Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Godfell
 This topic has been pinned, so it's probably important
pinzdesign  [developer] 18 Sep, 2024 @ 12:15pm
Class/Spell Changes
Here is a small list of changes in this module, documentation is not full, as many of those things were written some time ago.

Spell Changes:
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- Many mid-high level spells were improved, mostly to allow a better progression with caster level, some spells have more effects added to them, and some spells have their damage type changed or divided into few types. All the changes will be listed on affected spells under EDIT section.
- High level summon spells will summon more powerful creatures with higher caster level.
- Epic spells Ruin and Hellball have a level progression and will have increased damage, as well as dealing new damage types.
- Epic Dragon Knight now summons a powerful prismatic dragon.

There are way too many spellchanges to list, here are some of the most prominent:
- Horrid Wilting now does negative damage, arcane gets a few new spells for magical damage.
- Thunderclap now deals sonic damage
- Energy Drain now works in medium area, and will also inflict damage vulnerability to a random natural element.
- Feeble Mind will also inflict spell failure
- Prismatic Spray now does 1-3 effects. Added cold, sonic damage and level reduction
- Poison - type of poison applied is improved with level
- Nature's Balance now also improves allies Spell resistance
- All charm spells will now stun, instead of messing the personal reputation with caster
- Globe of Invulnerability will also grant damage immunity
- Firestorm will now deal half of damage as fire, and another half based upon good/evil alignment

Class Changes:
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Harper:
- Making potions gives a stack of 10 of selected potion, and is cheaper
- Harper can create a barricade
- Harper smile redone and uses charisma modifier now
- Casts cats grace and eagle's splendor in small area, affecting all allies at lvl 5

Shadowdancer:
- Improved Shadow evade
- Shadow summons are now more powerful
- Shadowdaze now kills on failed fortitude throw , which follows after the standard will throw

Shifter:
- Gains 1 AC per 5 levels of shifter, capped at +5 ac
- DC for abilities while shapeshifted improved, and more minor tweaks
- Replaced Azer shape with Balor
- Slaad chaos spittle now deals magic damage
- Illithid have a new ability - mass concussion that deals damage in area, inertial barrier improved
- spectre shadow attack deals negative damage
- Basic AC for particular forms changed

Pale Master:
- Improved summons
- Improved DC for Undead Graft and added Constitution debuff
- Improved DC for Deathless Touch

Red Dragon Disciple:
- Improved fire breath
- New feat at epic levels: True Form - can shift into red dragon and gain his firebreath ability 3xtimes per day

Purple Dragon Knight:
- Uses his Charisma bonus for most abilities, allowing a better progression

Champion of Torm:
- Divine wrath now uses charisma modifier, deals positive damage and has better progression