Cortex Command

Cortex Command

The Brotherhood of Nod
 This topic has been pinned, so it's probably important
Killian  [developer] 23 Oct, 2014 @ 2:25pm
Bug Reports!
Again, as with the Imperium mod- Found a bug? Report it, and be as clear as possible. Include steps for replicating the issue if you can, etc.
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Showing 1-15 of 32 comments
Okay, so when I try to start the game with the mod installed, the game crashes. The message that shows is as follows:

Failed to load datafile object with the following path and name:

Brotherhood.rte/Actors/Sounds/Die_01.wav

The last frame has been dumped to 'abortscreen.bmp'

What do?
Killian  [developer] 23 Oct, 2014 @ 4:42pm 
Odd. Try unsubscribing and resubscribing to see if it redownloads properly? Everything is launching fine on both my copies of CC, and given I had to launch one of those to even upload the mod to the workshop in the first place...

I can only assume it's some super-finicky issue with workshop mod uploading.
Last edited by Killian; 23 Oct, 2014 @ 4:42pm
Starzy 23 Oct, 2014 @ 4:53pm 
Im having the same problems with the same sound file
Last edited by Starzy; 23 Oct, 2014 @ 4:54pm
Killian  [developer] 23 Oct, 2014 @ 4:55pm 
I'm going to try re-uploading the mod just to be on the safe side. Hopefully that might make it behave.
Starzy 23 Oct, 2014 @ 5:04pm 
its still giving me the same error
Killian  [developer] 23 Oct, 2014 @ 5:06pm 
This ♥♥♥♥♥♥♥ uploader. I don't even know what's going on here, then.

Can you open up the mentioned folder (CC is under .../Steam/steamapps/common/...) and look at the files there? Are the files all there? Which OS are you using?
Last edited by Killian; 23 Oct, 2014 @ 5:07pm
AShadyZebra 24 Oct, 2014 @ 1:13pm 
Hello, Arcalane, I've got an error of similar nature to that of Shaddap IV's.

I tried to open the game after downloading it and recieved this:

---------------------------
RTE Aborted! (x_x)
---------------------------
Failed to load datafile object with following path and name:

Brotherhood.rte/Craft/Carryall/engine_loop_new.wav

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------
Killian  [developer] 24 Oct, 2014 @ 1:17pm 
It seems to have skipped uploading that file as well- along with the sounds played when the carryall itself explodes. I'll upload a fixed version in a minute or two.

Ed: Done.
Last edited by Killian; 24 Oct, 2014 @ 1:21pm
Acarath 2 Nov, 2014 @ 11:53am 
not really a bug or problem really.. but. if i deploy lots of lazer units from a dropship they sometimes start shooting at thin air. then affter a while all the enemes (influding the enemy brain) suddenly fall over and die.... dunno whats up with that... could be jsut the sheer amount of stuff but.. meh i dont know.
Killian  [developer] 2 Nov, 2014 @ 12:55pm 
Originally posted by bug719:
not really a bug or problem really.. but. if i deploy lots of lazer units from a dropship they sometimes start shooting at thin air. then affter a while all the enemes (influding the enemy brain) suddenly fall over and die.... dunno whats up with that... could be jsut the sheer amount of stuff but.. meh i dont know.

That's an engine limitation. Nothing I can do about it.
Acarath 3 Nov, 2014 @ 2:46am 
ah thanks. just wasnt sure... (this is prob the only way to win against DS tech without unlimited money or super-bombs xd)
splet 18 Nov, 2014 @ 2:47pm 
Is being able to command your troops after your brain is destroyed with a black hand crusader intentional? If it is, it's a nice touch.
Killian  [developer] 18 Nov, 2014 @ 5:57pm 
Originally posted by AGFruit:
Is being able to command your troops after your brain is destroyed with a black hand crusader intentional? If it is, it's a nice touch.

No? The Crusader isn't a brain unit, so that shouldn't be happening.
VolteVaris 13 Dec, 2014 @ 7:24am 
With Unmapped Lands 2 (probably the same with others) the Cyborg is set as Crusader. Just a heads up.
Last edited by VolteVaris; 13 Dec, 2014 @ 7:47am
Killian  [developer] 13 Dec, 2014 @ 8:00am 
Whoops. Fixed!
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