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seems like the volume of the different "annoucer" characters voices is variable? one of the characters is basically inaudible when their icon shows up while the other characters are at a good volume level
theres a few props (stacked chairs before first jump pad) which don't have collision
Only one player is given the wingsuit in coop.
With those bugs out of the way, I wish there was more visual guidance on what you're doing: (Subtitles for the people talking to you, maybe a visual EE or map progression checklist, a way to refer back to information like "Sacrificing Weapons" since the information only sticks around for a bit and then never comes back. Since you're going for a black ops 2 vibe, maybe there could be an Origins or Mob of the Dead styled "Inventory UI" for when you collect Ragnarok, EE or Shield Parts making it easier to check and see which step you're on without having to [REDACTED.] Lastly and this may still be out of your control, but I wish UEM could work on this map or at least with Barebones. I do get an error for it when I use Barebones so if it helps you in anyway and if you wish to investigate it to make the mod compatible, I can let you know what it says? Let me know!)
The reason why you see through is because those buildings are directly ported from BO2 and they only have one side (exterior) textured , they are opaque in bo2 I wanted them to be transparent as I think even with downsides it looks better, doing subtitles at this point would be pretty unrealistic as that's ton of work (not to mention they'd use even more processing power), u can track your progress with weapon sacrifice with the lightbulbs that appear, same goes for the parts on workbenches as i only know how to script in GSC and HUDs are written in LUA (and I actually had the HUDnmade for me by Ronan) so I might ask him about it. EE steps can be tracked using the small PC inside server room, might update it to show small tips as well. Unfortunately I'm not gonna out of my way to integrate mods, lot of mods edit base Bo3 files and so do I so it's not really possible except if I go out of my way to feature every mod. Sorry if those answers are disappointing
Sounds like you have stutters when switching light states or when something is manually spawned in, I'll look into that
No worries! Thanks so much for the awesome experience!! :)
Both are intentional, juggernog would be too much of a hassle to run back if Ur stuck by the pool, and mule kick isnt on the map ATM