Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
5 billion bandits after the event has passed
Imagine this. You just escaped from Muldraugh from the heavy bombing, after all the zombies that surrounded you and the people around you in the streets. You find a old farmhouse, and you are exhausted and rest up. Then suddently in the middle of the night 60 biker bandits show up and beat you to death

why does this happen? it would be completely fine if there were like 4 of them or something but it seems like they NEVER stop coming
Última edición por limE_v0vveb0y_puppy_pojke; 12 SEP 2024 a las 13:46
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Mostrando 1-14 de 14 comentarios
Ironical 12 SEP 2024 a las 17:04 
yeah same, I manage to survive the absolute nuke of bombing just to get jumped by like 20 bandits with spiked bats that stun-lock me
ItsFrancis93 13 SEP 2024 a las 2:06 
Publicado originalmente por Emil 3:
Imagine this. You just escaped from Muldraugh from the heavy bombing, after all the zombies that surrounded you and the people around you in the streets. You find a old farmhouse, and you are exhausted and rest up. Then suddently in the middle of the night 60 biker bandits show up and beat you to death

why does this happen? it would be completely fine if there were like 4 of them or something but it seems like they NEVER stop coming
You need to tweak the bandit mod, set hourly population to 0.5 or something. After the first 24 hours, the entire game only works on Bandits.
Slayer  [desarrollador] 13 SEP 2024 a las 2:52 
These biker clan bandits will spawn as a finale of the Day One mod. It is supposed to be a final challenge. Tuning Bandits mod will not help here. The point here is that the player must be prepared for that final moment and must prepare despite the difficulties of the first day. I will add this to mod description.
Nep-MIB 13 SEP 2024 a las 7:12 
This happened to me as well. Though, in my case, it was quite a funny one. Almost at the end of Day One, I slept through the whole bombing ordeal in a car with the driver's seat being blocked by another car (the usual exploit), in the middle of a road. When my character woke up, 10+ biker-looking bandits surrounded my car while screaming at my ears. I just drove off and ♥♥♥♥ out of there lol.
Hackerman 13 SEP 2024 a las 10:28 
Publicado originalmente por Slayer:
These biker clan bandits will spawn as a finale of the Day One mod. It is supposed to be a final challenge. Tuning Bandits mod will not help here. The point here is that the player must be prepared for that final moment and must prepare despite the difficulties of the first day. I will add this to mod description.
Slayer I know you are trying to make a final challenge but it is literally impossible to survive 20 plus bandits coming full speed at you at the same time out of nowhere with baseball bats maybe balance it out a little bit please
Última edición por Hackerman; 13 SEP 2024 a las 10:30
Slayer  [desarrollador] 13 SEP 2024 a las 10:46 
It's hard, but it is possible. Balancing will be possible when I make sandbox settings for this mod, for now it will have to stay that way.
Última edición por Slayer; 13 SEP 2024 a las 10:47
Tricosis 13 SEP 2024 a las 11:26 
Publicado originalmente por Slayer:
It's hard, but it is possible. Balancing will be possible when I make sandbox settings for this mod, for now it will have to stay that way.
Any timeframe when we can expect to see an update to the sandbox settings?
Slayer  [desarrollador] 13 SEP 2024 a las 11:50 
Just after b42 is released

Joke ;)
Nep-MIB 14 SEP 2024 a las 7:45 
Publicado originalmente por Slayer:
Just after b42 is released

Joke ;)
I'm looking forward for the sandbox setting for this mod, my dude. Anyway, amazing mod and thank you for making this mod! Really feels like a zombie apocalypse intro.
Mesrszmit 15 SEP 2024 a las 7:01 
Publicado originalmente por Slayer:
These biker clan bandits will spawn as a finale of the Day One mod. It is supposed to be a final challenge. Tuning Bandits mod will not help here. The point here is that the player must be prepared for that final moment and must prepare despite the difficulties of the first day. I will add this to mod description.
Bro but it's like insanely dumb maybe make it an optional submod or something cause it ruins the experience.
Slayer  [desarrollador] 16 SEP 2024 a las 5:54 
@Mesrszmit, kindly please stop ♥♥♥♥♥♥♥♥ about this all the time, i don't like your demandin tone and spreading how dumb my ideas are on YT. Anyway you have your sandbox option now so enjoy...
CrimsonNoble 22 SEP 2024 a las 22:15 
Publicado originalmente por Slayer:
@Mesrszmit, kindly please stop ♥♥♥♥♥♥♥♥ about this all the time, i don't like your demandin tone and spreading how dumb my ideas are on YT. Anyway you have your sandbox option now so enjoy...

The thing is hes right though, I love the idea of day 1, but its illogical for a massive group that strong to be there at the end of day 1, just make it a toggleable setting so those of us who dont like it can change it
Publicado originalmente por MasterGamer GZ:
Publicado originalmente por Slayer:
@Mesrszmit, kindly please stop ♥♥♥♥♥♥♥♥ about this all the time, i don't like your demandin tone and spreading how dumb my ideas are on YT. Anyway you have your sandbox option now so enjoy...

The thing is hes right though, I love the idea of day 1, but its illogical for a massive group that strong to be there at the end of day 1, just make it a toggleable setting so those of us who dont like it can change it

he literally did though lol
Chris2323 5 OCT 2024 a las 10:50 
Publicado originalmente por TULLEVOVVEN:
Publicado originalmente por MasterGamer GZ:

The thing is hes right though, I love the idea of day 1, but its illogical for a massive group that strong to be there at the end of day 1, just make it a toggleable setting so those of us who dont like it can change it

he literally did though lol

Where if I might ask? The "Gangs" frequency setting?
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