RimWorld

RimWorld

2,599 ratings
Ancient urban ruins
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Mod, 1.5, 1.6
File Size
Posted
Updated
139.796 MB
24 Aug, 2024 @ 6:04am
8 Jul @ 3:52pm
94 Change Notes ( view )

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Ancient urban ruins

Description
DETAIL
This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

CONTENT




















lEGAL STUFF

Authors:
BreadMO, mod design, art, map design, XML.

22,雾雨龛灯, a programmer responsible for the code.

悄悄路过:map design,XML.

奈亚,羊肉罐头,点心,AOBA, Responsible for a portion of artistic works.

3HST :CE


ferny, English text translation

Thank you Oskar & Cassie & helixien for providing some art resource references.Please support their mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3279582979

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)


FAQ

Q:Can I add it to midsave?
A:Yes.

Q:How can I obtain an exploration location?
A:Via naturally occurring requests. Alternatively, initiate quests by acquiring diverse intelligence maps from traders in rare goods, ancient logistics terminal, and other merchants. These maps can also be found, albeit with a low probability, during exploration.

Q: How can I dispel the fog of the opening building?
A: This is a problem with the Vanilla game itself, and the solution is to dismantle/dig open the walls or mountains at the boundary of the fog/enter the door in the fog

Q: The map has been searched and is still there. How can I delete it?
A: Click on the task location on the world map, and then click on the abandoned map in the bottom left corner

Q: How to get the vehicle to the next level?
A: Simply move the vehicle, which is running, to the center of the underground parking lot entrance.

Q: How can I use the electric box?
A: The electric box that outputs to other floors must be in output mode, while the electric box that receives power from other floors needs to have output mode turned off. Then, in the output mode electric box, select the output power and link it to the desired floor.

Q: How can I use the cargo Material transportation elevator?
A: After linking the cargo Material transportation elevator with the cargo export elevator, it can transport goods unidirectionally to the export when powered on.

Q:CE?
A:CE compatible.If there is no CE compatibility displayed, then delete your local CE! Use the workshop version of CEmod and do not post any related questions in the comment section

Q: How can I enable Pawn to carry medicines within the mod?
A: On the far right side of the "Plan" panel, other combat potions can be set in the Drugs panel.

Q: Can I build buildings within the mod?
A: I will liaise with Oskar to ensure VFE-Props are compatible with this module. I will not disclose the construction method for the buildings in this module, as their quantity is vast and covers the entire screen.

Q: Is there a way for me to create my own staircase?
A: You can now build your own elevator after studying the fundamentals of microelectronics

Q: How will I create an expanded exploration map for this mod?
A: Construct and export the desired map with custom quest frameworkhttps://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978572782 and modify it following the examples within this mod.

Q: After the update, Pawn will automatically run to the ground when entering the underground level?
A: You need to open the floor control page and add a schedule and allowed floors for Pawn. Pawn will only stay on the floor if allowed, and will only attempt to switch floors if allowed.

Multi floor attack AI logic enabled
Popular Discussions View All (64)
282
10 hours ago
PINNED: BUG REPORT
mo
1
3 Jul @ 3:04pm
English translation is broken, I'd love to help fix that.
Wolfette
2
4 Jul @ 10:31am
ancient armored doors.
Entity.exe
1,388 Comments
S.S.Mogeko 44 minutes ago 
Vanilla loot option causes The Dead Man's Switch - AncientCorps to have cross-reference errors.
Something with "AM_MRE"
Kaden Ha 10 hours ago 
There's an error in this mod. Here's the log [gist.github.com]
An acquaintance 11 Jul @ 8:57am 
杀光敌人无法从地图重组远征队离开, 只能通过边界撤离, 这是特性还是bug?
Snuggl 11 Jul @ 5:19am 
This mod looks amazing! i'd love to try it but i'm stuck with 1.4 because alot of my 300+ mods have never been updated beyond that. Getting lots of errors and crashes. 😥
nex 9 Jul @ 2:28am 
also: if i wanted my starting map to have either the metro or the bunker what structures would i need to add to the scenario? i already managed to spawn the large mall.
nex 9 Jul @ 12:11am 
is there a mod that makes the level schedule into a icon? since i use vanilla textures expanded i have only icons except this field. it bothers me.

alternatively could you consider adding such a icon?

at any rate this mod is a banger and since it now seems more stable than in the past i will gladly add it to my modlist once more.
BrenTenkage 8 Jul @ 8:39pm 
I bet this mod is gonna be even better with the new dlc...just land in the area and camp with the grav ship LOL
233740541 8 Jul @ 5:02pm 
史诗级更新,额外物品不是不好玩,但是在边缘世界这种物品数量能影响性能的游戏里,物品太多有时候很致命。
OffYourTopic 8 Jul @ 4:05pm 
Looks like there's a vanilla loot toggle now
Wojtekcola 7 Jul @ 2:56pm 
I found packed CPU in a mall. Can I take it out?(sry if this is a stupid question)