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My suggestion is if you would be interest to remove the archers ability to use direct fire? It feels arcadey to have that option in game and only exist for a player to have another tool to exploit against the AI.
About stats:
Akkadian farmers have bigger morale; armour; melee attack and melee defence stats compared with other lower tier units with a shield and some military training. (Siluhlu swords,siluhlu spears)
Ah man I somehow forgot about Akkadian Farmers. I fix their armor value in next update.
Siluhlu units have a higher manpower than other units (120 instead of 90) but worse stats to make up for that manpower difference, similar to the Lower Egypt and Seti's units. Siluhlu also get a buff from being near a "Taskmaster" unit.
Its about lethality, I think its a interesting system but that could be tweaked, I like the idea of lethality being high, but being dependant on other factors, idk if it already works like that, but I was going to suggest something like, upping the letality overall back to high levels, but make it be blocked primarily by armor, so no matter that lethality is high, a good armored unit can survive more hits, with AP values decreasing how effective that armour is. I felt that agains low tier units, in the early game, units that should be more lethal we're struggling, trained silver archers firing against a mob of conscripted farmers with no real armor or shield, and still most shots didnt seem to drop enemies. Another thing that could be taken into consideration, is melee attack and defence, impacting the lethality as well, you made swords be better against unarmored units, and I agree that they should struggle against heavier armor, but I think a unit of swords with high attack stats, should still feel very lethal and apt against heavier troops, since they'd be better at using their own weapons, being able to "find the gaps in armor" and same with the deffence value opposing that, for archers it'd be the accuracy value, elite archers should maybe have a better sense of how to shoot to kill, even against armored targets, I think that could make for a very interesting and dynamic battle where HP values arent as powerful, and a well placed strike will still kill instantly, with the skill and equipment of your units just affecting how easily or not said lethal blows will happen, a system like that would also encourage the use of veteran units, where even a lower tier of light infantry could fight decently against a higher class of soldier, if they have the field experience upping their skill in battle, anyways, a lot of text not even sure if its possible, but your mod is a MUST for this game and I just thought maybe this could be an interesting direction to look towards
I also thought about the Baron's suggestion and I might increase the range of direct shots to almost the distance of the indirect fire. Thats because I noticed that the AI is kinda bad with targetting and the indirect shot, does a lot less damage than the regular one. As a player you could just save up ammo by not shooting at anything before being close enough.
Im not sure how the game runs this, but if armor/Melee def and shields diminish the effects of lethality, you could keep archers very lethal in general but save chariots by upping their armor or maybe giving an overall missile resistance modifier to them, since a few bodyguard items seem to do that, if those things affect lethality, I think it'd be a nice balance, since we're talking abt taking out an entire chariot, horses and soldiers, so it'd make sense if they had more resistances
Good tip though with missile resistance. I think I experiment a bit with that.
Edit: Missile Resistance is not the solution, because lethal blows seem to ignore any resistance.
Idk, just my thoughts, not any specific suggestions :)