Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The list includes:
Eater of Worlds (Once the segment fully frozen is killed, the newest head is not frozen, though can easily be frozen in place again.)
Queen Bee (I already discussed how broken she gets if you tap her ONCE with Ice LMB.)
Skeletron (hands only) (The head can't be frozen, and I found out the Dungeon Guardian can't be frozen, either. Got nothing to say about the hands being frozen besides the fact that it only makes the head the threat of that fight.)
Queen Slime (She doesn't get fully frozen but she does get slowed down a significant amount.)
Skeletron Prime (hands only) (Despite the hands being frozen in place, the ranged attack hands can still fire their projectiles at you.)
Golem (Both fists AND head) (Only unfreezable part is the body. The head spins in a weird way when the body jumps around.
The other bosses could also be affected, but it's only their minions (that ARE hittable in the first place.)
Examples being King Slime, EoC, BoC, WoF, Queen Slime, etc.
I don't think you can fix this, but slimy saddle is op because there is the same glitch in Vanilla with cloud in a bottle. What it does is that it constantly jumps the height it jumps from the ground.
if you inhale something you can inhale for forever and you can inhale infinite enemies and that means infinite damage could you fix it or you know just make it so you can disable it
1. Hats from copy abilities don't seem to appear for other players. If I have a copy ability, my brother can't see my hat, but I see it just fine and vice versa.
2. When one player inhales, it creates a second animation stretching from the other player to the inhaler, even from across a large map. This is only visible to the not-inhaling player.
3. When standing still, we seem to jitter sightly up and down to the other player. I assume this has to do with only a 2-tile tall hit box.
Also, the main accessory doesn't play well with loadouts at all. Switching seems to unequip it entirely and it's impossible to equip more than one for the other two loadouts. This is probably one of the biggest issues I've encountered with the mod so far, but it's easy to counteract by removing and re-equipping the accessory before and after switching loadout respectively