Stellaris

Stellaris

WP's Galaxy Portraits (3.14)
WP 🥔  [developer] 2 Aug, 2024 @ 8:02am
Known Issues / Technical / Compatibility / Dear PDX
Configuration:
You guys might want to consider changing the "GALAXY_SHOW_STARNAME_ZOOM" option in defines.txt! This allows you to see the portraits when even further zoomed out on the galaxy map (they will be very large) or only when more zoomed in, too.

It is NOT achievement compatibile.

Compatibility:
  • Most things should be compatible but watch out for particularly extensive UI mods hitting the galaxy screen elements.
    - So load this after UIOD

  • If you're running my planet view mod you'll know about a planet view scoping error that does actually mean both of these mods conflict!
    I've set things up in such a way that the planet view mod contains all the GUI necessities that this mod requires too, so you can have 100% compatibility as long as you load the planet view SECOND (below/after) this mod.
    - If instead you mistakenly load Galaxy Portraits second it will work generally fine but will have the effect of re-enabling the interactivity of the habitability icons that the planet viewer is trying to disable (and thus leave you susceptible to the scoping bug.)
    - If this strikes you as annoying, me too! Please consider posting on or supporting my bug report thread HERE[forum.paradoxplaza.com] on the official forums in the hopes that PDX might resolve it one day.

  • The mod currently only supports english. If people send me the loc files for other ones I'll intergrate them!

  • And lastly this mod can only out of the box support vanilla portraits. I've had to manually go through and assign every potential portrait to my own icons. Naturally that means that modded portraits aren't on the list. It won't bug or break or have any problems at all, you just won't see that particular species on the galaxy map.

Known issues:
As far as I can see, this mod doesn't create any errors in the error log.

Some portraits are not appearing on the galaxy map and I cannot figure out why!!! (Maybe one in twenty?) Easily tested by starting a new campaign on a large galaxy and enterring observer mode. If anyone has an idea please let me know.

The in-system arrows displaying neighbouring star (at the location of their hyperlane) do not process loc codes, and will therefore unfortunately look like a jumbled mess when pointing to any system with an alien portrait. It's a vanilla bug, I can't do anything about it.

I don't know how to retrieve the original system name for printing. Ideally how I'd like the mod to work is to just append the portrait image onto the current name of the system without changing it, but I've not figured out how. This means that systems with a portrait get a generic name "Empire Homeworld." This is unfortunate enough, but it also means I'm limited on what I can do. For example I'd like to move the icon when you move your capital - but I don't know how to bring the old star name BACK once the art is suppose to go away. Honestly I wish I knew how to do it better. This is likely a coding skill issue - I think it's possible (something about storing strings, maybe?) and I've love advice/examples on it.

Other places in the UI that might call on a home-world system name (such as when ships are moving to it, or the presence of an anomaly) will look weird in the UI. As far as I know, with this methodology, it's unfixable without PDX help.

Example:
https://imgur.com/Zvu5SCe.png


Dear Paradox:
First, I'd just like to say if the system_type name can be updated to be able to display loc commands that would be fantastically useful (I could get star names via this)!

Second, and a much cooler idea: If you can make the "star_mapicons" containerwindowtype active on the system scope we can put effectbuttontypes there and do BRILLIANT and much more performant things. (No events needed, can mix and match icons, can have animated icons, can mask them, all sorts) Please consider it!

Lastly, and maybe a bit pie-in-the-sky: If you can give us a way to retrieve an empires species (or leader!) animated portrait and display it in an effectbuttontype it would be AMAZING for this mod!
1. The portraits could display all the amazing animations and artists work already in the game! (this would look absolutely sick on the galaxy screen)
2. The art could reflect the actual phenotype, clothes or gender
3. The art could display the actual leader themselves!
4. Could add that leader holographic effect (or any other custom effect) to them
5. The mod could cut out a bunch of art files and have a tiny footprint.
Last edited by WP 🥔; 5 Aug, 2024 @ 1:25pm
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Showing 1-3 of 3 comments
Rotiti 25 Sep, 2024 @ 8:55am 
Something like this seems work to recover the system name

wp_gp_scripted_effects.txt
--
add_gal_port_human_1 = {
this.solar_system = {
# set_name = "wp_gp_human_1"
set_name = {
key = wp_gp_human_1
variable_string = "[This.GetName]"
}
}
}
--

wp_gp_l_english.yml
--
wp_gp_human_1: "[This.GetName]\n£sys_species_human_1£"
--
Last edited by Rotiti; 25 Sep, 2024 @ 8:56am
WP 🥔  [developer] 25 Sep, 2024 @ 2:36pm 
Wait, really?! I have GOT to try that! that seems so simple!
SHiFT_DeL3TE 27 Nov, 2024 @ 7:50pm 
Also seems to be a weird bug regarding the Trade routes menu. The portrait will just be covering the menu lol.
Anything that says "Homeworld System" even in Event text just covers all the text with the portrait lol
Last edited by SHiFT_DeL3TE; 28 Nov, 2024 @ 1:58am
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