Project Zomboid

Project Zomboid

Tk's Real Vehicle Acceleration 3
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
tkonrye  [udvikler] 22. aug. 2024 kl. 20:16
Future features and suggestions/idea
Right as of now, I wont be adding alot for a little while and just concentrating on including as many of the vehicle mods on the workshop as I can.

However in the future I would like to add weather detection to driving to change handling conditions in snow, ice, rain, cold, and hot weather. I would also like to add off road changes for weather as well, so you can get stuck in the "mud"

Even more intelligent automatic transmissions would be nice, with potentially different driving modes, so its not always full throttle or none. (this one will be tough without pedals, but its possible I am sure)

I would also like to create a variable that would add another sandbox option for all autos, all manual, OR a mixture of both based on the vehicle.

I am currently working on a fuel mileage sub mod add on, in addition to custom fuel mileages for each vehicle, it will also fix the multiplayer issues for incorrect mileage calculations, not using the right amount of gas in multiplayer, tires not losing air or popping with low condition, and for stuff falling out of a damaged trunk as well.

Anything else, this is the place!
Sidst redigeret af tkonrye; 25. sep. 2024 kl. 15:46
< >
Viser 1-1 af 1 kommentarer
tkonrye  [udvikler] 28. sep. 2024 kl. 11:57 
Mileage sub mod has been completed and can be acquired here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3337888897

although it will work more or less as intended, there is a code update pending for this mod that will add even more variations in fuel mileage for a more immersive experience!
< >
Viser 1-1 af 1 kommentarer
Per side: 1530 50