Don't Starve Together

Don't Starve Together

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Aly 20 Aug, 2024 @ 7:36pm
Tips, improvements and what not
I understand that this mod is supposed to be somewhat minimalistic, however i don't think implementing these would be a hassle.

Checking the players prefab to alter the food (and item) values based off of it. For Wortox it would be halving all the values and adding food/sanity to his souls, for Wurt adding the 33% veggie bonus and removing the health and sanity penalties from durians and kelps. Same would apply for gears while playing as WX.

Now that we know the players prefab, it would also be quite convenient to account for item damage, uses (in case of Wes) and favourite food values. The favourite values could be highlighted in golden-ish color (or a completly different way of course), to make sure it stands out from the rest. This would make it apparent it's the characters favorite food.
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Aly 20 Aug, 2024 @ 7:45pm 
Also, the scrapbook icons turn out very sharp when used as a font. It's not a huge issue but it still makes it look a little off compared to the rest of the UI elements. If there's something you can do about it - perfect. If not, do not even bother. It's up to the user if it's even an issue (or a feature :mean_creep:).
Gimmeh  [developer] 23 Aug, 2024 @ 1:24am 
Thanks for the input.

I have considered implementing the character differences before, and you're right that it wouldn't be too difficult to implement. I'm just thinking about at what point the mod would be doing too much. For example, if we expect the player to estimate the effect spoilage has on their food, why not Wurt's veggie bonus as well?

For newer players, figuring out little mechanics and optimizations like this is part of the fun. Like: what does my character like to eat and what is the benefit? And for more experienced players, the calculation is trivial.

Personally, I'm not too against including this feature, but it has to be worth it. Ideally, you would be able to decide yourself in the config, but then the issue remains in what the default behavior should be...

P.S. Gears already work while playing as WX.
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