RimWorld
Ancient urban ruins
Radiohead 28 AGO 2024 a las 16:03
Permanently hostile broken empire? Why?
When you start with the scavenger group or safe house start, why do you have a permanently hostile modifier with the broken empire? It seems like an odd limitation?
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Mostrando 1-6 de 6 comentarios
theycallmegeese 30 AGO 2024 a las 17:21 
Is this a recent change? My scav group has a friendly empire but it's been going on since the mod launched.
mo  [desarrollador] 1 SEP 2024 a las 9:38 
The empire is only neutral towards new immigrants and new tribal factions, and any newly joined faction will be hostile
Davidted56 7 SEP 2024 a las 3:46 
Is it possible to be in good terms with the empire with this scenario or is it impossible ?
mo  [desarrollador] 7 SEP 2024 a las 4:43 
Publicado originalmente por Davidted56:
Is it possible to be in good terms with the empire with this scenario or is it impossible ?
Next version fix
Mcnaby 20 SEP 2024 a las 9:28 
in royalty/defs/factiondefs. Open Faction_Empire.xml then find <permanentEnemyToEveryoneExcept>
add under it <li>AM_PlayerColony</li>
Should make them neutral etc
DTD_Hiro 29 SEP 2024 a las 9:34 
Publicado originalmente por Mcnaby:
in royalty/defs/factiondefs. Open Faction_Empire.xml then find <permanentEnemyToEveryoneExcept>
add under it <li>AM_PlayerColony</li>
Should make them neutral etc

This still works! Thank you
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Mostrando 1-6 de 6 comentarios
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