STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

FOTR Multiplayer Overhaul (Infrastructure Build 1.1.95)
GrandMasterApple  [developer] 1 Apr @ 3:36pm
General Info
|JOIN OUR DISCORD FOR UPDATES, TESTER ROLES, AND FURTHER INFO|

| | | DO NOT USE AI FOR THIS MOD THE AI CAUSES MEMORY LEAKS | | |

We are actively looking for playtesters to help us continually improve the game <3

You can find me here for comments, concerns, and to share your ideas :)

\\\\\\\\\\\\\\\\\\\\\ https://discord.gg/S9pknXE4c6 ///////////////////////////


STEAMMOD=3335924817


5 years in the making, our Multiplayer Overhaul Mod encompasses nearly every aspect of Fall of the Republic 1.1's Space Skirmish mode.

Note: this mod is a massive SPACE skirmish overhaul of an older version of FotR and is not played like most other mods you may be used to. It is a far cry and away than the standard EAW experience.

This mod nearly removes all desychronization errors, offers vastly improved performance, an abundance of new game mechanics, improves tactical capabilities, offers new strategic options, overhauls credit production, and utilizes new units. It is still a WiP so please be patient.

We ask that you enjoy the ride ❤️ ❤️ ❤️




FAQ:

This MOD doesnt really have a unit cap, only an fps cap XD

TURN OFF VSYNC

All models have been designed and kitbashed utilizing pieces within the mod itself, Hence overarching model credit goes to petroglyph and the EAWX team

See SPACE UNIT GUIDE for a brief understanding of each ships core function

This mod only is playable as intended on OOTF_MP_TEST_MAP under Mod Maps in Skirmish

This mod is in the Alpha playtesting phase and henceforth is under constant construction by our team

This mod requires 13 Gigabytes Minimum of free space but should be capable of running on almost all PCs

Graphics are meant to be played on maximum, Minimum should only be used to increase performance for all the games being played on grandmas toaster.

We do have plans to overhaul ground skirmish in the future but don't currently have the resources to do so.

We are aware of an instance of desync occuring, It appears random and is being very difficult to track down.

We will be updating Unit tooltips when we have time

Unit Names on the other hand are being updated intermittently to provide a better understanding of what each unit does till we finish tooltips


MUCH LOVE and a BIG thanks to EAWX for allowing me to create this work!!!