Stellaris

Stellaris

RIG Unique Shipset 4.0 (OUTDATED)
MorallyGray  [developer] 21 Jul, 2024 @ 1:37am
Post any Bugs or weirdness here
Bugs and stuff go here
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Showing 1-15 of 188 comments
Got crash on first day. Probably because incompability, but with what - my mods are not affect ships (currently).

If you have discord i cant send loadorder (there only 19 mods currently, and only 4 of them change checksum).

UPD:
I isolate problem up to these 4 mods.
More Cosmogenesis Buildings
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3282090607
UI Overhaul Dynamic - Ascension Slots
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1890399946
UI Overhaul Dynamic - More Tradition Categories (12)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2814586266
12 slots Ascension perk
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1348876762

But dont understand why. They dont touch ship-related files.
Last edited by †MLS† KIRINAS ';,†,;' ;,,;; 21 Jul, 2024 @ 10:06am
Daarath 21 Jul, 2024 @ 11:56am 
Hmm, I just did a small test with only these mods in that order:

12 slot Ascension perk
More Cosmogenesis Buildings
RIG Unique Shipset 4.0
UI Overhaul Dynamic
UI Overhaul Dynamic - More Tradition Categories (12)
UI Overhaul Dynamic - Ascension Slots

So far no crash, what other mods do you have enabled?
Last edited by Daarath; 21 Jul, 2024 @ 11:56am
Mostly cosmetic. It might be wrong load order with This specific mod, because i launch with old one with Dark Space and everything works fine.

In my order 12 slots was in bottom, tho, it works yesterday, as i said.
Last edited by †MLS† KIRINAS ';,†,;' ;,,;; 21 Jul, 2024 @ 12:03pm
Daarath 21 Jul, 2024 @ 12:10pm 
So the loadorder goes like this: top first, bottom last, mods at the top get overriden by mods at the bottom. That's why you want to have your patches under both mods that are patched by it. Unless ofc the modder tells you where to put the mods, that's how they are loaded.

Cosmetic mods can be loaded first, they are rarely gonna break anything and wont be overriden most of the time by the majority of the other mods. Bigger mods like NSC, RIG, GIGA, ACOT and so on go further down to make sure nothing overrides them or they get proper patches below them.

This matters most if you have a couple bigger mods, if you don't it usually won't matter too much.

It could be that the loadorder matters in your collection, I had the same happening to me a while ago, luckily the loadorder fixed it for me.
Last edited by Daarath; 21 Jul, 2024 @ 12:11pm
xDanilor 21 Jul, 2024 @ 12:42pm 
Playing my first game with plantoids, about 70 mods but nothing that changes how battles work/look (i had amazing space battles but thave removed it since it caused visual bugs). I'm shooting what i guess are groups of missiles but they remain in-flight even after exploding against the enemy, causing this annoying visual bug where there are flock of missiles everywhere. Also is it me or starbases in early game are very powerful?
This mod cause heavy lag-spike each 5 years. Probably because some traits for admirals are affected by mod.
MorallyGray  [developer] 21 Jul, 2024 @ 8:50pm 
@†MLS† KIRINAS ';,†,;' ;,,; I havent got any 5year lag spikes. However, i would suggest to place my mod first, so that other mods, like UI mods can load over mine. Sadly, i don't know why these mods would be a problem. You really shouldn't be having any issues with these.
Well, it's near above, but below Kasako's Mod-menu and optimization one. Put mod with extra cosmogenesis buildings a bit lower and now dont have crash, but didnt test with extra slots/perks (they dont needed now since mod heavy, dont touch ascensions very much and i just try everything for battle tests).
Last edited by †MLS† KIRINAS ';,†,;' ;,,;; 22 Jul, 2024 @ 6:09am
Arphar 22 Jul, 2024 @ 11:02am 
It appears as though the Synthetic shipset doesn't start with P slot components despite having sections that have a slot for them.
Description for enthusiasm tech is broken, no valid text, just tag.
Nilo 22 Jul, 2024 @ 3:50pm 
does not apply to offspring ships from progenitor hive origin, results in 2 corvette/no offspring corvette start and offspring corvette does not appear to be modified by this build.
Nilo 22 Jul, 2024 @ 4:55pm 
only necroid ship selection appears to come with point-defense technology learned.
MorallyGray  [developer] 22 Jul, 2024 @ 10:12pm 
Intentional PDS choice.

As for offspring and Enthusiasm, i missed those ones. I'll look into that tonight. Good spots.
Alex-The-G-Man 23 Jul, 2024 @ 12:21am 
Warmind projector (shroud one) has an icon for G slot, while it is an L slot
MorallyGray  [developer] 23 Jul, 2024 @ 1:02am 
Its both. Thats a Paradox issue.
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