X4: Foundations

X4: Foundations

After the Fall
Lord Kentucky 21 Oct, 2024 @ 5:59am
Issues with Mod
Fun mod, ramps up the stakes a lot!

Issue #1 - There is an issue with the gasses in Earth sector. Mining ship will not go there when they are Subordinates of stations. However, (and @DBAA3 might want to know this) I just set a few miner on Repeat Orders to Mine, then deliver to the stations. That's a good workaround. This might be an issue in the places in the galaxy, but I have not tested them all.

Issue #2 - I've noted that the Terrans will not push into enemy sector anymore. They absolutely suicided their Asgards at the start of the game (when they had resource banks, I guess) but now I'm very much on my own. First taking out Mercury and then moving into Mars. The Terrans have a bunch of L Class ships just hanging around, but will only send in a Katana/Jian with 2 fighter to go die in Mars. Not proper push.
Not sure how to affect this behavior. Any suggestions?
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Showing 1-9 of 9 comments
pturky 23 Oct, 2024 @ 3:55am 
I started with Terrans as there on there own to the rest so i like that challenge , but i found that the L and XL will push into Mercury and Mars over time but not straight away . I only ever seen 1 Asgards each new game which always go into mars after a while . I have restarted a few times and each start is different but Terran shipyard , equipment dock and Warf always start in same place and freebie ships. As i said above i have done a few restarts and Terran always go into Mars but Mercury is very limited but with no ship building in that zone Xeon drains there fleet over time by going into venius then you can clean up whats left.
I start with 10 mil cash the PHQ and the other quest line with it forgot the name all done , Research all complete and Terran scout . Seems to give me a fun start.
Lila. 16 Nov, 2024 @ 4:53pm 
Anyone else having an issue that theres no hull part factories? I probably spend 5 hours exploring and wanting to build energy production to find out theres no hull part factories
LordIvan  [developer] 1 Feb @ 3:47am 
I've heard that reported several times about that odd failing to mine in earth/moon. I've run a test game with a terran start, but automining seems to work. My current suspicion is that the terrans tear through the resources too quickly, leaving them depleted, and don't bother mining until the reach a density threshold again - but that's just a guess.

I've upped gases and minerals in Venus to try improve the situation in the version I'll release for 7.50.
LordIvan  [developer] 1 Feb @ 3:48am 
@lila I've not seen that a scenario with no hull parts. Which faction? Or was it all of them?

I *do* reduce the starting number of production stations, but it should never result in no hull part stations at all.
LordIvan  [developer] 1 Feb @ 3:52am 
As for issue #2 - The factions do expand, but slowly. I've left their asteroid and other defence fleets in the game, they just start with no ships - So they should slowly build and push out. But some fleets are designated defence, and won't be used for assault - those might be what you see.

I'm wondering if the terrans are in a bad place because they insist on building asgards and sending them on suicide runs. Hopefully the latest economy tweaks should help this a bit.
nrei 26 Feb @ 1:19pm 
I started terran, no silicon carbide production, no metallic microlattice production. They just bought all from trade stations and left me without anything. Later on I found microllatice production on Oort Cloud, but almost impossible to go there through all xenons. I dunno, for me seems pretty broken. That will be good to have something on Earth, Moon, Venus, otherwise that's pretty dead economy and I have no idea how to recover it. Carbide didn't find at all.

Upd.: There is carbide, which needs microlattice, but microlattice production is only one station
in Oort cloud, 1 station for both factions: PIO and TER. All trade ships dies in xenon sectors, economy stuck. That's unfortunately unplayable.
Last edited by nrei; 26 Feb @ 2:48pm
LordIvan  [developer] 28 Mar @ 7:35pm 
Thanks for all these reports.
I've adjusted terran territory slightly, added more resources to their starting systems, and checked to make sure on new game start that both carbide and substrate factories are created.

Their economy will be weak, but should be a bit better than before.

this is in the new release supporting 7.50 that I've linked in the comments section where you can download, but I plan to upload it tomorrow to the workshop. (It's late here, and I'm a bit too tired to push this tonight :D )
HOPE 28 May @ 4:13pm 
Issue #1 - There is an issue with the gasses in Earth sector. Mining ship will not go there when they are Subordinates of stations. However, (and @DBAA3 might want to know this) I just set a few miner on Repeat Orders to Mine, then deliver to the stations. That's a good workaround.

I'm experiencing the same issue.
HOPE 28 May @ 4:28pm 
Additionally, I would like to add that, besides Lord Kentucky's method, I worked around the issue by building directly in the Terra sector and setting restrictions to force mining operations exclusively within that area. I also noticed that the gas reserves in the Terra sector are not being exploited — not even by the Terrans themselves.
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