UBOAT
[2025.1] Officer Crew
Hard GPU driver crash
System.Exception: cannot get method value without method at HarmonyLib.Traverse.GetValue[T] (System.Object[] arguments) [0x00008] in <2414a8eb44e8496080270436f777e942>:0 at UBOAT.Mods.OfficerCrew.OfficerCrewPatches+OnPlayerShipChangedPatch.Postfix (UBOAT.Game.Scene.Entities.PlayerShip ___playerShip) [0x00006] in <0b4aee56dd214d67872be072bb683ee0>:0 at (wrapper dynamic-method) UBOAT.Game.Scene.Characters.PlayerCrew.UBOAT.Game.Scene.Characters.PlayerCrew.OnPlayerShipChanged_Patch1(UBOAT.Game.Scene.Characters.PlayerCrew,UBOAT.Game.Scene.Entities.PlayerShipChangeEvent) at (wrapper delegate-invoke) <Module>.invoke_UniTaskVoid_PlayerShipChangeEvent(UBOAT.Game.Scene.Entities.PlayerShipChangeEvent) at UBOAT.Game.Scene.Entities.PlayerShipProxy.SafeInvokeCallback (UBOAT.Game.Scene.Entities.PlayerShipChangeCallback callback, UBOAT.Game.Scene.Entities.PlayerShip previousPlayerShip, UBOAT.Game.Scene.Entities.PlayerShip newPlayerShip) [0x0000b] in <ca4a4bf784444243bd12f84a1f1d8859>:0

I cannot be sure if it's related to my game running with mods.
This is the last error I can see in my logs every time I have this hard crash that forces me to restart my PC.

I've not updated to 1.1.1 of your mod yet, tho.
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Showing 1-4 of 4 comments
sq_paradox  [developer] 7 Aug, 2024 @ 3:57pm 
That should be fixed in version 1.1.1, saw the error when I was testing and reworked it.
Bucketsmith 7 Aug, 2024 @ 4:11pm 
Oh, okay! Good job and thanks!
I dunno if it's directly related to my CTDs.
sq_paradox  [developer] 7 Aug, 2024 @ 4:16pm 
It shouldn't cause a CTD, but mods can.
I've only ever had it happen when modding and testing things, but I crashed the whole system once: Okay, game does not like it when I do that!
Bucketsmith 7 Aug, 2024 @ 4:17pm 
Aye.
I'm just not seeing much feedback in the logs that tells me where my problem lies.
For all I know, my memory is corrupted. Last time I ran a memtest it did not give me any errors.
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Showing 1-4 of 4 comments
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