Stellaris
RIG Unique Shipset 4.0 (OUTDATED)
MorallyGray  [개발자] 2024년 7월 21일 오전 1시 41분
Post any shipset additions you'd like here
Rules for a ship set.

It must be something that a theme could apply.
It must fill a hole or be already intended for something the existing sets don't fulfil.
It must have functional turret models. No invisible turret locator ship sets. In my opinion, these are incomplete.
It must have sectional models. Single model ships are also incomplete, in my opinion.

Provide suggestions with your set, as to what weapon types or defensive options it would use. Finally, post a link to the workshop file.

If you are a dev of a ship set, feel free to message me on discord through the stellaris discord. I'll be open to talking you about your set. I feel devs of their own set should get a say on what that set gets to be.
MorallyGray 님이 마지막으로 수정; 2024년 7월 23일 오전 8시 21분
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OriginSword 2024년 7월 23일 오전 9시 56분 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2827860713

@MorallyGray US Astro Fleet Shipset
I think the rail gun, the kinetic weapon and missiles will fit this shipset well
Maybe the sentinel point defense. like the one in Terra Invicta(the game) you can took thing from that game, its actually pretty fire for the ship combat system and weapon. but yeah, I think anything that go Boom and brrt will fit this ship set well. (up from this it will be more of a suggestion of the details and mechanic) maybe if you can, make the Colossus shoot nuke instead of big ass laser to fit the aesthetic of low tech, make the strikecraft look more..modern time and lastly maybe if you can make some gimmick with it lack of artificial gravity technology that doesn't involve spinning
(PS. Please make VOLHE Engine from IXION, I wanna see it so bad)
OriginSword 님이 마지막으로 수정; 2024년 7월 25일 오전 7시 51분
Calvin 2024년 7월 23일 오후 3시 31분 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2379282804

Unlisted, but still works fine. As for what makes them unique, Terrahumans could have a more specific "human" factional bonus (perhaps based on modern day naval warfare), Organics could focus on regeneration like Molluscoids currently do (which might mean Molluscoids would need a new gimmick), and Salvagers could go for quantity over quality.
Hiro 2024년 7월 23일 오후 9시 27분 
Elves of Stellaris "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=915432220&searchtext=elves+of+stellaris" and the Gigastructural patch for it Elves of Stellaris Gigastructures Art Pack "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2846894747&searchtext=elves+of+stellaris" just to make sure as I have no idea if it changed anything you immaculate mod may have touched. Sorry I don't know how to do the neat card thing the others did but great mod, this with ZOFE is now one of my foundational mods. Thanks for the great work and I look forward to anything else you may do in future.
RedShocktrooper 2024년 7월 23일 오후 9시 48분 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=864541681
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668244020
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2162569447
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2172525967

These Warhammer 40k mods could at least stand to have patches that match them to extant types. I think you could get the vibe of Macro-Cannons, Lance Batteries, Nova Cannon x-slot weapons, and the other Imperial weapons systems with what's already present in your mod, so it'd be a matter of figuring out which extant species type 'fits the vibe'.

I will note they do actually all have full turret placement and such. Just that they don't quite line up with how Stellaris usually handles turrets.

Astartes would be focused on heavy armor and close-ranged kinetic weapons.
Vanilla Imperial Navy would be basically THE Kinetic Artillery faction, throw in some powerful long range lasers and close range torpedoes for flavor.
I know in lore Chaos ships are supposed to be older, but in gameplay BF:G tended to give them a lot of missiles, long range lasers, and strike craft.
I've not played AdMech ships enough within their own setting to know what they'd be, unfortunately.
RedShocktrooper 님이 마지막으로 수정; 2024년 7월 26일 오전 2시 59분
ferreirajc87 2024년 7월 24일 오전 8시 24분 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027015321

You already support the Machine set, the same guy made this set.
ferreirajc87 님이 마지막으로 수정; 2024년 7월 24일 오전 8시 25분
xDanilor 2024년 7월 28일 오전 3시 42분 
Absolutely agree with elves of stellaris!! Would be really cool to show my elven wives the wonders of RIG haha
Frai7ty 2024년 7월 29일 오후 12시 01분 
theren5534 2024년 8월 7일 오후 3시 46분 
Restricting it to only vanilla style, with turret models and sectional models, is rather silly I think. From a cursory glance, most shipsets on the workshop are not compatible with your rules. These shipsets aren't incomplete nor is it done out of laziness. Most sci-fi games, series, etc don't have turrets so disproportionately large compared to the ships themselves, if they even have turrets at all, like in Star Trek.


At the end of the day, its your mod, your rules, and you've put in all this hard work entirely of your own volition, so you should have the final say, and I respect that.
MorallyGray  [개발자] 2024년 8월 11일 오후 10시 41분 
@theren5534 its simply a personal preference thing.
OnyxGuardian1337 2024년 8월 16일 오전 8시 29분 
I honestly agree with Gray, I like the sectioned ship designs and it's a shame that only the machine shipset mod does it. There WAS the kugel shipset, but it's not been updated in a while. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810379776
Railgunner2160 2024년 9월 17일 오전 7시 32분 
Railgunner2160 님이 마지막으로 수정; 2024년 9월 17일 오전 7시 32분
MorallyGray  [개발자] 2024년 9월 19일 오전 12시 51분 
Hmmm the queen one might fit. Ill look at that one.
MorallyGray  [개발자] 2024년 9월 24일 오후 9시 37분 
Yep ok, ill be adding Synth queen set. Its good.
Railgunner2160 2025년 1월 14일 오전 9시 03분 
Another possible shipset suggestion: Avatar's Pirate Shipset
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3048445733
It's fully sectioned, and I mean REAL sections not just turret nodes on a set base model. Also has turret models so I'm fairly certain it fit's your criteria!
My thoughts on armaments are either a Kinetic Battery/Plasma Thrower or Autocannon/Plasma Thrower as I think those would fit best with the whole pirate theme
Perhaps incorporate the capture harpoon mechanics from the Treasure Hunter origin that came with the Grand Archive DLC?
Railgunner2160 님이 마지막으로 수정; 2025년 1월 14일 오전 9시 23분
MorallyGray  [개발자] 2025년 1월 14일 오후 7시 48분 
Ohhhh ok, thats something to look at.
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