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Lets say, laser with 250-260 damage, 10 day cooldown and 150 damage with over 50% other stats. At least for 5-15 years it could help defend early.
Against AI those starbases works... poorly, because them have 50% discount on ships (on grand-admiral).
However I can use better components like the Starbase Plasma Repeater which are far stronger and cost less power but that makes the role bonus at least by 50% useless aside from the tracking and hull boost.
Maybe it would be nice to give Ion Cannons a own role bonus? Right now all platforms including even starbases share the same role bonus.
Judging by the fact that the Starbase Kinetic Artillery is too power expenisve to run a optimal loadout and there are no explosive rocket/torpedo weapons available for it, makes the role bonus in this scenario kinda suboptimal for the Ion Cannon at least.
All that doesn't really matter too much to me, becuase I usually run a mix of the strongest and also role bonus fitting components but you know...
I mean... maybe some bomber-type in single and make it cost not x1.5 from base and etc would be nice. Engineering have too much new components.