RimWorld

RimWorld

Downed Death for Combat Extended
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lol 18 May @ 8:59am
Bugreport: ancient danger pawns get killed
On map generation pawns in ancient danger cryocaskets get killed sometimes instead of downed:



Lumi died during GiveInjuriesToForceDowned
-(Cut left leg ticksSinceCreation=0)
-(Scratch head ticksSinceCreation=0)
-(Crack sternum ticksSinceCreation=0)

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.HealthUtility:DamageUntilDowned (Verse.Pawn,bool,Verse.DamageDef,Verse.ThingDef,Verse.BodyPartGroupDef)
RimWorld.ThingSetMaker_MapGen_AncientPodContents:GenerateSlave ()
RimWorld.ThingSetMaker_MapGen_AncientPodContents:Generate (RimWorld.ThingSetMakerParams,System.Collections.Generic.List`1<Verse.Thing>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ThingSetMaker.Generate_Patch0 (RimWorld.ThingSetMaker,RimWorld.ThingSetMakerParams)
RimWorld.BaseGen.SymbolResolver_AncientCryptosleepCasket:Resolve (RimWorld.BaseGen.ResolveParams)
RimWorld.BaseGen.BaseGen:Resolve (RimWorld.BaseGen.SymbolStack/Element)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.BaseGen.BaseGen.Generate_Patch0 ()
RimWorld.GenStep_ScatterShrines:ScatterAt (Verse.IntVec3,Verse.Map,Verse.GenStepParams,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenStep_Scatterer.Generate_Patch2 (Verse.GenStep_Scatterer,Verse.Map,Verse.GenStepParams)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapGenerator.GenerateContentsIntoMap_Patch4 (System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,Verse.Map,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapGenerator.GenerateMap_Patch4 (Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.InitNewGame_Patch3 (Verse.Game)
Verse.Root_Play/<>c:<Start>b__1_2 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.RunEventFromAnotherThread_Patch0 (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()