Project Zomboid

Project Zomboid

Trailers!
 Ce sujet a été épinglé, cela doit être important
KI5  [dév.] 7 janv. à 11h31
B42 Bugs go here
This place is for B42 bugs only, every unrelated message will be deleted!

Know stuff :
-tires are munched up by ground sometimes, moving trailer will solve this

Fixed
-Game crashing on load when some recipe tags were missing
Dernière modification de KI5; 7 janv. à 13h57
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Affichage des commentaires 1 à 15 sur 53
I'm getting some kind of error from this and/or the damn library that's causing the world not to load and the game asking me to close to desktop and read the log. From what I see in the log, any reference to trailers or damn is a bunch of missing meshes.
Dernière modification de GarglingGlass; 7 janv. à 15h10
Had the same issue but seems I fixed it ,I unsubbed from the the updated mods ,re-started the game without them then quit and resubbed and it now works
KI5  [dév.] 8 janv. à 1h39 
yeah, you need to force steam to update properly sometimes, but it should work fine now
[10-01-25 10:22:10.202] ERROR: General f:10935, t:1736475730202> RenderThread.logGLException > OpenGLException thrown: GL Error code (1282) encountered.
Error translation: Invalid operation (1282)
While performing: Model.drawVehicle Exit inst: zombie.core.skinnedmodel.model.VehicleModelInstance@3c3d9b6b, instTex: Texture{ name:"/Users/lingjunhao/Library/Application Support/Steam/steamapps/workshop/content/108600/3330403100/mods/KI5trailers/common/media/textures/Vehicles/Trailers_KI5utility_Shell_green.png", w:256, h:256 }, slotData: zombie.core.skinnedmodel.model.ModelSlotRenderData@707194ba.
When I was walking on the road, I suddenly experienced a lag and couldn't play the game anymore. When I logged out of the game and checked the logs, I found the above information. I guess it was because I refreshed the trailer that caused me to have to forcefully quit the game
In B42, the small and medium trailers are spawning with part of the wheel inside the ground. I’m not sure how it is with the large ones...
But other than that, I haven’t had any more issues with the trailers.
Dernière modification de StalkerZera; 9 janv. à 23h26
Found one of the smaller trailers, get this error when I right click and select vehicle mechanics:

`java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.start(LuaTimedActionNew.java:119)
at zombie.characters.CharacterTimedActions.BaseAction.waitToStart(BaseAction.java:102)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:82)
at zombie.characters.IsoGameCharacter.StartAction(IsoGameCharacter.java:5922)
at jdk.internal.reflect.GeneratedMethodAccessor732.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1626)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1688)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:873)
at zombie.ui.UIManager.update(UIManager.java:733)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:319)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 0
at gnu.trove.list.array.TFloatArrayList.get(TFloatArrayList.java:281)
at zombie.pathfind.PathFindBehavior2.pathToVehicleAdjacent(PathFindBehavior2.java:557)
... 40 more
`
Sorry for double post, but this stopped happening once i came into close contact with it with another vehicle. Was backing a car up to tow it, thought maybe if it was connected to a car/moved in some way it might work, as I have another similar trailer that works, and as my car got close to popped out of the floor very slightly, and now i can see its mechanics menu
Sorry for double post....
[11-01-25 19:56:48.068] ERROR: General f:743, t:1736596608068> RenderThread.logGLException > OpenGLException thrown: GL Error code (1283) encountered.
Error translation: Stack overflow (1283)
While performing: Model.drawVehicle Enter inst: zombie.core.skinnedmodel.model.VehicleModelInstance@498d318c, instTex: Texture{ name:"/Users/lingjunhao/Library/Application Support/Steam/steamapps/workshop/content/108600/3330403100/mods/KI5trailers/common/media/textures/Vehicles/Trailers_KI5utility_Shell_white.png", w:256, h:256 }, slotData: zombie.core.skinnedmodel.model.ModelSlotRenderData@4f18837a.
[11-01-25 19:56:48.068] ERROR: General f:743, t:1736596608068> RenderThread.logGLException > Stack trace:.
KI5  [dév.] 13 janv. à 13h25 
When I was walking on the road, I suddenly experienced a lag and couldn't play the game anymore. When I logged out of the game and checked the logs, I found the above information. I guess it was because I refreshed the trailer that caused me to have to forcefully quit the game

Sorry for double post....
[11-01-25 19:56:48.068] ERROR: General f:743, t:1736596608068> RenderThread.logGLException > OpenGLException thrown: GL Error code (1283) encountered.
Error translation: Stack overflow (1283)
While performing: Model.drawVehicle Enter inst: zombie.core.skinnedmodel.model.VehicleModelInstance@498d318c, instTex: Texture{ name:"/Users/lingjunhao/Library/Application Support/Steam/steamapps/workshop/content/108600/3330403100/mods/KI5trailers/common/media/textures/Vehicles/Trailers_KI5utility_Shell_white.png", w:256, h:256 }, slotData: zombie.core.skinnedmodel.model.ModelSlotRenderData@4f18837a.
[11-01-25 19:56:48.068] ERROR: General f:743, t:1736596608068> RenderThread.logGLException > Stack trace:.

make sure to verify files with steam if you are still encountering this problem, game is having problems rendering the models, some times it happens because of corrupted files, or corrupted settings files too

StalkerZera a écrit :
In B42, the small and medium trailers are spawning with part of the wheel inside the ground. I’m not sure how it is with the large ones...
But other than that, I haven’t had any more issues with the trailers.

that is a know bug for now, it should be fixed soon


ⓇagingLoony a écrit :
Sorry for double post, but this stopped happening once i came into close contact with it with another vehicle. Was backing a car up to tow it, thought maybe if it was connected to a car/moved in some way it might work, as I have another similar trailer that works, and as my car got close to popped out of the floor very slightly, and now i can see its mechanics menu


mechanics menu of all my cars in b42 is bugged in some way currently, it should be patched tomorrow, it should fix your troubles too
cant accelerate for more than around 10-15 seconds with trailer attached before coming to a full stop to be able to re-accelerate.
BluntenSmoken a écrit :
cant accelerate for more than around 10-15 seconds with trailer attached before coming to a full stop to be able to re-accelerate.

i first tried b42 without any mods, and experienced what you described while trying to tow other vehicles. i think its a b42 bug where towing is kinda buggered.
KI5  [dév.] 21 janv. à 2h52 
yeah, towing is bugged right now i think, any towed things are acting like bricks
The New DAMN LIBRARY update is causing errors everytime i start the game in the main menu and since you had comments disabled on that mod i have to report that bug here
Wesch a écrit :
The New DAMN LIBRARY update is causing errors everytime i start the game in the main menu and since you had comments disabled on that mod i have to report that bug here
Can confirm I'm also getting an error with "that DAMN Library". Error linked below.

`function: ATA2WreckerTable_plus.lua -- file: ATA2WreckerTable_plus.lua line # 63 | MOD: Autotsar Trailers - Hauler v.1.01
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1704)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:579)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:630)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:573)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:559)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:418)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:310)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:470)
at zombie.core.Core.ResetLua(Core.java:4884)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1626)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1581)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1581)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1688)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:861)
at zombie.ui.UIManager.update(UIManager.java:721)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:324)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:921)
at zombie.GameWindow.run_ez(GameWindow.java:814)
at zombie.GameWindow.mainThread(GameWindow.java:615)
at java.base/java.lang.Thread.run(Unknown Source)
`
Dernière modification de Ryflamer; 21 janv. à 19h29
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Affichage des commentaires 1 à 15 sur 53
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