Cortex Command

Cortex Command

The Brotherhood of Nod
 This topic has been pinned, so it's probably important
Killian  [developer] 27 Oct, 2014 @ 8:43pm
Feedback
Got specific feedback about a certain element of the mod? Note it down here!

Please do not request to add me to your contact lists for the sole purpose of providing feedback - Steam has essentially nonexistant logging capabilities and I will forget. Having written feedback here helps more than conversations.
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Showing 1-10 of 10 comments
Cyborgs are super cool, but I have a bit of a issue with them being a tad too powerful, with them being able to SOLO bases. I mean, it all depends on wether your bothered about making them balanced or not, as they are very fun to use
Killian  [developer] 20 Nov, 2014 @ 12:14pm 
I've tried to make them kinda balanced given the price investment, but I admit they need tweaking - I'll probably go over the materials and such involved at some point, and make it so their arm gun does need to reload periodically.

I think I might also look into some kind of scripting so that the gun takes longer to reach its maximum fire-rate, rather than the short delay it has currently.
FatCat 20 Nov, 2014 @ 2:40pm 
on the subject of cyborgs, one of my absolute favorite things about them is their ability to seemingly bodyslam things into submission. i have noticed that when my gun is shot off of my cyborg it is still a hilariously effective killing machine by simply landing on people and pessing them into the ground.
Last edited by FatCat; 20 Nov, 2014 @ 2:41pm
Boltersam 21 Nov, 2014 @ 11:43am 
so far what I think is the raptor needs a higher fire rate, as it can't dish out damage as fast as other assault rifles on the market and I suggest getting some sort of very agile,assasin type actor in,so far I just see two heavies and two grunts (cyborg and black hand crusader = heavies fanatic and loyalist = grunts)
Killian  [developer] 21 Nov, 2014 @ 1:06pm 
The AR70's "strength" is its low cost. You don't use it with one guy by itself- no. Take three or four fanatics/loyalists, arm them all with Raptors, and use the squad/group pie menu option. Lead the group and focus fire on targets (your squadmates will follow your aim and try to shoot the point you are aiming at) - the concentrated Raptor fire can make short work of almost anything.

I am considering some kind of stealth actor as well. Unfortunately Major is currently in the process of moving, so any updates over the next few days will likely be script/code only.
Last edited by Killian; 21 Nov, 2014 @ 1:08pm
Boltersam 22 Nov, 2014 @ 5:37am 
ahh ok, a stealth/very agile actor would be much appreciated, good luck on this mod.
Scienski 25 Nov, 2014 @ 2:13pm 
Could you possibly make the Fanatics jetpack a little more powerful? Also the Hawkeye just seems really weak and slow and I find no point in using it at all. I also didn't notice much change, if any, with the spin-up of the Cyborg Machine Gun. And in my opinion have custom sounds for jetpacks makes a mod feel much better instead of always hearing the same sound. Possibly like Untitled. Great mod though and keep up the good work!
Last edited by Scienski; 25 Nov, 2014 @ 2:22pm
Killian  [developer] 25 Nov, 2014 @ 2:25pm 
Noted. I'll take a look at the Hawkeye soon as well- it's based off a toned down version of a very powerful sniper rifle.

I also need to look into the sound sets as a whole. I think I have a few things that might work nicely for jetpacks if I dig around a bit.
Last edited by Killian; 25 Nov, 2014 @ 2:25pm
Vurt 16 Mar, 2015 @ 1:27am 
can you make a tibium mod tiberium bombs and astroids and the normal tiberium that kills and spreads.make it kill guick
Last edited by Vurt; 16 Mar, 2015 @ 1:27am
Killian  [developer] 16 Mar, 2015 @ 4:19am 
No, because such a project would be a huge waste of time when I'm currently focused on updating and finishing the GDI and Brotherhood. Someone made one a long time ago but it is now broken and I do not have the skills, time, or interest to attempt to update it to make it work with current builds.
Last edited by Killian; 16 Mar, 2015 @ 4:19am
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