Sid Meier's Civilization V

Sid Meier's Civilization V

Artificial Unintelligence Lite
Delnar_Ersike  [developer] 22 Oct, 2014 @ 7:40pm
Post Bug Reports Here
If your game crashes or you encounter AI bugs, please post about it here so I can get to fixing it ASAP.
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Showing 1-7 of 7 comments
Yarrrek 2 Dec, 2014 @ 12:53pm 
England produces samurais
harbour doesn't make a trade connection with the capital
Delnar_Ersike  [developer] 3 Dec, 2014 @ 12:05pm 
Hmm, I thought that was only a bug when running the game in debug mode, and that it's mod-independent...
pawpatrol 9 May, 2015 @ 12:42pm 
Does the mod change how the AI percieves expansion? In my game whenever I naturally expand
the AI reacts as if I had bought the tile. This could be due to another mod, but this is the only one that looks like it could change that.
Delnar_Ersike  [developer] 9 May, 2015 @ 1:46pm 
DictatorDuck: the AI does not actually care about how you acquire a tile. If you acquire a tile that could be acquired by one of its cities, whether it's through buying or natural expansion, it will trigger the contested lands flag. This change is implemented in the DLL of the game, so this mod has no effect on it: the only thing it should change is how much the AI will dislike another player due to contested lands.
Fenragon 2 Oct, 2015 @ 4:51pm 
Harbours (and replacements) do not form a city connection (as stated above).

Not sure if this mod causes it: Caravans and Cargo ships fail to establish a trade route (no viable destinations)
Serp 24 Apr, 2020 @ 9:00am 
Hi, thank you for your work :)
When I load this, I get this in database.log:

[27616.078] no such table: AIEconomicStrategy_Flavors
[27616.078] In Query - UPDATE AIEconomicStrategy_Flavors SET "Flavor" = ? WHERE "AIEconomicStrategyType" = ?;
[27616.078] Database::XMLSerializer (New_CIV5AIEconomicStrategies.xml): There was an error executing the update statement! See Database.log for details.
[27616.078] In XMLSerializer while updating table AIEconomicStrategy_Flavors from file New_CIV5AIEconomicStrategies.xml.
[27616.078] no such table: AIMilitaryStrategy_Flavors
[27616.078] In Query - insert into AIMilitaryStrategy_Flavors('AIMilitaryStrategyType', 'FlavorType', 'Flavor') values (?, ?, ?);
[27616.078] In XMLSerializer while updating table AIMilitaryStrategy_Flavors from file New_CIV5AIMilitaryStrategies.xml.

I think this also means that the whole file is not loaded. So... why do you try to alter non existing tables? Or is this non-BNW code?
Serp 24 Apr, 2020 @ 9:58am 
I wasnt able to reproduce the harbor issue mentioned above, so I guess it is fixed or was a mod conflict? An xml mod like this should not be able to cause such a bug anyway.

But I noticed that city states may need several turns to found their city now. Is there no way to exclude them from the new "good city spots" rules?

edit:
found the reason for this problem, the modinfo misses a database update line:
<UpdateDatabase>New_GlobalDefines.xml</UpdateDatabase>
Last edited by Serp; 24 Apr, 2020 @ 10:13am
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