RimWorld

RimWorld

Ancient urban ruins
Htf do the elevators work?
Can someone Please tell me? I've been trying to figure it out for 3 hours now.
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Showing 1-8 of 8 comments
same
tankHUnt3r 13 Dec, 2024 @ 6:54pm 
it does not seem like the mod author is one to explain how everything exactly works. Which is fine for less complex mods, but not for something on this scale.

This mod seems really cool, but I'm not going to bash my head against a wall when the author could just update the descriptions with how the damn things are supposed to work.
quinine 14 Dec, 2024 @ 12:35pm 
I managed to get a material transport elevator from floor -1 to floor 0 by the following:
1. rename the elevator (on floor -1) and elevator outlet (on floor 0) the same thing (this actually names the storage group) and make sure the storage settings are the same (you can't link them like other storage zones across floors)
2. in the "storage options" button for the elevator outlet, name the outlet something unique
3. in the "transport" tab of the elevator you should see a button that says something like "choose linked recipient" that when you click on it, if they are successfully linked you should see the named elevator outlet available for selection.
4. Make sure both elevator and outlet are powered on

At this point if you order a colonist on floor -1 to haul something to the elevator platform, it should automatically appear on the corresponding outlet on floor 0. For whatever reason, I haven't figured out how to make it work in the reverse direction lol.
tankHUnt3r 14 Dec, 2024 @ 6:14pm 
So, I posted a discussion about material elevators of my own, and author responded.
This was their response:
"The entrance elevator can select the corresponding exit, and as long as it is powered on, the materials transported to the entrance elevator will be transported to the exit."

The material elevators are one way. one entrance, one exit. to go both ways, you need two pairs: one output and one input on one level connected to their companion on the other. Likely a limitation of the game, but still would have been nice to have that up front instead of letting people get frustrated.... I gave up on making the power boxes work and am just using Vanometric Generators on each level to power everything.
RandomRiceFarmer 17 Dec, 2024 @ 3:30pm 
I know this discussion is mostly talking about material elevators, but anyone help with how the system works with schedules, allowed floors, etc.

Trying to have the top level as an industrial zone with the lower levels for power and living quarters. My Pawns keeping entering and reentering the elevators between floors.
tankHUnt3r 17 Dec, 2024 @ 11:47pm 
I honestly have no idea, that's something i'm not touching right now. I'm going to only bash my head in against one brick wall at a time.
If I gain any info, ill put it here, but no promises for a while.
Mushroom Steve 23 Dec, 2024 @ 7:15am 
I've tried the allowed schedule, I've tried the permitted floors thing, I even tried just zoning them away from the elevator. Only thing I've found to keep pawns where they should is to wall off the elevator and use the VVE garage doors to physically keep them away.

Sure, it's a pain when I need to load/unload, but now I don't have to search the colonist bar trying to figure out where my medic went
neohemp 23 Dec, 2024 @ 3:57pm 
I can't even figure out how to build the elevator where is it located?
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