Project Zomboid

Project Zomboid

Tk's Real Vehicle Acceleration 3
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
tkonrye  [kehittäjä] 22.8.2024 klo 19.57
Bugs/Performance/Weird vehicle behavior
Please post any oddities you find here, and I will address them as soon as I can, if possible. As of the time of this post (6/12/2024), all the vehicles have been tested and are working in our test environment.
However as modders update their mods, it can cause some "weirdness" for this mod, so feel free to let me know!

As of 9/1/2024 Vehicles not included with TksRealVehicleAcceleration3 may handle far better than intended and may accelerate far slower/faster than other vehicles. A patch has been added to mitigate some of this, non compatible vehicles will still be less than stellar, but may now be usable.
Viimeisin muokkaaja on tkonrye; 1.9.2024 klo 7.47
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Hello, with the new file update (31/08) FRUC Animation Beta, as well as some vanilla vehicles accelerate reaaaaally fast, most notably in reverse, haven't tested in other cars not converted yet
most notably reverse, but also forwards, making them hard to maneuver without crashing in tight spaces haha
converted vehicles such as Power Wagon, work as intended
can confirm non-converted vehicles accelerate waaaay quicker than realistically possible in stock form, you weren't kidding about there being a difference lol
tkonrye  [kehittäjä] 1.9.2024 klo 6.54 
Yeah Titto (and hello again) this time around the vehicles need the lua in order to operate, so non compliant vehicles are going to be VERY crazy. I might try and add something in that cuts their power in half or something to mitigate it until such time as they can be changed. This is still an earlier version of the mod, as this version is more complex than previous.
tkonrye  [kehittäjä] 1.9.2024 klo 6.56 
As a second thought for FRUC Animation Beta, technically the requirements for those vehicles have already been created, so if you copy the data (not the whole files just the vehicle "stats") over from FRU, then the animated cars will work as intended. If you decide to do that let me know and I will post the results and throw you credit for the work.
Alrighty! Will find time to do it, thx Tk
Viimeisin muokkaaja on Titto Hokkaido; 1.9.2024 klo 12.53
Could I add you on Discord to share results? (Or whichever platform you prefer, I can adapt)
Viimeisin muokkaaja on Titto Hokkaido; 1.9.2024 klo 12.50
tkonrye  [kehittäjä] 2.9.2024 klo 8.05 
@Titto yep that would be fine with me
Xm0x 12.9.2024 klo 4.26 
For some reason Chevalier Step Van is accelerating like ♥♥♥♥♥♥♥ sonic both in forward and reverse, I'm only using Better Car Physics and Vanilla Vehicle Enhancer
tkonrye  [kehittäjä] 13.9.2024 klo 6.05 
Vanilla vehicle enhancer does not have compatibility yet, its very close, but its not there quite yet. However it should still be subject to the code modification that will slow it down, do any of the othr VVE vehicles behave this way or just the one?

If so, let me know, however I should be releasing the VVE compatibility mod any day now

EDIT: @XmOx, I felt motivated ha ha, VVE has been released, just make sure you mark the sub mod as enabled (alter mod load order if required for an existing game) / and or add it to the server list. For reference its called: TksVanillaEnhancerCompatibility.

If it doesnt show up, unsub, and resub to this mod to force the download.
Viimeisin muokkaaja on tkonrye; 13.9.2024 klo 7.52
Game crashes when in an Oshkosh M911; going from 5th and downshifting (sometimes) or to reverse directly (most of the times).
Viimeisin muokkaaja on porlativa; 13.9.2024 klo 9.29
tkonrye  [kehittäjä] 13.9.2024 klo 12.08 
@prolativa, thank you, found an error in the lua file for that vehicle, I will get that corrected and uploaded shortly.

Just in case: Can you let me know are you using a manual or automatic?
Also does the vehicle shift to 6th gear (cant quite reach 7th)
Viimeisin muokkaaja on tkonrye; 13.9.2024 klo 12.19
no problem! afaik I couldn't shift past 5th gear, I use manual.
tkonrye  [kehittäjä] 14.9.2024 klo 7.32 
@porlativa, ok I have tested it, I would chance a guess that either the mod (zombie folder) needs to be installed/reinstalled, or that the KI5 compatibility mod needs to be enabled/included in the game, or possible that the mod load order might be the issue, especially if the M911 mod is after the compatibility mod.

I hope that helps
Viimeisin muokkaaja on tkonrye; 14.9.2024 klo 19.38
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