Cavalry Girls

Cavalry Girls

[Outdated]軍火女王Queen of Military II [zh/en/jp]
pןouɹⱯuı̣ʍpƎ  [developer] 8 Sep, 2024 @ 4:10am
Something more?
你可以提供建議在這裡:如果你想要一些新類型的武器,我們會試圖實現
You can provide suggestions here: if you want some new types of weapons, we will try to implement it.
ここで提案を提供できます: 新しいタイプの武器が必要な場合は、それを実装しようとします
Last edited by pןouɹⱯuı̣ʍpƎ; 8 Sep, 2024 @ 4:14am
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Showing 1-9 of 9 comments
Can you consider changing craft recipes to be similar to base game ones? I'd really prefer to have a version where i need to obtain weapons and earn upgrades gradually
pןouɹⱯuı̣ʍpƎ  [developer] 8 Sep, 2024 @ 5:37am 
Originally posted by 🕷🕸️featherice:
Can you consider changing craft recipes to be similar to base game ones? I'd really prefer to have a version where i need to obtain weapons and earn upgrades gradually

I can make an expansion pack for this, it'll take some time
(The purpose of setting the recipe so cheap is that I hope players can try a variety of new weapons as much as possible. For players who want more challenge, I can make an additional recipe for you)
I would be happy if you would make optional recipe mod. It is very cool to play with new weapons but if there is no progression it makes 90% of them obsolete instantly. I'd strongly prefer to have use for all of them every endless run i do. Thanks for considering!
Also, wanted to add one concern. Personally i would also prefer such progression to be a natural addition to base game, not replacement. If cheapest weapon from QoM which i can possibly get early in the run is so much better then what base game has to offer, i feel like it grants me a new option while removing all others.
Last edited by 🕷🕸️featherice; 8 Sep, 2024 @ 6:23am
pןouɹⱯuı̣ʍpƎ  [developer] 8 Sep, 2024 @ 6:34am 
Originally posted by 🕷🕸️featherice:
Also, wanted to add one concern. Personally i would also prefer such progression to be a natural addition to base game, not replacement. If cheapest weapon from QoM which i can possibly get early in the run is so much better then what base game has to offer, i feel like it grants me a new option while removing all others.

Let me think:How about I only give I no longer provide QM weapons to players at the beginning of the game, Indeed, it seems that I gave too high-level weapons at the beginning, I should only give it to MOD characters (because she will have her own high-difficulty challenge levels later, and ordinary weapons cannot deal with those enemies)
pןouɹⱯuı̣ʍpƎ  [developer] 8 Sep, 2024 @ 6:37am 
In fact, firepower of the weapons has been reduced a lot compared to QM1, If there are still issues with balance in QMII, please let me know
You can add some prototype versions of weapons which could be crafted early but comparable to base game weapons in strenght.
pןouɹⱯuı̣ʍpƎ  [developer] 8 Sep, 2024 @ 7:09am 
Originally posted by 🕷🕸️featherice:
I would be happy if you would make optional recipe mod. It is very cool to play with new weapons but if there is no progression it makes 90% of them obsolete instantly. I'd strongly prefer to have use for all of them every endless run i do. Thanks for considering!

Done, let me know if it needs to be modified again with any issue.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3327232593
Thanks a lot, i'll test it out!
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