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harbour doesn't make a trade connection with the capital
the AI reacts as if I had bought the tile. This could be due to another mod, but this is the only one that looks like it could change that.
Not sure if this mod causes it: Caravans and Cargo ships fail to establish a trade route (no viable destinations)
When I load this, I get this in database.log:
[27616.078] no such table: AIEconomicStrategy_Flavors
[27616.078] In Query - UPDATE AIEconomicStrategy_Flavors SET "Flavor" = ? WHERE "AIEconomicStrategyType" = ?;
[27616.078] Database::XMLSerializer (New_CIV5AIEconomicStrategies.xml): There was an error executing the update statement! See Database.log for details.
[27616.078] In XMLSerializer while updating table AIEconomicStrategy_Flavors from file New_CIV5AIEconomicStrategies.xml.
[27616.078] no such table: AIMilitaryStrategy_Flavors
[27616.078] In Query - insert into AIMilitaryStrategy_Flavors('AIMilitaryStrategyType', 'FlavorType', 'Flavor') values (?, ?, ?);
[27616.078] In XMLSerializer while updating table AIMilitaryStrategy_Flavors from file New_CIV5AIMilitaryStrategies.xml.
I think this also means that the whole file is not loaded. So... why do you try to alter non existing tables? Or is this non-BNW code?
But I noticed that city states may need several turns to found their city now. Is there no way to exclude them from the new "good city spots" rules?
edit:
found the reason for this problem, the modinfo misses a database update line:
<UpdateDatabase>New_GlobalDefines.xml</UpdateDatabase>