Call of Duty: Black Ops III

Call of Duty: Black Ops III

KARMA REZORT
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Update: 3 Jan @ 6:05pm

> Reverting to previous update

Update: 26 Nov, 2024 @ 9:13am

> Updated players starting points

Update: 24 Nov, 2024 @ 6:07am

> SSI changed to: Evening

> Reworked double pap: Players no longer need to sacrifice their weapons

> Added brand new CyberCom feature, similar to field upgrades get one active upgrade one passive upgrade and call it when
you want it, 9 to choose from!

> Reworked spawn area: Now will resemble wasteland from Moon
Perk up, gun up! Try surviving this tiny area with lifted zombie limit, total chaos and brand new boss
enemy: Healer!, all for u to discover!

> Main ee: Amount of wonder weapons needed to be upgraded for first step depends on number of players
one per player.

> New weapon! Chicom CQB, (Wall weapon)
upgraded variant 1: damage increased to 175, reflex sight, auto-burst
upgraded variant 2: damage increased to 215, acog, auto-aim + track weapon mod

> New weapon! Black ops 2 crossbow (Box weapon) *Collaboration with WetEgg! Crossbow released for everyone
to use in their maps!
upgraded variant 1: projectile will attract zombies
upgraded variant 2: projectile will attract zombies, infinite range, lighting strikes

> Added unlimited sprint and for few seconds player will sprint at 1.5x speed
default sprint itself is faster

> Easier main ee feature: now will have weapons automatically in a box upon reaching escort step

> Dissonance cava will now tell you where you are gonna teleport

> Fixed dissonance cava being able to teleport players to closed areas

> Blue wonder weapon quest: Players no longer need to wait for the round to flip to hit glowing skulls

> Nerfed swarm grenade

> Buffed flash grenade

> Hunter killer drones will now correctly track zombies
(shoot one straight at the zombie for instant detonation, or shoot it in the air to activate
missile guidance)

> Buffed various bullet weapons

> Hellstorm can now be called anywhere, instantly once earned, using action button 3

> Hellstorm now has unlimited ammo

> Hellstorm call-in table removed

> Opened up dance floor in upper club

> Removed first door in spawn

> Fixed navigation in spawn

> Added vista models to unplayable mall buildings

Update: 30 Aug, 2024 @ 1:57am

> Fixed elemental pop activation hitmarkers

> Golden bottle will now only reward the user of the Arcade with free perkaholic

> Added option for easier main ee

> Number of hits required on movie step, on solo has been reduced

> Fixed Epic reward in spawn

> Reduced the amount of Electric zombies that spawn inside nightmares

> Fixed fast start sometimes starting on its own

> Fixed infect variant inside CSV file (i accidently typed in karma_dmr_inefct instead of infect :P) Hopefully this fixes it not appearing
inside the box after completion, would love some feedback!

Update: 28 Aug, 2024 @ 1:35am

> Fixed multiple wingsuit glitch spots

> Fixed epic rewards for spawn bottle

> Spawn bottle now has a chance to give bonus points

> Elemental pop will no longer trigger while using wonder weapons

> Fixed: Lifted perk limit

> Fixed multiple spots where zombies could get stuck

> Updated particle effects on Green beam inside studio

> Fixed interacting with killstreaks while using death machine

> Fixed out of the map glitch using the spawn room tables

Note: In future easter egg will have on screen hints, stay tuned!

Update: 26 Aug, 2024 @ 11:32am

> Fixed dagger playing equip animation on loop

> Fixed dagger taking away weapon

> Fixed studios trailer allowing players to get outside the map

> Made studio brighter

> It will no longer rain inside a studio no matter the weather

> Electric zombie outside of the map "teaser" sounds will play less frequently

> Lifted perk limit

> Golden bottle will give perkaholic

> Added a slope to hellstudio jumppad

Update: 26 Aug, 2024 @ 3:01am

> Helicopter now correctly has a pilot

> Fixed loadout cloning making player invisible

> Fixed sloped clip causing player to get launched in a studio

> Fixed multiple wingsuit jumpspots

> Fixed mulekick taking away players weapons (perk is not very stable atm, use at own risk)

> Fixed RPD sound, now correctly plays 3d sound instead of 2d which everyone was able to hear on entire map

Update: 24 Aug, 2024 @ 10:50am

> Added sound for filling the bottle inside the spawn

> HUD: Weapons now display correct caliber

> Fixed light coming through one of the towers

> Lowered the sound of ambient music playing throughout the match

> fixed bad spawn point while elevator was still up

> Fixed overstreched foam on the water texture

> Fixed collision on hot tubs

Update: 23 Aug, 2024 @ 4:24pm

> Fixed multiplayer issue

> Made studio brighter

Update: 23 Aug, 2024 @ 3:11pm

> Reverting to this version