Cortex Command

Cortex Command

The Brotherhood of Nod
 This topic has been pinned, so it's probably important
Killian  [developer] 23 Oct, 2014 @ 2:24pm
Questions & Answers
As with the Warhammer mod, I'm making this topic for questions and answers.

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1) Are we getting <X>?
Depends on what you mean by X.

New actors/guns/etc.? Definitely. I still have plans.

Rest assured this is an early beta and it's still growing.

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2) Will there be a GDI faction mod?
No promises. I'd like to do one at some point, but I want to get the Brotherhood polished up good and ready first.

Yes, there is now! You can find it on the Workshop fairly easily.

2a) What about the Scrin?
Honestly, I don't think CC would really be able to do the scrin any kind of justice. I'm not really a huge fan of them as a faction either- I mean, their gameplay in C&C3 was kinda fun, but on the whole I think they could have been handled much better post-TS.

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3) Vehicles?
Big no, I'm afraid. The engine Cortex Command runs on only really supports humanoid actors, rockets, twin-engine dropships, and crab-like walker/turret units. Whilst vehicles are technically plausible, it requires a pretty significant investment of time and energy.

Combine this with the limited quarters and rough terrain of most maps, and I don't feel vehicles would be worth the investment.

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Again, post questions here and I'll probably answer them at some point.
Last edited by Killian; 8 Mar, 2015 @ 12:31am
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Showing 1-15 of 26 comments
Mrvideogame 23 Oct, 2014 @ 4:16pm 
I saw the 2nd question, so, Will there be scrin :P
Also, are you planning to add stuff from Kane's Wrath?
Last edited by Mrvideogame; 23 Oct, 2014 @ 4:16pm
Killian  [developer] 23 Oct, 2014 @ 4:40pm 
Originally posted by Mrvideogame:
I saw the 2nd question, so, Will there be scrin :P
Also, are you planning to add stuff from Kane's Wrath?

Ha!

1) Honestly, I don't think CC would really be able to do the scrin any kind of justice. I'm not really a huge fan of them as a faction either- I mean, their gameplay in C&C3 was kinda fun, but on the whole I think they could have been handled much better post-TS.

2) That depends. Current material is a mix of Tiberian Sun, C&C 3, and Renegade. It's not impossible that some KW elements might make it in.
Void Salts 24 Oct, 2014 @ 9:19am 
can you add a avatar actor and a tiberium bomb.
Killian  [developer] 24 Oct, 2014 @ 10:57am 
Originally posted by LORD GHOST:
can you add a avatar actor and a tiberium bomb.

In theory, yes. In practice, CC's engine really doesn't play nice with giant/oversized actors, nevermind the Avatar was a goofy, gimmicky pain in the ass. The amount of time and effort that would have to go into such an actor would be better spent on other things.
Mrvideogame 24 Oct, 2014 @ 11:44am 
cool, I look forward to what you do. Great mod btw
Mrvideogame 24 Oct, 2014 @ 11:46am 
Originally posted by Arcalane:
Originally posted by Mrvideogame:
I saw the 2nd question, so, Will there be scrin :P
Also, are you planning to add stuff from Kane's Wrath?

Ha!

1) Honestly, I don't think CC would really be able to do the scrin any kind of justice. I'm not really a huge fan of them as a faction either- I mean, their gameplay in C&C3 was kinda fun, but on the whole I think they could have been handled much better post-TS.

2) That depends. Current material is a mix of Tiberian Sun, C&C 3, and Renegade. It's not impossible that some KW elements might make it in.

Also will you be adding stuff from the god awful C&C 4?
Killian  [developer] 24 Oct, 2014 @ 12:04pm 
Originally posted by Mrvideogame:
Also will you be adding stuff from the god awful C&C 4?

Almost certainly not.
Mrvideogame 24 Oct, 2014 @ 12:43pm 
Originally posted by Arcalane:
Originally posted by Mrvideogame:
Also will you be adding stuff from the god awful C&C 4?

Almost certainly not.

Thank god!
Do you have sound effects from Renegade?
Killian  [developer] 24 Oct, 2014 @ 5:56pm 
Originally posted by ShaNaNa-Baron Shaddap IV:
Do you have sound effects from Renegade?

In the mod, or in general?
Not in the mod yet. I'm planning on digging up my old copy and looking at the sounds from it to see if they're any good/worth implementing.
Originally posted by Arcalane:
Originally posted by ShaNaNa-Baron Shaddap IV:
Do you have sound effects from Renegade?

In the mod, or in general?
Not in the mod yet. I'm planning on digging up my old copy and looking at the sounds from it to see if they're any good/worth implementing.
I've got the TFD version of Renegade, and I can get the soundfiles from it.
Could there be urban camo versions of the fanatics? Just a suggestion because of C&C 1.
Killian  [developer] 27 Oct, 2014 @ 9:03pm 
Originally posted by ShaNaNa-Baron Shaddap IV:
I've got the TFD version of Renegade, and I can get the soundfiles from it.

Good for you. I don't need them right now, and I can sort it out myself when I do. Not that I don't appreciate the offer, but I like to do things in a reasonably orderly fashion. I'll look into it when I have the time.

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Originally posted by S'Arais N'Aethskaeel:
A TS/REN/3 cross, huh?

Probably could ask Carnius about some of his Tib. Essence. stuff.

Renegade has the best gun references, and TS/3 have better infantry unit designs and references, particularly in the form of high-res concept art pieces. I like to think of this mod as being a sort of spinoff storyline where the liquid tiberium blast at Temple Prime never happened (and thus the Scrin never got involved), and technology has generally diverged here and there as a result.

Essence seems like an interesting project, but also doesn't seem like it would offer much new/interesting beyond alternative interpretations of various units.

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Originally posted by ShaNaNa-Baron Shaddap IV:
Could there be urban camo versions of the fanatics? Just a suggestion because of C&C 1.

There is a quote that I feel applies to modding projects;

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupery

To summarize- what would such a thing add? I assume you're referring to the classic grey-silver colouration Nod units/etc. had in the TD campaigns, but even then, TD is loooong in the past.
Just TD stuff that fanatics might scavenge. Grey-silver colored uniforms, PASGT helmets, GDI uniforms?
Killian  [developer] 27 Oct, 2014 @ 9:22pm 
The problem is that whilst random heads/faces/helmets assets and coding are fairly trivial to implement, it is significantly harder (perhaps even impossible) to do the same for limbs, due to the way CC's engine works.

At best, I might be able to give them a chance to spawn with a helmet, but I think it works better simply to keep them as-is.
Last edited by Killian; 27 Oct, 2014 @ 9:22pm
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