Rivals of Aether

Rivals of Aether

Sukapon
Eon6811 21 Dec, 2024 @ 2:04pm
Character keeps falling out of moves
I adore fighting as him, but my friends have been complaining that he's unbalanced due to consistently falling out of certain multi hits. I was wondering if this issue could be fixed by making his hitbox larger while he's in hitstun so when he's hit the rest of the attacks connect properly so he isn't too broken.
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Showing 1-5 of 5 comments
Pallukun  [developer] 31 Dec, 2024 @ 8:08am 
easy fix, i can just extend those hurtboxes, thanks for letting me know
Pallukun  [developer] 31 Dec, 2024 @ 11:23am 
what characters are you fighting where attacks dont connect and what attacks? ive been testing against bupmelon and found some problems, but i want to know who else i should look at
also while im preparing an update, are there any other problems you've had with the character that i can fix at the same time
Eon6811 31 Dec, 2024 @ 8:36pm 
Some notable funky interactions with popular custom characters (will update more but tired right now, happy new years when you see this):

MX side special: he can just leave the grab while stuck? idk how to explain it but labbed with friend about it
Gaster down smash: a bunch of low multi hits, which means more than half the hits he can just avoid
Last edited by Eon6811; 31 Dec, 2024 @ 9:14pm
Eon6811 1 Jan @ 4:48am 
A suggestion I have is to make his hitstun hitbox be a standard square like everyone else, so that he keeps the gimmick of being hard to hit but makes sure that he actually stays in combos and multi hit moves
Pallukun  [developer] 1 Jan @ 8:46am 
all done, i had to size up the idle mask as well because sometimes a command grab will allow a foe to return to their idle before doing the throw hitbox, but bupmelon, mx, and gaster now work more reliably against sukapon
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