Aug, 2024 @ 2:57pm 
u can poison gas friendly npcs
Jetc  [developer] 5 Aug, 2024 @ 5:25pm 
when you just enter the world, can you fit 2 blocks?
Dunno 13 Aug, 2024 @ 5:08am 
Originally posted by mario:
cant go through 2 blocks tall gaps as kirby
About that, mining horizontally while mine 3 blocks but not if you constantly walk in the direction.
I don't think you can fix this, but slimy saddle is op because there is the same glitch in Vanilla with cloud in a bottle. What it does is that it constantly jumps the height it jumps from the ground.
Soap 22 Aug, 2024 @ 2:20pm 
"infinite damage"
if you inhale something you can inhale for forever and you can inhale infinite enemies and that means infinite damage could you fix it or you know just make it so you can disable it
Last edited by Soap; 22 Aug, 2024 @ 2:21pm
Res 10 Sep, 2024 @ 8:01pm 
The Beam ability's right-click attack seems to have infinite pierce (or some other issue), so it butchers the Destroyer (and other segmented enemies) in a matter of seconds
Last edited by Res; 10 Sep, 2024 @ 8:01pm
Slakkin Off 11 Sep, 2024 @ 9:53pm 
Some minor multiplayer graphics issues (I understand multiplayer is currently in testing, but thought I'd mention these)

1. Hats from copy abilities don't seem to appear for other players. If I have a copy ability, my brother can't see my hat, but I see it just fine and vice versa.

2. When one player inhales, it creates a second animation stretching from the other player to the inhaler, even from across a large map. This is only visible to the not-inhaling player.

3. When standing still, we seem to jitter sightly up and down to the other player. I assume this has to do with only a 2-tile tall hit box.
Ripple 17 Sep, 2024 @ 1:01pm 
Wing scales a bit strongly with throwing damage boosts from other mods that add them (i.e. Thorium), and the dash is a bit... powerful. Fire's dash feels pitiful in comparison-- maybe flatten the curve a bit in that regard, either tweaking the cooldowns or the speed of either, or both.

Also, the main accessory doesn't play well with loadouts at all. Switching seems to unequip it entirely and it's impossible to equip more than one for the other two loadouts. This is probably one of the biggest issues I've encountered with the mod so far, but it's easy to counteract by removing and re-equipping the accessory before and after switching loadout respectively
Shmeb 19 Sep, 2024 @ 7:24am 
so i found some funny glitches I'm not sure how to reproduce, but i had this in a pack with calamity and the aquatic scourge spawned in pre-hard mode, and the feathers from wings killed it in 6 seconds from full hp. additionally, the biter from thorium would be eaten but still exist, so due to the mechanics of eating things, i could infinitely eat and shoot him out. not sure how these happened or if they're consistently reproduceable but i found them funny!
Cirno <3 5 Oct, 2024 @ 9:26am 
hello, i found a bug where puff jumps don't work and instead the sfx sounds just like wings, everytime i try to puff jump, it instead gives a short amount of wing time (granted that puff jumps are technically short amount of wing time) it's sort of annoying and i don't know if it's only a bug from my end or not, please do help
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