UBOAT
Historical Torpedo Failures v1.2 (Full Release Compatible)
[XIII]Opsec  [developer] 31 Jul, 2024 @ 4:22am
Feedback
I would love to gather some feedback on results players are having while using this mod.
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Showing 1-15 of 35 comments
CyberTrapper 2 Aug, 2024 @ 5:20am 
How do torpedo mechanic perks affect the odds?
[XIII]Opsec  [developer] 2 Aug, 2024 @ 5:32am 
Originally posted by CyberTrapper:
How do torpedo mechanic perks affect the odds?
The perk hasn't been modified, only the base dud chances for the torpedoes.

I will have to look when I get home and see what sort of modifier perk actually gives.
Last edited by [XIII]Opsec; 2 Aug, 2024 @ 5:33am
CyberTrapper 2 Aug, 2024 @ 5:46am 
I completed a mission in Scapa Flow with two perks (without mods). And for some reason there were more refusals than usual. The T1 torpedoes were hot.
[XIII]Opsec  [developer] 2 Aug, 2024 @ 6:05am 
Originally posted by CyberTrapper:
I completed a mission in Scapa Flow with two perks (without mods). And for some reason there were more refusals than usual. The T1 torpedoes were hot.
How many duds are we talking out of how many torpedoes fired?
[XIII]Opsec  [developer] 2 Aug, 2024 @ 6:15am 
For the Pi 1 pistol, the angle must be less than 54° from a dead on 90° in order to activate trigger mechanism. Anything greater than 54°, will automatically be dud.
CyberTrapper 2 Aug, 2024 @ 6:28am 
Originally posted by XIIIOpsec:
How many duds are we talking out of how many torpedoes fired?
Perhaps the weather had an impact. When there are only five of them, but three or four are needed. And two refusals will fray your nerves. And they either work earlier or fail. And there is still a little depth there. Once the ship lies on its side, and there’s nothing to finish it off with.
There was a perpendicular there, it’s motionless.
Last edited by CyberTrapper; 2 Aug, 2024 @ 6:30am
[XIII]Opsec  [developer] 2 Aug, 2024 @ 9:30am 
Originally posted by CyberTrapper:
Originally posted by XIIIOpsec:
How many duds are we talking out of how many torpedoes fired?
Perhaps the weather had an impact. When there are only five of them, but three or four are needed. And two refusals will fray your nerves. And they either work earlier or fail. And there is still a little depth there. Once the ship lies on its side, and there’s nothing to finish it off with.
There was a perpendicular there, it’s motionless.
You're in the Type II...?
Damage 2 Aug, 2024 @ 10:50am 
How much are dub rates on vanilla game, compared to your mod? As I understand, the rates you posted are different options inside the mod, right?
[XIII]Opsec  [developer] 2 Aug, 2024 @ 11:36am 
Originally posted by Damage:
How much are dub rates on vanilla game, compared to your mod? As I understand, the rates you posted are different options inside the mod, right?
I would have to get back home to my computer pull up the vanilla values, but yes, the rates I posted are the ones inside the mod.
CyberTrapper 2 Aug, 2024 @ 12:09pm 
Originally posted by XIIIOpsec:
You're in the Type II...?
Yes.
tequilatibbs 2 Aug, 2024 @ 12:34pm 
Originally posted by CyberTrapper:
Originally posted by XIIIOpsec:
You're in the Type II...?
Yes.

Prien used a VIIB and had to reload mid attack because of torpedo failures
[XIII]Opsec  [developer] 2 Aug, 2024 @ 12:40pm 
Originally posted by tequilatibbs:
Originally posted by CyberTrapper:
Yes.

Prien used a VIIB and had to reload mid attack because of torpedo failures
Yep, 7 torpedos fired and "atleast" 2 duds, however the first hit must have fizzled as the crew wasn't even aware they'd been hit.
CyberTrapper 2 Aug, 2024 @ 1:23pm 
Originally posted by tequilatibbs:

Prien used a VIIB and had to reload mid attack because of torpedo failures
Prien had 3 times more torpedoes.
[XIII]Opsec  [developer] 2 Aug, 2024 @ 4:55pm 
Originally posted by Damage:
How much are dub rates on vanilla game, compared to your mod? As I understand, the rates you posted are different options inside the mod, right?
These are the base values for the torpedoes in the vanilla game pre-beta (I uninstalled the beta prior to full release, and I'm downloading it now, so values in the full release may be different from shown... I can already spot a few that are different than the values when I changed them for the mod). My mod changes the dud chances to realistic levels, changed the damage to 5 (in the beta it was 7, but too strong in my opinion), the maintenance cooldown to 7 days, the min/max pistol angles to historical performance, and is testing changes to magnetic pistols in this version.

G7a Torpedo T1 - Pi3 Torpedo 200 1939-01-01 0 0 1 0% 1 0% 60 True 0 1538 1 Range1 = 5000, Range2 = 7500, Range3 = 12000, Speed1 = 22.64, Speed2 = 20.5555, Speed3 = 15.5555, DudChance = 0.19, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 65, MaxPistolActivationAngle = 86, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.075

G7a Torpedo T1 - Pi3 - FAT Torpedo 250 1939-01-01 0 0 1 0% 1 0% 60 True 0 1538 1 Range1 = 5000, Range2 = 7500, Range3 = 12000, Speed1 = 22.64, Speed2 = 20.5555, Speed3 = 15.5555, DudChance = 0.19, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 65, MaxPistolActivationAngle = 86, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.075

G7a Torpedo T1 - Pi3 - LUT Torpedo 250 1939-01-01 0 0 1 0% 1 0% 60 True 0 1538 1 Range1 = 5000, Range2 = 7500, Range3 = 12000, Speed1 = 22.64, Speed2 = 20.5555, Speed3 = 15.5555, DudChance = 0.19, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 65, MaxPistolActivationAngle = 86, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.075

G7e Torpedo T2 - Pi1 Torpedo 0 1939-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 5000, Range2 = 5000, Range3 = 5000, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.3, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 40, MaxPistolActivationAngle = 69, MagneticExplosionOnArm = 0.1, MagneticExplosionAfterArm = 0.005, MagneticExplosionFail = 0.1

G7e Torpedo T2 - Pi1.1 Torpedo 0 1939-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 5000, Range2 = 5000, Range3 = 5000, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.3, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 55, MaxPistolActivationAngle = 84, MagneticExplosionOnArm = 0.05, MagneticExplosionAfterArm = 0.0025, MagneticExplosionFail = 0.125

G7e Torpedo T3 - Pi2 Torpedo 300 1942-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 7500, Range2 = 7500, Range3 = 7500, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.16, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 63, MaxPistolActivationAngle = 85, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.085

G7e Torpedo T3 - Pi2 - FAT Torpedo 350 1942-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 7500, Range2 = 7500, Range3 = 7500, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.16, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 63, MaxPistolActivationAngle = 85, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.085

G7e Torpedo T3 - Pi2 - LUT Torpedo 350 1942-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 7500, Range2 = 7500, Range3 = 7500, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.16, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 63, MaxPistolActivationAngle = 85, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.085

G7e Torpedo T3 - Pi2 - Prototype Torpedo 300 1942-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 7500, Range2 = 7500, Range3 = 7500, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.16, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 63, MaxPistolActivationAngle = 85, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.085

G7es Zaunkönig Torpedo T5 - Pi4 Torpedo 500 1943-08-01 0 0 1 0% 1 0% 60 True 0 1495 1 Range1 = 6500, Range2 = 6500, Range3 = 6500, Speed1 = 12.2222, Speed2 = 12.2222, Speed3 = 12.2222, DudChance = 0.14, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, HomingSensitivity = 500.0, EscortHomingSensitivity = 750.0, MinPistolActivationAngle = 65, MaxPistolActivationAngle = 86, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.075

G7es Zaunkönig Torpedo T5 - Pi4 - Prototype Torpedo 500 1943-08-01 0 0 1 0% 1 0% 60 True 0 1495 1 Range1 = 6500, Range2 = 6500, Range3 = 6500, Speed1 = 12.2222, Speed2 = 12.2222, Speed3 = 12.2222, DudChance = 0.14, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, HomingSensitivity = 500.0, EscortHomingSensitivity = 750.0, MinPistolActivationAngle = 65, MaxPistolActivationAngle = 86, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.075

G7a Torpedo T1 - Pi1 (Warmed) Torpedo 0 1939-01-01 0 0 1 0% 1 0% 60 True 0 1538 1 Range1 = 5000, Range2 = 7500, Range3 = 12000, Speed1 = 22.64, Speed2 = 20.5555, Speed3 = 15.5555, DudChance = 0.19, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 40, MaxPistolActivationAngle = 69, MagneticExplosionOnArm = 0.1, MagneticExplosionAfterArm = 0.005, MagneticExplosionFail = 0.1

G7a Torpedo T1 - Pi1.1 (Warmed) Torpedo 0 1939-01-01 0 0 1 0% 1 0% 60 True 0 1538 1 Range1 = 5000, Range2 = 7500, Range3 = 12000, Speed1 = 22.64, Speed2 = 20.5555, Speed3 = 15.5555, DudChance = 0.19, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 55, MaxPistolActivationAngle = 84, MagneticExplosionOnArm = 0.05, MagneticExplosionAfterArm = 0.0025, MagneticExplosionFail = 0.125

G7a Torpedo T1 - Pi3 (Warmed) Torpedo 0 1939-01-01 0 0 1 0% 1 0% 60 True 0 1538 1 Range1 = 5000, Range2 = 7500, Range3 = 12000, Speed1 = 22.64, Speed2 = 20.5555, Speed3 = 15.5555, DudChance = 0.19, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 65, MaxPistolActivationAngle = 86, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.075

G7a Torpedo T1 - Pi3 - FAT (Warmed) Torpedo 0 1939-01-01 0 0 1 0% 1 0% 60 True 0 1538 1 Range1 = 5000, Range2 = 7500, Range3 = 12000, Speed1 = 22.64, Speed2 = 20.5555, Speed3 = 15.5555, DudChance = 0.19, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 65, MaxPistolActivationAngle = 86, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.075

G7a Torpedo T1 - Pi3 - LUT (Warmed) Torpedo 0 1939-01-01 0 0 1 0% 1 0% 60 True 0 1538 1 Range1 = 5000, Range2 = 7500, Range3 = 12000, Speed1 = 22.64, Speed2 = 20.5555, Speed3 = 15.5555, DudChance = 0.19, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 65, MaxPistolActivationAngle = 86, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.075

G7e Torpedo T2 - Pi1 (Warmed) Torpedo 200 1939-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 5000, Range2 = 5000, Range3 = 5000, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.3, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 40, MaxPistolActivationAngle = 69, MagneticExplosionOnArm = 0.1, MagneticExplosionAfterArm = 0.005, MagneticExplosionFail = 0.1

G7e Torpedo T2 - Pi1.1 (Warmed) Torpedo 200 1939-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 5000, Range2 = 5000, Range3 = 5000, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.3, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 55, MaxPistolActivationAngle = 84, MagneticExplosionOnArm = 0.05, MagneticExplosionAfterArm = 0.0025, MagneticExplosionFail = 0.125

G7e Torpedo T3 - Pi2 (Warmed) Torpedo 300 1942-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 7500, Range2 = 7500, Range3 = 7500, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.16, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 63, MaxPistolActivationAngle = 85, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.085

G7e Torpedo T3 - Pi2 - FAT (Warmed) Torpedo 300 1942-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 7500, Range2 = 7500, Range3 = 7500, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.16, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 63, MaxPistolActivationAngle = 85, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.085

G7e Torpedo T3 - Pi2 - LUT (Warmed) Torpedo 300 1942-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 7500, Range2 = 7500, Range3 = 7500, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.16, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 63, MaxPistolActivationAngle = 85, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.085

G7e Torpedo T3 - Pi2 - Prototype (Warmed) Torpedo 300 1942-01-01 0 0 1 0% 1 0% 60 True 0 1608 1 Range1 = 7500, Range2 = 7500, Range3 = 7500, Speed1 = 15.5555, Speed2 = 15.5555, Speed3 = 15.5555, DudChance = 0.16, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, MinPistolActivationAngle = 63, MaxPistolActivationAngle = 85, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.085

G7es Zaunkönig Torpedo T5 - Pi4 (Warmed) Torpedo 500 1943-08-01 0 0 1 0% 1 0% 60 True 0 1495 1 Range1 = 6500, Range2 = 6500, Range3 = 6500, Speed1 = 12.2222, Speed2 = 12.2222, Speed3 = 12.2222, DudChance = 0.14, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, HomingSensitivity = 500.0, EscortHomingSensitivity = 750.0, MinPistolActivationAngle = 65, MaxPistolActivationAngle = 86, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.075

G7es Zaunkönig Torpedo T5 - Pi4 - Prototype (Warmed) Torpedo 500 1943-08-01 0 0 1 0% 1 0% 60 True 0 1495 1 Range1 = 6500, Range2 = 6500, Range3 = 6500, Speed1 = 12.2222, Speed2 = 12.2222, Speed3 = 12.2222, DudChance = 0.14, Damage = 4.9, CrewDamage = 0.8, DamageRadius = 40, DamageEffectsRadius = 7.0, DamageEffectsIntensity = 1.0, MaintenanceCooldown = 2100, HomingSensitivity = 500.0, EscortHomingSensitivity = 750.0, MinPistolActivationAngle = 65, MaxPistolActivationAngle = 86, MagneticExplosionOnArm = 0.0075, MagneticExplosionAfterArm = 0.0001, MagneticExplosionFail = 0.075
[XIII]Opsec  [developer] 2 Aug, 2024 @ 5:08pm 
Originally posted by CyberTrapper:
How do torpedo mechanic perks affect the odds?
As for my understanding of how the perk works, as long as the torpedo hits the target within the max impact angle of the pistol for that torpedo, having the torpedo mechanic perk on the officer that warms the torpedo will prevent 100% any duds from occurring.
If your torpedo hits the target outside of the max impact angle for that pistol type, it will automatically be a dud because the impact detonator of the pistol never engaged the target.
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