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The beta had an option to kill anybody for 50 gold, with a chance of failure depending on their importance. That's not in the game for a reason, but it could be used as a template.
So if a plot is already at 80% plot power, you get it to 100% for a cost of X.
Your more or less guaranteed a kill in the next two years, cheaply, if you're in no hurry.
Trying to get quick results, with no other plotters, you'd probably require sending 15+ assassins to reach 200% Plot power.
I'm not sure what was the "average" assassinate chance, let's say 30% ?
That means 10 attemps to reach a 97 % success rate
So I'm tempted to say the cost should be : 15X=10 Assassination Cost, i.e X = 2/3 of assasination cost.
Assassination Costs were E 450 /K 350 / D 250 / C 150 / B 50 so maybe a good price target would be E 300 /K 230 / D 170 / C 100 / B 30.
That's triple current cost, so I'll wait for more input before changing anything
I have no idea if the costs are reasonable though. It would require more insight into how the plotting system actually works.
Hiring Assassins
I think hiring assassins in the way you can hire mercenaries could be a good replacement for the assassinate button of there would be a list of assassin groups you can choose from of where it will show the total plot power of each group that will help you increase your plot power against the ones you want assassinating. However, they will be hired for a cost and then will have a monthly cost for them just like mercenaries do.
Pippin, could something like this be made into a mod for us? thanks.
Also, creating a fake mercenary outfit as an "assassin's guild" is probably possible, but I don't know if you can prevent the AI to try and use it as "regular mercenaries"...
Adding a monthly cost should not be too difficult I guess.
I'm not quite sure how you code AI behavior (seen a few exemples in the decision files, but seems tricky)
To be honest I'm afraid of the AI blowing up all its cash on low priority murder plots and then being left with low cash and unable to buy mercenaries...