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That said I did play with a selection of other mods, so likely had some influence (No SBCameraScroll this time though).
https://pastebin.com/02Z1cuVY
I was also playing in coop, and I noticed that sometimes the 2nd player would get teleported to the pipe where we came from, while waiting for a region gate to open (maybe something to do with stick together mod?)
at OverWorld.SyncFloodLevels (AbstractRoom oldWorldRoom, AbstractRoom newWorldRoom) [0x000bb] in <a117a2e773414632b51933d2ae7f2aca>:0
at (wrapper dynamic-method) OverWorld.DMD<OverWorld::WorldLoaded>(OverWorld)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<OverWorld::WorldLoaded>?-1933393920(OverWorld)
at RegionRandomizer.RegionRandomizer.OverWorld_WorldLoaded (On.OverWorld+orig_WorldLoaded orig, OverWorld self) [0x0005f] in C:\Users\Natha\OneDrive\Nathan\RainWorld Mods\Region Randomizer\RegionRandomizer.cs:731
NullReferenceException: Object reference not set to an instance of an object
OverWorld.SyncFloodLevels (AbstractRoom oldWorldRoom, AbstractRoom newWorldRoom) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) OverWorld.DMD<OverWorld::WorldLoaded>(OverWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<OverWorld::WorldLoaded>?-1933393920(OverWorld)
RegionRandomizer.RegionRandomizer.OverWorld_WorldLoaded (On.OverWorld+orig_WorldLoaded orig, OverWorld self) (at C:/Users/Natha/OneDrive/Nathan/RainWorld Mods/Region Randomizer/RegionRandomizer.cs:712)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<OverWorld::WorldLoaded>?599008128(OverWorld)
OverWorld.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?1638053888(RainWorldGame,single)
Pom.Pom.RainWorldGameRawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at C:/Users/ericer/Documents/Rain World Documents/Code Modding/Pom/Pom/Pom.InputHooks.cs:41)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?-1547665408(RainWorldGame,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?-1244894208(ProcessManager,single)
RegionKit.Modules.AnimatedDecals.VideoManager.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at <5b121b8e5bc846379a4645405d5ae6b8>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?1137738880(ProcessManager,single)
RainWorld.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Game froze while trying to enter a region gate (going from lush mire to shaded citadel [which went to farm arrays iirc]). Can still pause but the gameplay froze. Playing as Rivulet with two slugpups. Was able to use the gate before I believe.
Mods:
Slugbase, Rain World Remix, Custom Regions Support, Sharpener, POM, More Slugcats Expansion, ExtendedCollectiblesTracker, Expedition, ImprovedCollectiblesTracker, Tokens in Expedition, Rainbow pups, Friends of Friends, X64 World, RegionKit, Faster Remix, Karma Expansion, Howling Rift code stuff, Fisbos, Music Announcements, Slugpup Safari, Lunacy, Let Me Set My Needles Down, THe M4rblelous Entitiy Pack, Lush Mire, Pups for Everyone, Pups+, Purification Conduits, The Grinder, Coral Caves, Region Randomizer, Grinder Patch, Stormy Coast, Badlands, Howling Rift, Arid Barrens, The Mast, Mosquitoes, Gilded Sanctuary, Forsaken Station code stuff, Shrounded Assembly Code, Scorched District, Hanging Gardens, Forsaken Station, Shrouded Assembly, Pilgrims' Ascent, Far Shore, Moss Fields, Chasing Wind, Neuron Forest, Dev Tools, Dev Console, Testing Arenas, IDs Expanded, Visible ID, Forsaken Factory, Merge Fix, No Mod Thumbnails, Input Display, Dress My Slugcat
So... there's a chance Rain World just bugged, in which case maybe it'll work if you try it repeatedly. Or maybe a region mod got disabled accidentally. Most likely, other gates should still work, though.
Thanks for the detailed bug report. I'll try to update the error logging to make it more helpful for me next time.
Menu.EndgameMeter+NotchMeter..ctor (Menu.EndgameMeter owner) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.EndgameMeter..ctor (Menu.Menu menu, Menu.MenuObject owner, UnityEngine.Vector2 pos, WinState+EndgameTracker tracker, FContainer bkgContainer, FContainer mainContainer) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.KarmaLadder..ctor (Menu.Menu menu, Menu.MenuObject owner, UnityEngine.Vector2 pos, HUD.HUD hud, RWCustom.IntVector2 displayKarma, System.Boolean reinforced) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.KarmaLadderScreen.GetDataFromGame (Menu.KarmaLadderScreen+SleepDeathScreenDataPackage package) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Was playing Pearlcat with Simple Spawn Swapper on. Sheltered and this happened.
This MIGHT be the issue causing sheltering to glitch. This was a very common bug in previous versions of the mod, but I haven't experienced it at all since my latest patch.
...I really want to get this issue fixed, because it really annoys me...