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Tk's Real Vehicle Acceleration 3
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File Size
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8.911 MB
22 Aug, 2024 @ 7:52pm
18 Dec, 2024 @ 6:40am
43 Change Notes ( view )

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Tk's Real Vehicle Acceleration 3

In 1 collection by tkonrye
Tk's Mods
4 items
Description
Want to see REAL horsepower values with the vehicles in this game? Find towing to be a bit immersion breaking? Tired of trying to find that "sweet spot" while towing? Wish the vehicles behaved different from each other? Well look no further, as this mod is likely for you!

Requires manual installation of some files (see discussion for details)

Changes this mod attempts to make:
  • Vehicle horsepower based on more realistic values
  • 0-60MPH times are based on realistic values, this means the vehicles for the most part will be a bit slower than their vanilla counterparts, and in some cases bit faster than Real cars
  • Truly varied vehicles, with different early, mid range, and late acceleration.
  • Improved towing characteristics based on engine specs, and lua file variables (see Towing below)
  • Custom Engine profiles and Torque curves for EVERY vehicle though the use of Lua variables. (see modding discussion for more details)
  • Custom Gear Ratio sets for EVERY vehicle though the use of Lua variables. (see modding discussion for more details)
  • More intelligent Automatic transmissions, which can detect when the vehicle is off-road or towing, and alter shift points to optimize for those conditions.
  • Altered handling characteristics to create more unique vehicles

Compatibility

When setting up your game (multiplayer,server or solo), its best to set the speed limit for the server from 120 to 150. Any number less than those values will result in the vehicles being much faster than intended.

Main compatibility has been divided into sub mods, this will mean that you need to enable each sub mod you wish to use, this counts for both multiplayer and single-player! These sub-mods are optional, however for each one you use, the original mods are required, and they are all strongly recommended to use with this mod (or in general actually).

Additionaly all vehicles have had their durability increased, this is to compensate for the fact they are a bit slower, and to add better compatibility with mods that use higher durability numbers for improved immersion, this part of the mod is WIP.

Make sure that TksRealVehicleAcceleration3 and sub mods load after all other vehicle mods you are using. If you add a mod to your server after this one, just make sure you alter the load order, so the newly added mod comes before this mod. (see Load Order in discussions for further details)

Compatibility List:
  • FHQWHGAD's Motorious Zone
  • 1993 American
  • FR Used Cars
  • FR Used Animated Pack (Currently in Progress)
  • Vanilla Vehicles
  • Extranoise Automobile Extravaganza
  • KI5 Vehicles (Complete /w exceptions)
  • 1989 Porsche 911
  • KV Vehicle Bonanza
  • W900 Semi Truck
  • Kentucky Emergency Services Pack (In Progress)
  • Special Emergency Vehicles & FBI for FR Used
  • Forklift (Coming Soon)
  • Save our Station
  • Vanilla vehicle enhancer (complete, consider beta)
  • Vanilla vehicles animated (compatible as is, no sub mod)
  • Autotsar Tuning Atelier - Bus [TUNING 2.0]
  • Drive 90's
  • The mod requires modified Lua files in order to be fully compatible. Non compatible vehicles may behave differently from the included vehicles, and wont utilise all the features of this mod.

This mod requires manual installation steps AND the Better Car Physics mod by Neidmare. The mod will not work correctly without manual installation, and Better Car Physics. (see installation instructions in discussions)

Huge thanks to Better Car Physics and Neidmare for their efforts in creating that mod!!!

Another Huge thanks to fhqwhgads, FR's Used Cars, 1993 American Lore pack, Extra Noise, KI5, and every other modder for their amazing work! Their work is inspirational and has made a great game, even better.

Towing:
  • More varied, closer to realistic engine types, resulting in varied vehicle towing capabilities for improved immersion
  • Trucks, SUVS, Semi Trucks, Vans, and similar vehicles will generally be stronger towing vehicles
  • Sports cars, or performance oriented vehicles will have less towing capability
  • Improved Automatic transmission shift points while towing to maintain peak torque **new feature, may need improving**
  • Custom Towing can be modified for each vehicle using the towing efficiency variable found in the lua file. (see modding discussion for more details)

Installation:

There are some manual installation steps required for this mod, please see the discussion post titled: Installation for details.

Multiplayer:
  • For server games, the mod can be installed on both the client and the server, or just clients. (read furter for details)
  • if the server does not have the mod installed, the mod will only work for client with the code installed
  • in multiplayer hosted games, player may experience different vehicle performance, if this occurs make sure each player has the mod properly installed.
  • If a client game crashes, that means the server has the correct code installed and the client does not.

Known issues:
  • **IMPORTANT UPDATE: as of 11/12/2024 an issue was found where towing a trailer would cause a vehicle to accelerate at a greater rate than expected. This issue has been resolved, however it did require a code update, and will require a reinstall to correct.
  • **IMPORTANT UPDATE: as of 12/18/2024 an issue was discovered for those not using tktuners that would cause vehicles to have no power. Hopefully as of this code update this issue has been resolved. The fix will require a reinstall for those experiencing the issues. If you use TksTuners DO NOT reinstall.

Credits
  • Paranoid and afraid for compatibility contributions for TKRVA2
  • Neidmare for the base code included with Better Car Physics, and thier continual advice!
  • Banana Terror for their persistent and diligent error reports
  • Titto Hokkaido for the continued support and assistance with creating the FRU animation compatibility

    Workshop ID: 3314946929
    Mod ID: TksRVA3ENcompatibility
    Mod ID: TksRVA31993Compatiblity
    Mod ID: TksRVA3DRV90compatibility
    Mod ID: TksRVA3fhqwhgadscompatibility
    Mod ID: TksRVA3frscompatibility
    Mod ID: TksRVA3KI5compatibility
    Mod ID: TksRealVehicleAcceleration3
    Mod ID: TksEMSFBIcompatibility
    Mod ID: TksRVA3Vanillcompatibility
    Mod ID: TksRVA3VanillaENHcompatibility
    Mod ID: TksVariouscompatibility
Popular Discussions View All (9)
164
8 Apr @ 12:03pm
PINNED: Bugs/Performance/Weird vehicle behavior
tkonrye
12
12 Oct, 2024 @ 7:32am
PINNED: KI5 Compatibility
tkonrye
11
10 Dec, 2024 @ 12:47am
PINNED: Compatibility and Suggestions
tkonrye
59 Comments
tkonrye  [author] 22 Jan @ 5:54am 
So the new B42 patch is causing some crashing, I will have to work on updating the update, so some delays can be expected.
Abraxxus 17 Jan @ 7:05am 
Looking forward to B42 release! Take my energy ༼ つ ◕_◕ ༽つ
USER404 5 Jan @ 6:59pm 
Yay
tkonrye  [author] 5 Jan @ 6:54pm 
Build 42 Update, this mod should be coming soon to B42. I may have to re-release it pending what needs to be done with it :)
Titto Hokkaido 23 Dec, 2024 @ 7:43pm 
Sending you warm blankets cos of winter! Take care TK
tkonrye  [author] 18 Dec, 2024 @ 1:41pm 
Build 42 Update: So it looks like its going to be a touch more complex than just making a few folders and copying over files. As a result please be patient, I am working on this but it might take a stitch or two.
tkonrye  [author] 18 Dec, 2024 @ 6:45am 
UPDATE: Code change as of 12/18, hopefully this will fix the dreaded vehicles with no power bug that was a real pain to chase down. Also as of right now I have not tested any of the mods with Build 42. I will test it as time permits, however it is a bit of rig-a-ma-role so bear with me.
tkonrye  [author] 2 Dec, 2024 @ 6:40am 
UPDATE: there is now an added compatibility mod for Drive 90's. The Drive 90's compatibility mod also includes the variables for fuel mileage if you use that one, and of course is fully usable with TksTuners.
tkonrye  [author] 27 Nov, 2024 @ 9:06am 
glad you are enjoying it!
Just Breathe 27 Nov, 2024 @ 6:39am 
You're doing great work here, tk. This mod is fucking sick.